咨询与建议

限定检索结果

文献类型

  • 48 篇 期刊文献
  • 30 篇 会议

馆藏范围

  • 78 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 65 篇 工学
    • 60 篇 计算机科学与技术...
    • 59 篇 软件工程
    • 3 篇 电气工程
    • 2 篇 光学工程
    • 2 篇 信息与通信工程
    • 2 篇 控制科学与工程
    • 1 篇 电子科学与技术(可...
    • 1 篇 建筑学
    • 1 篇 土木工程
    • 1 篇 轻工技术与工程
    • 1 篇 航空宇航科学与技...
    • 1 篇 生物工程
  • 10 篇 理学
    • 6 篇 物理学
    • 4 篇 数学
    • 1 篇 生物学
    • 1 篇 系统科学
  • 1 篇 法学
    • 1 篇 社会学
  • 1 篇 教育学
    • 1 篇 教育学

主题

  • 43 篇 categories and s...
  • 14 篇 i.3.3 [computer ...
  • 11 篇 i.3.7 [computer ...
  • 10 篇 i.3.5 [computer ...
  • 8 篇 graphics process...
  • 5 篇 geometric algori...
  • 5 篇 languages
  • 5 篇 computer archite...
  • 5 篇 animation
  • 4 篇 and systems
  • 4 篇 display algorith...
  • 4 篇 line and curve g...
  • 4 篇 i.3.6 [computer ...
  • 4 篇 image processing
  • 3 篇 shading
  • 3 篇 and texture
  • 3 篇 viewing algorith...
  • 3 篇 computer graphic...
  • 3 篇 raytracing
  • 3 篇 computer vision

机构

  • 2 篇 dept of electr &...
  • 2 篇 mpi informat saa...
  • 2 篇 disney res zuric...
  • 2 篇 shenzhen univ co...
  • 2 篇 cnaf section ita...
  • 2 篇 univ missouri de...
  • 1 篇 department of ar...
  • 1 篇 bonn rhein sieg ...
  • 1 篇 univ calif san d...
  • 1 篇 fraunhofer insti...
  • 1 篇 univ toronto on
  • 1 篇 school of electr...
  • 1 篇 karadeniz teknik...
  • 1 篇 school of comput...
  • 1 篇 toyohashi univer...
  • 1 篇 univ montreal mo...
  • 1 篇 tsinghua univ tn...
  • 1 篇 imaginat technol...
  • 1 篇 brunel univ lond...
  • 1 篇 uei res

作者

  • 2 篇 kumar dinesh
  • 2 篇 kang henry
  • 2 篇 lucia morganti
  • 2 篇 wang jue
  • 2 篇 hu shi-min
  • 2 篇 gross m.
  • 2 篇 andrea ferraro
  • 2 篇 puppo enrico
  • 2 篇 martin t.
  • 2 篇 daniele cesini
  • 1 篇 wang y.
  • 1 篇 shiraishi michio
  • 1 篇 sentilles severi...
  • 1 篇 kahng andrew b.
  • 1 篇 widmer s.
  • 1 篇 qin x.
  • 1 篇 yun liang
  • 1 篇 ma li-qian
  • 1 篇 waters keith
  • 1 篇 lee hyunjoon

