the proceedings contain 20 papers. the topics discussed include: community photo collections;challenges of volume visualization in medicine;constructing streak surfaces for 3D unsteady vector fields;visualizing softwa...
ISBN:
(纸本)9781450305587
the proceedings contain 20 papers. the topics discussed include: community photo collections;challenges of volume visualization in medicine;constructing streak surfaces for 3D unsteady vector fields;visualizing software artifacts using hypergraphs;quantitative data visualization with interactive KDE surfaces;a standardized polarization visualization for images;3D frequency-domain analysis of non-separable reconstruction schemes by using direct volume rendering;adaptive sampling for environment mapping;real-time spectral scattering in large-scale natural participating media;front-to-back blending with early fragment discarding;toward image-based facial hair modeling;interactive reconstruction of industrial sites using parametric models;Delaunay space division for RBF image reconstruction;tiling of ortho-rectified facade images;and approximate implicitization of triangular Bezier surfaces.
the proceedings contain 26 papers. the topics discussed include: efficient methods for ambient lighting;ray casting using a roped BVH with CUDA;a programming model for GPU-based parallel computing with scalability and...
ISBN:
(纸本)9781450307697
the proceedings contain 26 papers. the topics discussed include: efficient methods for ambient lighting;ray casting using a roped BVH with CUDA;a programming model for GPU-based parallel computing with scalability and abstraction;advanced volume painting with game controllers;view-dependent peel-away visualization for volumetric data;interactively controlling the smoothing and postaliasing effects in volume visualization;hybrid algorithm for deletion of a point in regular and delaunay triangulation;interactive person path analysis in reconstructed public buildings;investigation of the beat rate effect on frame rate for animated content;cross-modal affects of smell on the real-time rendering of grass;a study of visual perception: social anxiety and virtual realism;saliency in motion: selective rendering of dynamic virtual environments;and constraint-based simulation of interactions between fluids and unconstrained rigid bodies.
the proceedings contain 23 papers. the topics discussed include: putting high dynamic range in your living room;the poor man's palace: special effects in the real world;meshes for multilayer freeform structures;le...
ISBN:
(纸本)9781605589572
the proceedings contain 23 papers. the topics discussed include: putting high dynamic range in your living room;the poor man's palace: special effects in the real world;meshes for multilayer freeform structures;levels of realism: from virtual reality to real virtuality;improved model of IBL sunlight simulation;expanding low dynamic range videos for high dynamic range applications;real-time high-dynamic range texture compression based on local fractal transform;modeling aventurescent gems with procedural textures;incorporating legal rules on procedural house generation;growing virtual plants for virtual worlds;partial, multi-scale precomputed radiance transfer;parallel path tracing using incoherent path-atom binning;GPU-accelerated 2D point cloud visualization using smooth splines for visual analytics applications;stochastic path tracing on consumer graphics cards;and GPU-accelerated multi-valued solid voxelization by slice functions in real time.
In this paper we present an alternative software visualization approach that is based on hypergraphs. Hypergraphs are used in all steps of the visualization process - as a data model for representing software artifact...
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We discuss issues surrounding the visualisation of the polarisation properties of light stored in the pixels of an image. In order to facilitate comparisons between the work of different researchers, and in order to a...
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Procedural modeling for architectural scenes was as yet limited to static objects only. We introduce a novel extension layer for shape grammars which creates a skeletal system for posing and interactive manipulation o...
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ISBN:
(纸本)9781450305587
Procedural modeling for architectural scenes was as yet limited to static objects only. We introduce a novel extension layer for shape grammars which creates a skeletal system for posing and interactive manipulation of generated models. Various models can be derived withthe same set of parametrized rules for geometric operations. Separation of geometry generation and pose synthesis improves design efficiency and reusability. Moreover, by formal analysis of production rules we show how to efficiently update complex kinematic hierarchies created by the skeletons, allowing state-of-the-art interactive visual rule editing.
We present a new interactive modeling technique for reconstructing 3D objects from multiple images. We specifically address the problems that arise in industrial environments during camera orientation, image segmentat...
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this paper proposes an adaptive sampling algorithm for environment mapping. Unlike importance sampling, adaptive sampling does not try to mimic the integrand with analytically integrable and invertible densities, but ...
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