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检索条件"任意字段=2nd International Workshop on Distributed Interactive Simulation and Real-Time Applications"
56 条 记 录,以下是41-50 订阅
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A central control engine for an open and hybrid simulation environment  2
A central control engine for an open and hybrid simulation e...
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2nd international workshop on distributed interactive simulation and real-time applications
作者: van Almsick, W Drabe, T Daehn, W Muller-Schloer, C SICAN F&E GMBH D-30419 Hannover Germany
Embedded control systems are increasing in complexity. This paper describes a modelling and simulation environment which can efficiently handle the horizontal and vertical integration of both the hardware and the soft... 详细信息
来源: 评论
Performance evaluation of a dead reckoning mechanism  2
Performance evaluation of a dead reckoning mechanism
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2nd international workshop on distributed interactive simulation and real-time applications
作者: Durbach, C Fourneau, JM UVSQ PRISM F-78000 Versailles France
Dead Reckoning mechanism allows to reduce the network bandwidth utilization considerably. As available bandwith is the key problem for large DIS, we expect that a Dead Reckoning mechanism will allow to increase the nu... 详细信息
来源: 评论
An implicitly scalable, fully interactive multimedia storage server  2
An implicitly scalable, fully interactive multimedia storage...
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2nd international workshop on distributed interactive simulation and real-time applications
作者: Fabbrocino, F Santos, JR Muntz, R Univ Calif Los Angeles Dept Comp Sci Multimedia Lab Los Angeles CA 90024 USA
We are developing a next generation multimedia server that provides fully interactive access to tremendous amounts and varieties of real-time and non real-time multimedia data by hundreds of simultaneous clients. Curr... 详细信息
来源: 评论
The distributed interactive simulation (DIS) lethality communication server
The distributed interactive simulation (DIS) lethality commu...
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international workshop on distributed interactive simulation and real time applications
作者: G.C. Sauerborn U.S. Army Research Laboratory USA
A new approach to handling battle simulation lethality is presented. In this approach, a single server provides standard DIS damage states to entities fast enough for most real-time applications. Benefits include free... 详细信息
来源: 评论
A network architecture for remote rendering
A network architecture for remote rendering
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international workshop on distributed interactive simulation and real time applications
作者: G. Hesina D. Schmalstieg University of Technology Vienna Austria
Internet-based virtual environments (VEs) let users explore multiple virtual worlds with many different geometric models, which are downloaded rather than pre-distributed. To avoid long download times, we have develop... 详细信息
来源: 评论
A central control engine for an open and hybrid simulation environment
A central control engine for an open and hybrid simulation e...
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international workshop on distributed interactive simulation and real time applications
作者: W. Van Almsick T. Drabe W. Daehn C. Muller-Schloer SICAN F and E GmbH Hanover Germany
Embedded control systems are increasing in complexity. This paper describes a modelling and simulation environment which can efficiently handle the horizontal and vertical integration of both the hardware and the soft... 详细信息
来源: 评论
High Level Architecture for simulation: an update
High Level Architecture for simulation: an update
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international workshop on distributed interactive simulation and real time applications
作者: J.S. Dahmann K.L. Morse Defence Modeling and Simulation Office Science Applications International Corporation USA
The High Level Architecture (HLA) provides the specification of a common technical architecture for use across all classes of simulations in the US Department of Defense. It provides the structural basis for simulatio... 详细信息
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Latency measurements obtained from the simulation Network Analysis Project
Latency measurements obtained from the Simulation Network An...
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international workshop on distributed interactive simulation and real time applications
作者: S. Purdy D. Barnhart R. Johnston R. Wuerfel R. Ewart Air Force Research Laboratory Control Integration and Assessment Branch (AFRL/VACD) Dayton OH USA
Simulator time delays (latencies) are an important factor in the simulation world. In research and/or training, any high-fidelity simulation is adversely affected by latencies. The simulation Network Analysis Project ... 详细信息
来源: 评论
An Implicitly Scalable, Fully interactive Multimedia Storage Server
An Implicitly Scalable, Fully Interactive Multimedia Storage...
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international workshop on distributed interactive simulation and real time applications
作者: F. Fabbrocino J.R. Santos R. Muntz Multimedia Laboratory Computer Science Department UCLA USA University of Sao Paulo Brazil
We are developing a next-generation multimedia server that provides fully interactive access to tremendous amounts and varieties of real-time and non-real-time multimedia data by hundreds of simultaneous clients. Curr... 详细信息
来源: 评论
Practical insights into the process of extending a federation-a review of the High Level Architecture Command and Control Experiment
Practical insights into the process of extending a federatio...
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international workshop on distributed interactive simulation and real time applications
作者: G. Lightner S. Zeswitz J. Graffagnini AEgis Research Corporation Orlando FL USA Defense Modeling and Simulation Office Alexandria VA USA AEgis Research Corporation Huntsville AL USA
The High Level Architecture (HLA) Command and Control (C2) Experiment was a Defense Modeling and simulation Office (DMSO) funded effort to evaluate the efficacy of the Modular Reconfigurable C4I Interface (MRCI) in th... 详细信息
来源: 评论