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检索条件"任意字段=2023 Immersive and 3D Audio: from Architecture to Automotive, I3DA 2023"
104 条 记 录,以下是71-80 订阅
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Spherical t-design for Characterizing the Spatial Response of Microphone Arrays
Spherical t-Design for Characterizing the Spatial Response o...
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Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: Pinardi, daniel Univ Parma Dept Engn & Architecture Parma Italy
Microphone arrays are usually employed for spatial audio recordings and analysis. This requires converting the raw signals of the capsules into a 3d audio format, e.g., a spherical harmonics expansion. For processing ... 详细信息
来源: 评论
Experiments on a multiple loudspeaker 3d audio system for reproduction of sound fields captured with a spherical microphone array
Experiments on a multiple loudspeaker 3D audio system for re...
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Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: Vieira, Nuno inacio, Octavio Meireles, Jose Minho Univ Mech Engn Dept Guimaraes Portugal InAcoustics Lda R&D Dept Maia Portugal
Realistic auralizations of sound fields have an enormous potential for many engineering, entertainment, and architecture applications. The research and development on immersive and 3d audio has been providing new solu... 详细信息
来源: 评论
Sound Field Reproduction With Weighted Mode Matching and infinite-dimensional Harmonic Analysis: An Experimental Evaluation
Sound Field Reproduction With Weighted Mode Matching and Inf...
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Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: Koyama, Shoichi Kimura, Keisuke Ueno, Natsuki Univ Tokyo Grad Sch Informat Sci & Technol Tokyo Japan
Sound field reproduction methods based on numerical optimization, which aim to minimize the error between synthesized and desired sound fields, are useful in many practical scenarios because of their flexibility in th... 详细信息
来源: 评论
Speaker Placement Agnosticism: improving the distance-based Amplitude Panning Algorithm
Speaker Placement Agnosticism: Improving the Distance-based ...
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Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: Sundstrom, Jacob Univ Calif San Diego Dept Mus La Jolla CA 92093 USA
Lossius et. al introduced the distance-based amplitude panning algorithm, or dBAP, to enable flexibility of loudspeaker placement in artistic and scientific contexts. The algorithm allows for arbitrary loudspeaker loc... 详细信息
来源: 评论
YouMixit: Your Music deserves Spatial Treatment
YouMixIt: Your Music Deserves Spatial Treatment
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Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: Gal, Ophir duraiswami, Ramani Univ Maryland Dept Comp Sci Perceptual Interfaces & Real Lab College Pk MD 20742 USA Univ Maryland Perceptual Interfaces & Real Lab Comp Sci & UMIACS College Pk MD 20742 USA
Modern streaming services dominate the way people consume music. While immediate access to music is certainly convenient, such services do not provide users with much control over their listening experience, other tha... 详细信息
来源: 评论
Listening experiment on the perception of spatial sound configurations
Listening experiment on the perception of spatial sound conf...
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Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: Troschka, Stefan Stephan, Melina Wong, Benjamin Yatfung Goerne, Thomas Hamburg Univ Appl Sci Immers Audio Lab Fac Design Media & Informat Hamburg Germany
Music composition - much like every construction of a work of art - can be understood as a sequence of decisions made by the composer or artist. The specific work thus embodies one out of many possible variations. Esp... 详细信息
来源: 评论
Anechoic Multi-Channel Recordings of individual String Quartet musicians
Anechoic Multi-Channel Recordings of individual String Quart...
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Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: Gomes, Otavio Colella Lachenmayr, Winfried Thilakan, Jithin Kob, Malte Muller BBM Planegg Germany Detmold Univ Mus Erich Thienhaus Inst Detmold Germany
Many and great efforts have been put into creating anechoic recordings of symphony orchestras, opera arias, solo instruments, speech and etc. However, chamber music, a typical music formation is poorly represented in ... 详细信息
来源: 评论
Machine Learning Based Auralization of Rigid Sphere Scattering
Machine Learning Based Auralization of Rigid Sphere Scatteri...
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Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: Wirier, Stefan Schlecht, Sebastian J. Pulkki, Ville Aalto Univ Dept Signal Proc & Acoust Espoo Finland
in this paper, we present a method to auralize acoustic scattering and occlusion of a single rigid sphere with parametric filters and neural networks to provide fast processing and estimation of parameters. The filter... 详细信息
来源: 评论
Reconstruction of room impulse responses over extended domains for navigable sound field reproduction
Reconstruction of room impulse responses over extended domai...
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Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: Fernandez-Grande, Efren Caviedes-Nozal, diego Hahmann, Manuel Karakonstantis, Xenofon Verburg, Samuel A. Tech Univ Denmark Dept Elect Engn Lyngby Denmark
The acquisition of the spatio-temporal characteristics of a sound field over a large volume of space is experimentally challenging, as a large number of transducers is required to sample the sound field. Sound field r... 详细信息
来源: 评论
Cinema Sound and audio 3d: the case study of Cinema Lux, Rome, italy
Cinema Sound and audio 3D: the case study of Cinema Lux, Rom...
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Conference on immersive and 3d audio - from architecture to automotive (i3da)
作者: dolci, Marco Tronchin, Lamberto Merli, Francesca Bevilacqua, Antonella Grp CSA SpA Rimini Italy Univ Bologna Dept Architecture Cesena Italy Univ Bologna CIRI Interdept Ctr Ind Res Bldg & Construct Bologna Italy Univ Parma Dept Ind Engn Area Sci Parma Italy
The cinema Lux is one of the most relevant cinemas in Rome. it is located in the historical city center of the city, close to the Tevere river. The acoustics of the cinema Lux has been analyzed considering different a... 详细信息
来源: 评论