3d object detection serves as a crucial basis of visual perception, motion prediction, and planning for automateddriving. To apply an algorithm for this purpose, the detection of all types of road users in real-time ...
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ISBN:
(数字)9781728141497
ISBN:
(纸本)9781728141503
3d object detection serves as a crucial basis of visual perception, motion prediction, and planning for automateddriving. To apply an algorithm for this purpose, the detection of all types of road users in real-time is an essential condition. In this paper, we propose an approach that projects the 3d points of image-based bounding box proposals into so-called grid map patches. These patches are used to estimate the exact dimensions of the 3d box with the help of a lightweight CNN. The complete proposed processing chain is parallelized and implemented on a GPU. This makes our approach the fastest stereo-based3d object detector on the KITTI benchmark while still achieving results that are within the range of the best image-based algorithms.
Reconstructing Portal Vein and Hepatic Vein trees from contrast enhanced abdominal CT scans is a prerequisite for preoperative liver surgery simulation. Existing deep learning based methods treat vascular tree reconst...
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Interactive 3d content gains increasing use in VR/AR applications in different domains, such as education, training, engineering, spatial and urban planning as well as architectural and interior design. While modeling...
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ISBN:
(纸本)9781450358002
Interactive 3d content gains increasing use in VR/AR applications in different domains, such as education, training, engineering, spatial and urban planning as well as architectural and interior design. While modeling and presenting interactive 3d scenes in collaborative VR/AR environments, different 3d objects are added, modified and removed by different users, which leads to the evolution of the scenes over time. Representation of VR content covering temporal knowledge is essential to enable exploration of such time-dependent VR/AR content. However, the available approaches do not enable exploration of VR content with regards to its time-dependent components and properties, which limits their usage in web-based systems. The main contribution of this paper is 4-dimensional representation of VR content, which encompasses time being the fourth dimension. The representation is based on the semantic web standards and ontologies, which enable the use of domain knowledge for collaborative creation and exploration of content. This could improve the availability of VR/AR applications to domain specialists without expertise in 3d graphics and animation, thus improving the overall dissemination of VR/AR on the web. The representation has been implemented in a heterogeneous collaborative VR environment for urban design.
Current shared worlds for games, simulations, AR, and VR rely on "good-enough" intuitively correct depictions of shared world state. This is inadequate to provide repeatable, verifiable results for decision-...
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ISBN:
(纸本)9781450358002
Current shared worlds for games, simulations, AR, and VR rely on "good-enough" intuitively correct depictions of shared world state. This is inadequate to provide repeatable, verifiable results for decision-making, safety related/equipment-in-the-loop simulations, or distributed multi-user augmented reality. These require world representations which are physically correct to a designer-defined level of fidelity and produce repeatable, verifiable results. A network-distributeddynamic simulation architecture as illustrated in Figure 1 is presented, with consistent distributed state and selective level of physics-based fidelity with known bounds on transient durations when state diverges due to external input. Coherent dynamic state has previously been considered impossible.
This article describes loss analysis of variable speed induction motors fed by inverters by 3d nonlinear time-stepping finite element method (FEM), which takes the inter-bar currents into account. This analysis is car...
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ISBN:
(数字)9784886864192
ISBN:
(纸本)9781728189307
This article describes loss analysis of variable speed induction motors fed by inverters by 3d nonlinear time-stepping finite element method (FEM), which takes the inter-bar currents into account. This analysis is carried out by a parallel computation. The calculated results are compared with experimental results to confirm the validity. It is clarified that the ratio of the inter-bar current loss increases under high speed conditions.
Animations aid greatly to a presentation of a sophisticated man-made object. With additional interactivity, a user can explore such an object to gain even better understanding. The authoring of such dynamic models is ...
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ISBN:
(纸本)9781450358002
Animations aid greatly to a presentation of a sophisticated man-made object. With additional interactivity, a user can explore such an object to gain even better understanding. The authoring of such dynamic models is often very resource demanding, as the animations and logic of interaction has to be expressed in an authoring program;often using a programming language. Furthermore, the 3d model and its dynamic capabilites are tightly coupled, which makes it costly to integrate changes of the underlying 3d model - e.g. if a machine part changes. Contribution and Benefit. We present a novel scheme to define varying states of a 3d model in a decoupled, declarative manner using pattern matching. Furthermore, we demonstrate its capabilites for the web with an open source JavaScript implementation that operates on an x3dom model.
Point-of-care diagnostic (POCd) devices offer significant benefits to healthcare systems, especially in rapiddiagnosis anddetection of diseases for optimising treatment. Microfluidics will play a vital role in POCd ...
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We found that spherical three-dimensional (3d) scaffold composed from extracellular-matrix (ECM) can be a new platform to generate vascularized organoids differentiated from human pluripotent stem cells (hPSC). To enc...
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3d printing is a maturing technology, that can be used from fast prototyping to industrial scale. A key aspect of 3d printing is the ability to control the material density, thus it's hardness. This factor assures...
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3d printing is a maturing technology, that can be used from fast prototyping to industrial scale. A key aspect of 3d printing is the ability to control the material density, thus it's hardness. This factor assures that 3d printing is not only economical competitive, but it also provides parts with improved mechanical properties. Furthermore, it is a good alternative for manufacturing stretch-forming dies. Implementing 3d printeddies offers an economical advantage, as cost for producing are a fraction of the cost of standard metal die, and the technology behind the process is simpler. Therefore, in this paper we have chosen to study stretch forming on a die that has components 3d printed from polylactic acid (PLA). The length and width of the punch is maintained constant while the radius varied from R180 divided by R1080 [mm], with an increment of 180 [mm]. A total number of 6 punches were used in these experiments to stretch sheet metal stripes made of aluminium 2024-T0, a material specific for aircraft skin. In addition to the shape of the resulted part, in the present study other process parameters have been investigated (punch force, part radius anddeviation from circularity).
How to model and visualize a large scale forest scenes in a realistic and lightweight way keeps to be an important problem in web3d Game and VR applications. This paper presents a novel solution to real time web3d vis...
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ISBN:
(纸本)9781450358002
How to model and visualize a large scale forest scenes in a realistic and lightweight way keeps to be an important problem in web3d Game and VR applications. This paper presents a novel solution to real time web3d visualization of huge forest scenes. The data size of huge forest scenes is reduced to very low level by reusing some branches repetitively, thus, which can be transmitted over mobile Internet and renderedweb3d browsers instantly. However, the visual morphology and shaping variety of huge forest scenes can still be preserved with more straightforward hierarchical rules than L-System. From one sampling tree, we can extract it rules and grow them randomly to model large scale virtual forest scenes and render them lightweightly at web3d browsers. Experimental Results show our proposed method outperform the existing web3d forest modeling and rendering methods in terms of data volume, shaping polymorphism, networking bandwidth andweb rendering and achieves instant web3d visualization of huge forest.
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