The proceedings contain 10 papers. The topics discussed include: PEICS - towards HCI patterns into engineering of interactivesystems;the evolution of design patterns in HCI: from patterns languages to pattern-oriente...
ISBN:
(纸本)9781450302463
The proceedings contain 10 papers. The topics discussed include: PEICS - towards HCI patterns into engineering of interactivesystems;the evolution of design patterns in HCI: from patterns languages to pattern-oriented design;model based user interface development with HCI patterns: Variatio Delectat;generative pattern-based design of user interfaces;bringing formalism and unification to human-computer interaction design patterns;tool-support for pattern-based generation of user interfaces;research directions for the application of MVC in ambient computing environments;formalising design and interaction patterns and their relationships;different kinds of pattern support for interactivesystems;and semantically relating user interface design patterns.
The proceedings contain 4 papers. The topics discussed include: PEICS: HCI patterns for the design of interactivesystems;CAP3 for interaction design pattern diagrams?;pattern-based user interface transformation for k...
ISBN:
(纸本)9781450308564
The proceedings contain 4 papers. The topics discussed include: PEICS: HCI patterns for the design of interactivesystems;CAP3 for interaction design pattern diagrams?;pattern-based user interface transformation for knowledge sharing applications;and a pattern approach to specifying usability features in use cases.
This workshop brings together a number of researchers that are involved in the design, engineering, evaluation and applicability of game-like virtual and multimodal environments. It is a forum to discuss experiences, ...
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ISBN:
(纸本)9781450300834
This workshop brings together a number of researchers that are involved in the design, engineering, evaluation and applicability of game-like virtual and multimodal environments. It is a forum to discuss experiences, best practices, and design andengineering approaches with a particular focus on those aspects that are related to the interactivity of the game.
This paper introduces the subject of my PhD thesis, a framework for pattern-based modeling, generation and usability evaluation of interactivesystems. It describes the structural aspects of HCI pattern languages and ...
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ISBN:
(纸本)9781450300834
This paper introduces the subject of my PhD thesis, a framework for pattern-based modeling, generation and usability evaluation of interactivesystems. It describes the structural aspects of HCI pattern languages and how such languages and patterns for various modeling stages (e.g. task modeling) and abstraction levels can be exploited to automate part of the software development process for interactive applications. The main aspects and the general functionality of the framework as well as the supported development processes are discussed.
Graphical user interfaces (GUIs) are critical components of today's software. Developers are dedicating a larger portion of code to implementing them. Given their increased importance, correctness of GUIs code is ...
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ISBN:
(纸本)9781450300834
Graphical user interfaces (GUIs) are critical components of today's software. Developers are dedicating a larger portion of code to implementing them. Given their increased importance, correctness of GUIs code is becoming essential. This paper describes the latest results in the development of GUISurfer, a tool to reverse engineer the GUI layer of interactivecomputingsystems. The ultimate goal of the tool is to enable analysis of interactive system from source code.
The advances in the area of interactivesystems are unquestionable. New multi-modal, multi-user, multi-device/screen interaction and interaction techniques, new development methods and processes to improve the develop...
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ISBN:
(纸本)9798400702068
The advances in the area of interactivesystems are unquestionable. New multi-modal, multi-user, multi-device/screen interaction and interaction techniques, new development methods and processes to improve the development of interactivesystems, and so on, have been widely proposed by the community. Using these approaches in the development of interactivesystems for people with disabilities can be challenging and requires adapting, customizing, evolving and even defining new approaches. This is even more evident when advocating user-centered design. This second edition of this workshop aims to present and discuss the design, development, implementation, verification and validation of interactivesystems for users with disabilities, whether permanent (visual, hearing, mobility impairments,...), evolutive (in the case of degenerative diseases such as Alzheimer and Parkinson) or temporary (situationally impaired people) both in the case of classical systems and in the context of ubiquitous and IoT applications.
UI model discovery is a lightweight formal method in which a model of an interactive system is automatically discovered by exploring the system's state space, simulating the actions of a user;such models are then ...
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ISBN:
(纸本)9781450300834
UI model discovery is a lightweight formal method in which a model of an interactive system is automatically discovered by exploring the system's state space, simulating the actions of a user;such models are then amenable to automatic analysis targetting structural usability concerns. This paper specifies UI model discovery in some detail, providing a formal, generic and language-neutral API and discovery algorithm. The technique has been implemented in prototype systems on several programming platforms, yielding valuable usability insights. The API described here supports further development of these ideas in a systematic manner.
In this paper we present Malai, a model-based user interface development environment. Malai is dedicated to the conception of post-WIMP (Window, Icon, Menu, Pointing device) interactivesystems. Malai aims at gatherin...
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ISBN:
(纸本)9781450300834
In this paper we present Malai, a model-based user interface development environment. Malai is dedicated to the conception of post-WIMP (Window, Icon, Menu, Pointing device) interactivesystems. Malai aims at gathering together principles from Norman's action model [19], instrumental interaction [3], direct manipulation [25], the interactor concept [17] and the DPI model (Documents, Presentations, Instruments) [4]. It completes works on data manipulation techniques used to link source data to user interfaces. We show how Malai can improve modularity and usability of interactivesystems by considering actions, interactions and instruments as reusable first-class objects. Malai has been successfully used for the development of several post-WIMP interactivesystems. We introduce each Malai component using the same example: a vector graphics editor.
This PhD research aims to understand the influence of consumers' experiences in 3D virtual worlds on their perceptions and expectations of 2D e-commerce websites. Interviews are being conducted with consumers who ...
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ISBN:
(纸本)9781450300834
This PhD research aims to understand the influence of consumers' experiences in 3D virtual worlds on their perceptions and expectations of 2D e-commerce websites. Interviews are being conducted with consumers who have shopping experiences in 3D and2D environments. The contribution of this research will be an understanding of user needs in e-commerce environments. This understanding will be applied to develop e-commerce design guidelines in both 2D and 3D e-commerce environments.
engineeringinteractivesystems for use on emerging technologies such as touch-enabled devices and horizontal displays is not straightforward. Firstly, the migration process of a system from an old hardware platform t...
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ISBN:
(纸本)9781450300834
engineeringinteractivesystems for use on emerging technologies such as touch-enabled devices and horizontal displays is not straightforward. Firstly, the migration process of a system from an old hardware platform to new multitouch displays is challenging. Issues pertaining to scaling, orientation, new input mechanisms, novel interaction techniques and different SDKs need to be examined. Secondly, even after we manage to understand and resolve these issues, we need to find effective ways to migrate applications and maintain them. This paper contributes a thorough analysis of the technical and usability issues that need to be considered when migrating systems to different touch-enabled technologies including vertical and horizontal displays.
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