the proceedings contain 96 papers. the topics discussed include: infusing computational thinking into the middle- and high-school curriculum;pseudo abstract composition: the case of language concatenation;teaching gra...
ISBN:
(纸本)9781450312462
the proceedings contain 96 papers. the topics discussed include: infusing computational thinking into the middle- and high-school curriculum;pseudo abstract composition: the case of language concatenation;teaching graph algorithms to children of all ages;forming project groups while learning about matching and network flows in algorithms;refinement of an experimental approach to computer-based, active learning of greedy algorithms;digging for algorithmic nuggets in the land of polyominoes;the empirically refined competence structure model for embedded micro- and nanosystems;supporting operating systems projects using the μMPS2 hardware simulator;integrating data-intensive cloud computing with multicores and clusters in an HPC course;all syntax errors are not equal;and code comprehension problems as learning events.
the proceedings contain 114 papers. the topics discussed include: automatic creation of indexed presentations from classroom lectures;question answering from lecture videos based on an automatic semantic annotation;te...
ISBN:
(纸本)9781605580784
the proceedings contain 114 papers. the topics discussed include: automatic creation of indexed presentations from classroom lectures;question answering from lecture videos based on an automatic semantic annotation;teaching computer aided software engineering at the graduate level;a set of tools to teach compiler construction;assessment and comparison of local and global SW engineering practices in a classroom setting;a tablet-based paper exam grading system;assessing students' practice of professional values;electronic voting on-the-fly with mobile devices;exploring accessibility and visibility relationships in Java;a graphics-based approach to data structures;a date type to exploit online data sources;teaching students to develop thread-safe Java classes;an environment for supporting active learning in courses on language processing;and virtual chart in an enquiry-based team project.
this paper proposes an innovative approach to addressing the lack of diversity in software engineering education by integrating non-STEM students into mobile app development programs. Leveraging the Challenge-Based Le...
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the proceedings contain 171 papers. the topics discussed include: teaching programming in the age of generative AI;early adoption of generative artificial intelligence in computing education: emergent student use case...
ISBN:
(纸本)9798400706035
the proceedings contain 171 papers. the topics discussed include: teaching programming in the age of generative AI;early adoption of generative artificial intelligence in computing education: emergent student use cases and perspectives in 2023;guidelines for the evolving role of generative ai in introductory programming based on emerging practice;AI-grading standup updates to improve project-based learning outcomes;artificial intelligence in everyday life 2.0: educating university students from different majors;in-person vs blended learning: an examination of grades, attendance, peer support, competitiveness, and belonging;on using physiological sensors and ai to monitor emotions in a bug-hunting game;fostering and assessing dispositions by providing grades a meaning in a computing education context;ordered network analysis in CS education: unveiling patterns of success and struggle in automated programming assessment;and with great power comes great responsibility - integrating data ethics into computing education.
the proceedings contain 98 papers. the topics discussed include: an informatics perspective on computational thinking;computational thinking in educational activities: an evaluation of the educational game light-Bot;f...
ISBN:
(纸本)9781450320788
the proceedings contain 98 papers. the topics discussed include: an informatics perspective on computational thinking;computational thinking in educational activities: an evaluation of the educational game light-Bot;from theory to practice: NP-completeness for every CS student;design eye: an interactive learning environment based on the solo taxonomy;interactive educational simulations for promoting the comprehension of basic compiler construction concepts;teaching and assessing programming fundamentals for non majors with visual programming;programming process visualizer: a proposal of the tool for students to observe their programming process;a hierarchical framework for mapping and quantitatively assessing program and learning outcomes;learning elsewhere: tales from an extracurricular game development competition;and using CloudSim to learn cloud computing architecture/system concepts in a graduate course.
the digital transformation of music education is a pivotal innovation, addressing boththe evolution of teaching methodologies and the democratization of access to musical and cultural heritage. the ERASMUS+ KA210 YOU...
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the rapid evolution of artificial intelligence, big data, and generative AI models has ushered in significant transformations across various sectors, including education. Digital Human Technique, an innovative technol...
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Based on the CiteSpace bibliometric method, 273 research papers from the Web of science Core Database from 2003 to 2023 were analyzed. this study delves into external characteristics such as publication volume, partic...
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the proceedings contain 38 papers. the topics discussed include: using XML in a compiler course;didactic strategies for promoting significant learning in formal languages and automata theory;investigating wired and wi...
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the proceedings contain 38 papers. the topics discussed include: using XML in a compiler course;didactic strategies for promoting significant learning in formal languages and automata theory;investigating wired and wireless networks using a Java-based programmable sniffer;on the achievements of high school students studying computational models;design and evolution of an undergraduate course on web application development;supporting active database learning and training through interactive multimedia;the backwash effect on SQL skills grading;electronic learning communities: strategies for establishment and management;if diversity is a problem could e-learning be part of the solution? a case study;roles of variables as seen by CS educators;the dimensions of variation in the teaching of data structures;and using narrative as a motivating device to teach binary arithmetic and logic gates.
Autism Spectrum Disorders (ASD) require new interventions because social communication can be specially challenging. Such interventions could help social skills grow. Collaborative virtual reality (VR) technology enab...
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