语言

  • 78 篇 英文
检索条件"任意字段=24th Pacific Conference on Computer Graphics and Applications, Pacific Graphics 2016"
78 条 记 录,以下是21-30 订阅
排序:
Scale-aware Structure-Preserving Texture Filtering
收藏 引用
computer graphics FORUM 2016年 第7期35卷 77-86页
作者: Jeon, Junho Lee, Hyunjoon Kang, Henry Lee, Seungyong POSTECH Dept Comp Sci & Engn Pohang South Korea Univ Missouri Dept Math & Comp Sci St Louis MO 63121 USA
this paper presents a novel method to enhance the performance of structure-preserving image and texture filtering. With conventional edge-aware filters, it is often challenging to handle images of high complexity wher... 详细信息
来源: 评论
Facial Feature Exaggeration According to Social Psychology of Face Perception
收藏 引用
computer graphics FORUM 2016年 第7期35卷 391-399页
作者: Tian, Lihui Xiao, Shuangjiu Shanghai Jiao Tong Univ Shanghai 200030 Peoples R China
We propose a personality trait exaggeration system emphasizing the impression of human face in images, based on multi-level features learning and exaggeration. these features are called Personality Trait Model(PTM). A... 详细信息
来源: 评论
An Efficient Structure-Aware Bilateral Texture Filtering for Image Smoothing
收藏 引用
computer graphics FORUM 2016年 第7期35卷 57-66页
作者: Lin, Ting-Hao Way, Der-Lor Shih, Zen-Chung Tai, Wen-Kai Chang, Chin-Chen Natl Chiao Tung Univ Hsinchu Taiwan Taipei Natl Univ Arts Taipei Taiwan Natl Taiwan Univ Sci & Technol Taipei Taiwan Natl United Univ Miaoli Taiwan
Photos contain well-structured and plentiful visual information. Edges are active and expressive stimuli for human visual perception. However, it is hard to separate structure from details because edge strength and ob... 详细信息
来源: 评论
Minimal Sampling for Effective Acquisition of Anisotropic BRDFs
收藏 引用
computer graphics FORUM 2016年 第7期35卷 299-309页
作者: Vavra, R. Filip, J. CAS Inst Informat Theory & Automat Prague Czech Republic
BRDFs are commonly used for material appearance representation in applications ranging from gaming and the movie industry, to product design and specification. Most applications rely on isotropic BRDFs due to their be... 详细信息
来源: 评论
Decoupled Space and Time Sampling of Motion and Defocus Blur for Unified Rendering of Transparent and Opaque Objects
收藏 引用
computer graphics FORUM 2016年 第7期35卷 441-450页
作者: Widmer, S. Wodniok, D. thul, D. Guthe, S. Goesele, M. Tech Univ Darmstadt Grad Sch Computat Engn Darmstadt Germany Tech Univ Darmstadt Darmstadt Germany
We propose a unified rendering approach that jointly handles motion and defocus blur for transparent and opaque objects at interactive frame rates. Our key idea is to create a sampled representation of all parts of th... 详细信息
来源: 评论
Geometrically Based Linear Iterative Clustering for Quantitative Feature Correspondence
收藏 引用
computer graphics FORUM 2016年 第7期35卷 1-10页
作者: Yan, Qingan Yang, Long Liang, Chao Liu, Huajun Hu, Ruimin Xiao, Chunxia Wuhan Univ Sch Comp Wuhan 430072 Peoples R China Wuhan Univ State Key Lab Software Engn Wuhan 430072 Peoples R China
A major challenge in feature matching is the lack of objective criteria to determine corresponding points. Recent methods find match candidates first by exploring the proximity in descriptor space, and then rely on a ... 详细信息
来源: 评论
Harmonic Functions for Rotational Symmetry Vector Fields
收藏 引用
computer graphics FORUM 2016年 第7期35卷 507-516页
作者: Shen, Zhongwei Fang, Xianzhong Liu, Xinguo Bao, Hujun Huang, Jin Zhejiang Univ State Key Lab CAD&CG Hangzhou Zhejiang Peoples R China
Representing rotational symmetry vector as a set of vectors is not suitable for design due to lacking of a consistent ordering for measurement. In this paper we introduce a spectral method to find rotation invariant h... 详细信息
来源: 评论
Proxy-guided Image-based Rendering for Mobile Devices
收藏 引用
computer graphics FORUM 2016年 第7期35卷 353-362页
作者: Reinert, Bernhard Kopf, Johannes Ritschel, Tobias Cuervo, Eduardo Chu, David Seidel, Hans-Peter MPI Informat Saarbrucken Germany Microsoft Res Redmond WA USA UCL London WC1E 6BT England Facebook Menlo Pk CA USA Google Mountain View CA USA
VR headsets and hand-held devices are not powerful enough to render complex scenes in real-time. A server can take on the rendering task, but network latency prohibits a good user experience. We present a new image-ba... 详细信息
来源: 评论
Piecewise smooth reconstruction of normal vector field on digital data
收藏 引用
computer graphics FORUM 2016年 第7期35卷 157-167页
作者: Coeurjolly, David Foare, Marion Gueth, Pierre Lachaud, Jacques-Olivier Univ Lyon CNRS LIRIS UMR 5205 F-69622 Lyon France Univ Savoie Mont Blanc UMR 5127 CNRS Lab Math Chambery France
We propose a novel method to regularize a normal vector field defined on a digital surface (boundary of a set of voxels). When the digital surface is a digitization of a piecewise smooth manifold, our method localizes... 详细信息
来源: 评论
Temporally Coherent and Artistically Intended Stylization of Feature Lines Extracted from 3D Models
收藏 引用
computer graphics FORUM 2016年 第7期35卷 137-146页
作者: Cardona, L. Saito, S. Tokyo Inst Technol Tokyo Japan
In this paper, we propose a method to maintain the temporal coherence of stylized feature lines extracted from 3D models and preserve an artistically intended stylization provided by the user. We formally define the p... 详细信息
来源: 评论