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检索条件"任意字段=31st Spring Conference on Computer Graphics"
191 条 记 录,以下是1-10 订阅
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Proceedings - SCCG 2015: 31st spring conference on computer graphics
Proceedings - SCCG 2015: 31st Spring Conference on Computer ...
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31st spring conference on computer graphics, SCCG 2015
The proceedings contain 20 papers. The topics discussed include: automated facial landmark detection, comparison and visualization;a general framework for constrained mesh parameterization;tomographic reconstruction o...
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gFlow: Distributed Real-Time Reverse Remote Rendering System Model  31st
gFlow: Distributed Real-Time Reverse Remote Rendering System...
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31st International conference on Multimedia Modeling, MMM 2025
作者: Xu, Yixiao Li, Yubo Xu, Wanzhao Gu, Yicheng Wang, Yun Ma, Jiangyuan Qi, Zhengwei Shanghai Jiao Tong University Shanghai China Lenovo Lanzhou China
Remote rendering has become increasingly important in the multimedia domain, driven by the rise of graphics-intensive applications and the need for efficient resource utilization. Traditional remote rendering focuses ... 详细信息
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Claim Veracity Assessment for Explainable Fake News Detection  31
Claim Veracity Assessment for Explainable Fake News Detectio...
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31st International conference on Computational Linguistics, COLING 2025
作者: Irnawan, Bassamtiano Renaufalgi Xu, Sheng Tomuro, Noriko Fukumoto, Fumiyo Suzuki, Yoshimi Integrated Graduate School of Medicine Engineering and Agricultural Sciences China Graduate Faculty of Interdisciplinary Research University of Yamanashi Japan College of Computer and Digital Media Depaul University United States
With the rapid growth of social network services, misinformation has spread uncontrollably. Most recent approaches to fake news detection use neural network models to predict whether the input text is fake or real. So... 详细信息
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MDT-Net: A Mask Decoder Tuning strategy for CLIP-Based Zero-Shot 3D Classification  31st
MDT-Net: A Mask Decoder Tuning Strategy for CLIP-Based Zero...
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31st International conference on Multimedia Modeling, MMM 2025
作者: Yan, Hao Bai, Jing The School of Computer Science and Engineering North Minzu University Ningxia Yinchuan750021 China The Key Laboratory of Images and Graphics Intelligent Processing of State Ethnic Affairs Commission Ningxia Yinchuan750021 China
PointCLIP shows that transferring 2D knowledge to zero-shot 3D shape classification tasks can be effective, even without incorporating 3D-specific knowledge. However, the absence of 3D knowledge limits the model’s pe... 详细信息
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GraphiCon 2021 - Proceedings of the 31st International conference on computer graphics and Vision
GraphiCon 2021 - Proceedings of the 31st International Confe...
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31st International conference on computer graphics and Vision, GraphiCon 2021
The proceedings contain 124 papers. The topics discussed include: light transport simulation and realistic rendering: state of the art report;the real-time rendering of gradient media;rendering the real-time caustics ...
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31st International conference in Central Europe on computer graphics, Visualization and computer Vision, WSCG 2023 - Proceedings
31st International Conference in Central Europe on Computer ...
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31st International conference in Central Europe on computer graphics, Visualization and computer Vision, WSCG 2023
The proceedings contain 49 papers. The topics discussed include: investigation on encoder-decoder networks for segmentation of very degraded x-ray CT tomograms;self-checkout product class verification using center los...
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Dynamic Texture Editing  15
Dynamic Texture Editing
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31st spring conference on computer graphics
作者: Richtr, Radek Haindl, Michal CAS Inst Informat Theory & Automat Prague Czech Republic Czech Tech Univ Fac Informat Technol Prague Czech Republic
A fast simple method for dynamic textures enlargement and editing is presented. The resulting edited dynamic texture is a mixture of several color dynamic textures that realistically matches the given color textures a... 详细信息
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Scene Conversion for Physically-based Renderers  31
Scene Conversion for Physically-based Renderers
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31st conference on graphics, Patterns and Images (SIBGRAPI)
作者: Hagemann, Luiza Oliveira, Manuel M. Univ Fed Rio Grande do Sul Inst Informat Porto Alegre RS Brazil
Physically-based rendering systems use proprietary scene description formats. Thus, by selecting a given renderer for the development of a new technique, one is often constrained to test and demonstrate it on the limi... 详细信息
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A Photon Tracing Approach to Solve Inverse Rendering Problems  31
A Photon Tracing Approach to Solve Inverse Rendering Problem...
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31st conference on graphics, Patterns and Images (SIBGRAPI)
作者: Avas, Ignacio Fernandez, Eduardo Univ Republica Inst Comp Ctr Calculo Montevideo Uruguay
Lighting intentions are the goals and constraints that designers like to achieve in a lighting design process. In this context, rendering problems are the kind of problems based on the rendering equation that are prop... 详细信息
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New Approaches to Human Gait Simulation Using Motion Sensors  31
New Approaches to Human Gait Simulation Using Motion Sensors
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31st IEEE International conference on Advanced Information Networking and Applications (IEEE AINA)
作者: Sun, Ningping Sakai, Yuya Kumamoto Coll Natl Inst Technol Dept Human Oriented Informat Syst Engn 2659-2 Suya Koshi Kumamoto 8611102 Japan Kumamoto Coll Natl Inst Technol Adv Elect & Informat Syst Engn Course 2659-2 Suya Koshi Kumamoto 8611102 Japan
We have introduced motion sensors into our researches of human motion capture in order to decrease the difficulty during anime production by free-hand. In this paper we will present an algorithm and approaches to simu... 详细信息
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