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检索条件"任意字段=24th Pacific Conference on Computer Graphics and Applications, Pacific Graphics 2016"
78 条 记 录,以下是1-10 订阅
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pacific graphics 2016 - 24th pacific conference on computer graphics and applications, Short Papers Proceedings
Pacific Graphics 2016 - 24th Pacific Conference on Computer ...
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24th pacific conference on computer graphics and applications, pacific graphics 2016
the proceedings contain 10 papers. the topics discussed include: icon set selection via human computation;optimized route for crowd evacuation;modified filtered importance sampling for virtual spherical Gaussian light...
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A Multilevel SPH Solver with Unified Solid Boundary Handling
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computer graphics FORUM 2016年 第7期35卷 517-526页
作者: Takahashi, Tetsuya Lin, Ming C. Univ N Carolina Chapel Hill NC 27514 USA
We propose a geometric multilevel solver for efficiently solving linear systems arising from particle-based methods. To apply this method to particle systems, we construct the hierarchy, establish the correspondence b... 详细信息
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Merged Multiresolution Hierarchies for Shadow Map Compression
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computer graphics FORUM 2016年 第7期35卷 383-390页
作者: Scandolo, Leonardo Bauszat, Pablo Eisemann, Elmar Delft Univ Technol NL-2600 AA Delft Netherlands
Multiresolution Hierarchies (MH) and Directed Acyclic Graphs (DAG) are two recent approaches for the compression of high-resolution shadow information. In this paper, we introduce Merged Multiresolution Hierarchies (M... 详细信息
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Skeleton-driven Adaptive Hexahedral Meshing of Tubular Shapes
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computer graphics FORUM 2016年 第7期35卷 237-246页
作者: Livesu, Marco Muntoni, Alessandro Puppo, Enrico Scateni, Riccardo CNR IMATI Genoa Italy Univ Cagliari I-09124 Cagliari Italy Univ Genoa Genoa Italy
We propose a novel method for the automatic generation of structured hexahedral meshes of articulated 3D shapes. We recast the complex problem of generating the connectivity of a hexahedral mesh of a general shape int... 详细信息
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An Eulerian approach for constructing a map between surfaces with different topologies
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computer graphics FORUM 2016年 第7期35卷 11-19页
作者: Park, Hangil Cho, Youngjin Bang, Seungbae Lee, Sung-Hee Korea Adv Inst Sci & Technol Seoul South Korea
3D objects of the same kind often have different topologies, and finding correspondence between them is important for operations such as morphing, attribute transfer, and shape matching. this paper presents a novel me... 详细信息
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Efficient Volumetric PolyCube-Map Construction
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computer graphics FORUM 2016年 第7期35卷 97-106页
作者: Fu, Xiao-Ming Bai, Chong-Yang Liu, Yang Univ Sci & Technol China Hefei Peoples R China Microsoft Res Asia Beijing Peoples R China
PolyCubes provide compact representations for closed complex shapes and are essential to many computer graphics applications. Existing automatic PolyCube construction methods usually suffer from poor quality or time-c... 详细信息
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Tracing Field-Coherent Quad Layouts
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computer graphics FORUM 2016年 第7期35卷 485-496页
作者: Pietroni, Nico Puppo, Enrico Marcias, Giorgio Scopigno, Roberto Cignoni, Paolo CNR ISTI Rome Italy Univ Genoa DIBRIS Genoa Italy
Given a cross field over a triangulated surface we present a practical and robust method to compute a field aligned coarse quad layout over the surface. the method works directly on a triangle mesh without requiring a... 详细信息
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Appearance Harmonization for Single Image Shadow Removal
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computer graphics FORUM 2016年 第7期35卷 189-197页
作者: Ma, Li-Qian Wang, Jue Shechtman, Eli Sunkavalli, Kalyan Hu, Shi-Min Tsinghua Univ TNList Beijing Peoples R China Adobe Res New York NY USA
Shadow removal is a challenging problem and previous approaches often produce de-shadowed regions that are visually inconsistent with the rest of the image. We propose an automatic shadow region harmonization approach... 详细信息
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Adaptive Bas-relief Generation from 3D Object under Illumination
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computer graphics FORUM 2016年 第7期35卷 311-321页
作者: Zhang, Yu-Wei Zhang, Caiming Wang, Wenping Chen, Yanzhao Shandong Univ Sch Comp Sci & Technol Jinan Peoples R China Qilu Univ Technol Sch Mech & Automot Engn Jinan Peoples R China Univ Hong Kong Dept Comp Sci Hong Kong Hong Kong Peoples R China
Bas-relief is designed to provide 3D perception for the viewers under illumination. For the problem of bas-relief generation from 3D object, most existing methods ignore the influence of illumination on bas-relief app... 详细信息
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Aesthetic Rating and Color Suggestion for Color Palettes
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computer graphics FORUM 2016年 第7期35卷 127-136页
作者: Kita, N. Miyata, K. Japan Adv Inst Sci & Technol Nomi Ishikawa Japan
A model to rate color combinations that considers human aesthetic preferences is proposed. the proposed method does not assume that a color palette has a specific number of colors, i.e., input is not restricted to a t... 详细信息
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