There are a large number of capacitors with initial energy of 0 in the three-phase PWM converter of the front stage of the high-power charge-discharge device. If the conventional closed-loop control is used to charge ...
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This article presents an adaptive neural network (NN) observer-based fault tolerant control (FTC) method for partially unknown nonlinear systems with actuator faults via adaptive dynamic programming. By using an adapt...
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Privacy concerns have become increasingly prominent in data analysis, leading to adoption of privacy-preserving approaches including anonymization techniques. However, the application of anonymization techniques may i...
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By exploring the possibilities and scientificness of Participatory Design (PD) for children, children can be taught as well as the recipients in the process of collaborative game design. High-tech Virtual Reality (VR)...
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ISBN:
(数字)9783031345500
ISBN:
(纸本)9783031345494;9783031345500
By exploring the possibilities and scientificness of Participatory Design (PD) for children, children can be taught as well as the recipients in the process of collaborative game design. High-tech Virtual Reality (VR) technology can be used to develop popular science games and improve educational experience. Participate in the whole process across the world, obtain the principles, strategies, modes and visual styles of popular science games through PD method, build the process framework of educational game design, use VR technology to enhance user's sense of immersion, sense of cognition and sense of interaction, and complete the development by combining Unity3D engine. The Mental Flow (MF) evaluation model was applied to the test of the game, and the quantitative evaluation model was established. Finally, a set of PD strategies and MF experience testing and evaluation methods for VR popular science educational games are produced, and theoretical basis and practical reference are provided for the development and design of future popular science educational games. PD concept can provide users with real "people-oriented" design output, "edutainment" games can mobilize users to learn knowledge initiative and fun, VR technology for users to create immersive experience, has a positive impact on the MF experience.
The internet has emerged as one of the most crucial elements of modern life. Every single person uses the internet to access knowledge, information, and all communication tools available to them. However, many who are...
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In order to solve the problems of insufficient bandwidth, high manual labor, and low reliability, it is necessary to provide customers with a safe and reliable, high-speed, large bandwidth, intelligent, and automated ...
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Most smartphones and tablets have either been produced or are about to be released, and the Android operating system is swiftly gaining market share. These days, customers utilize Android applications often for a broa...
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This paper investigates the potential of decentralized autonomous organizations (DAOs) in transforming traditional governance systems in higher education institutions. Utilizing a case study, it explores the implement...
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In response to the conflict and restrictions between targets during the multi-target optimization of the ship manufacturing process, it is difficult to reasonably arrange the scheduling plan, and propose a multi-targe...
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