This paper is concerned with an improved feasible sequential quadratic programming (FSQP) method which solves an inequality constrained nonlinear optimization problem. As compared with the existing SQP methods, at eac...
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Satisfiability solvers targeting industrial instances are currently almost always based on conflict-driven clause learning (CDCL) [5]. This technique can successfully solve very large instances. Yet on small, hard pro...
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The proceedings contain 22 papers. The topics discussed include: health games: taxonomy analysis and multiplayer design suggestions;a serious game for training balance control over different types of soil;construction...
ISBN:
(纸本)9783642336867
The proceedings contain 22 papers. The topics discussed include: health games: taxonomy analysis and multiplayer design suggestions;a serious game for training balance control over different types of soil;constructionist learning in anatomy education: what anatomy students can learn through serious games;interdisciplinary and international adaption and personalization of the metavals serious games;serious games adoption in corporate training;towards participative and knowledge-intensive serious games;towards designing for competence and engagement in serious games;lessons learnt from contextualized interactive story driven development methodology;value propositions for serious games in health and well-being;dealing with threshold concepts in serious games for competence development;Betaville - a massively participatory mirror world game;and squaring and scripting the ESP game: trimming a GWAP to deep semantics.
In order to extend the trust domain that user locates, a new identity manage framework based on OpenID standards is designed to build a contact mechanism for different identity providers. It is composed of two OpenID ...
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Estonia has implemented internet voting as a method to participate in various types of elections since 2005. In Riigikogu (parliament) Elections of 2011, over 140,000 voters used the internet voting method. The share ...
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Concise representations for state spaces in a conformant planning task based on the finite-domain representations are presented. The problems that literals in the finite-domain representations never used in a conforma...
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This paper presents a motion planning algorithm of static walking gait for a quadruped robot. First, the kinematics and dynamics equations of quadruped are built which can be used to research legged locomotion. Based ...
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In this paper, we describe an approach to modelling competences as learning resources in a serious game environment, where competences are described in detail to identify observable behavioural indicators. This enable...
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Occupation burnout has recently been a fascinating topic in research fields like management and psychology. Due to work pressure and other reasons, college teachers39; occupation burnout catches more concerns than e...
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The Generic Authentication Architecture (GAA) is a standardised extension to the mobile telephony security infrastructures (including the Universal Mobile Telecommunications System (UMTS) authentication infrastructure...
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