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检索条件"任意字段=3rd European Conference on Games Based Learning"
1043 条 记 录,以下是1-10 订阅
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Optimizing NPC Behavior in Video games Using Unity ML-Agents: A Reinforcement learning-based Approach  3
Optimizing NPC Behavior in Video Games Using Unity ML-Agents...
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3rd International conference on Disruptive Technologies, ICDT 2025
作者: Maurya, Sudhanshu Kotiyal, Arnav Prusty, Pankaj Shelke, Nilesh Bhattacherjee, Abhishek Sarkar, Tiyas School Of Computer Science and Engineering Nagpur Campus Pune India Graphic Era Deemed to be University Department of Computer Science and Engineering Dehradun India Siksha O Anusandhan Deemed to be University Department of Computer Science and Engineering Bhubaneswar India School of Computer Science and Engineering Lovely Professional University Phagwara India
The development of video games is now being influenced by machine learning (ML), which is changing the industry with every passing day. The focus of this research is on how video games can be made better through ML in... 详细信息
来源: 评论
Software Design Decisions for Greener Machine learning-based Systems  24
Software Design Decisions for Greener Machine Learning-based...
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IEEE/ACM 3rd International conference on AI Engineering - Software Engineering for AI (CAIN)
作者: del Rey, Santiago Univ Politecn Cataluna Barcelona Spain
The widespread integration of Machine learning (ML) in software systems has brought forth unprecedented advancements, yet the surge in energy consumption raises ecological concerns. This research addresses the environ... 详细信息
来源: 评论
What Matters to Patients: Community-Engaged Design for Healthcare-Related Serious games  18
What Matters to Patients: Community-Engaged Design for Healt...
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18th european conference on games based learning, ECGBL 2024
作者: Healy, Pat Xu, Andrew Pho, Angeline You, Kai-Lin Babichenko, Dmitriy Malizio, Isabelle Thomas, Teresa Hagan School of Computing and Information University of Pittsburgh Pittsburgh United States School of Nursing University of Pittsburgh Pittsburgh United States
Narrative-based serious games are accessible, engaging technologies that connect users’ lived experiences to pedagogy. Despite having patient-centered goals, most narrative-based serious games are not designed alongs... 详细信息
来源: 评论
Designing Educational Board games of Global Anthropogenic Issues Through Interdisciplinary Collaboration  26th
Designing Educational Board Games of Global Anthropogenic Is...
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26th International conference on Interactive Collaborative learning (ICL) - Towards a Hybrid, Flexible and Socially Engaged Higher Education / 52nd IGIP International conference on Engineering Pedagogy
作者: Kengo, Suzuki Syun-ichi, Urayama Yusuke, Hirai Takuto, Yamaguchi Kiyokazu, Ujiie Hajime, Akiyama Univ Tsukuba Tenno Dai I-1-1 Tsukuba Ibaraki Japan ARARE STUDIO Ltd Tsukuba Ibaraki Japan
To contribute to the mitigation of global anthropogenic crises, engineering education needs to provide holistic views of these crises through collaborating with experts in various fields. This study designed three edu... 详细信息
来源: 评论
Proceedings - 2024 3rd International conference on Artificial Intelligence and Software Engineering, ICAISE 2024
Proceedings - 2024 3rd International Conference on Artificia...
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3rd International conference on Artificial Intelligence and Software Engineering, ICAISE 2024
The proceedings contain 11 papers. The topics discussed include: improved YOLOv5-based method for date palm leaf disease recognition;three real-time pathfinding strategies in games: from a ideas to machine learning ap...
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Design of Intelligent System for Puzzle games based on Machine learning  3
Design of Intelligent System for Puzzle Games Based on Machi...
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3rd IEEE International conference on Distributed Computing and Electrical Circuits and Electronics, ICDCECE 2024
作者: Jiang, Xinli Fu, Peng Center Of Well-being Training Changchun Humanities And Sciences College Changchun China
In terms of data processing in puzzle games, this research paper studies and implements a set of data table workflows, with the aim of improving the flexibility of data configuration and increasing the convenience of ... 详细信息
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Three Real-Time Pathfinding Strategies in games: From A∗ Ideas to Machine learning Approaches  3
Three Real-Time Pathfinding Strategies in Games: From A∗ Id...
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3rd International conference on Artificial Intelligence and Software Engineering, ICAISE 2024
作者: Hong, Xinyu Hu, Xingran Lin, Yixing Fuzhou University Fuzhou China Tianjin Normal University Tianjin China South China Normal University Guangzhou Foshan China
As the complexity of video games escalates, the presence of more agents, diverse game environments and richer game mechanisms are continuously drawing attention to real-time pathfinding algorithms. Researchers have de... 详细信息
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Non-Intrusive Experimental Behavior Monitoring System based on Pre-Trained Model  24
Non-Intrusive Experimental Behavior Monitoring System Based ...
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3rd International conference on Artificial Intelligence and Education, ICAIE 2024
作者: Liu, Ying Tu, Jiajun He, Xiapeng Hu, Jianpeng Shanghai University of Engineering Science Shanghai China
Traditional electronic classroom software is widely used in teaching university computer labs. When the teacher lectures in front of the classroom, he/she cannot see all the students' learning behaviors. Thus the ... 详细信息
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Transfer learning for Cricket Shot Classification: An Inception-v3 Approach  3
Transfer Learning for Cricket Shot Classification: An Incept...
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3rd IEEE International conference on Data, Decision and Systems, ICDDS 2024
Deep learning finds its application in multiple disciplines from healthcare to security systems. Convolution neural networks a part of deep learning architecture power the computers with human visionary capabilities. ... 详细信息
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Q-learning for Stackelberg games of Uncertain Nonlinear Systems  3
Q-Learning for Stackelberg Games of Uncertain Nonlinear Syst...
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3rd International conference on Service Robotics, ICoSR 2024
作者: Tang, Wenbei Cui, Xiaohong Sun, Jun Deng, Jiaxian The College of Mechanical and Electrical Engineering China Jiliang University Hangzhou China China Jiliang University Zhejiang Province Key Laboratory of On-line Testing Equipment Calibration Technology Research Hangzhou China
The Stackelberg equilibrium approach is based on the traditional dynamic programming technique, which requires an understanding of the system model to solve the optimal control problem. Therefore, we propose a Q-learn... 详细信息
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