In this paper, we develop a new hybrid active vision/geometric modeling approach dedicated to 3d human face recovery. Initially, a 3d coarse reconstruction is obtained via a structured-light assisted stereo sensor. He...
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Structured grids and some of their applications in natural sciences are discussed. The problem of their visualization and quantitative evaluation is considered and possible ways for its solution sketched. Resampling a...
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ISBN:
(纸本)0769522238
Structured grids and some of their applications in natural sciences are discussed. The problem of their visualization and quantitative evaluation is considered and possible ways for its solution sketched. Resampling a structured grid onto a regular one is such a possible solution offering the additional benefit of enabling quantitative evaluations, too. This resampling is achieved by a preliminary tetrahedronization of the structured grid(s) and a subsequent digitalization of the constituent tetrahedrons using an adaptation of the 3d-Bresenham algorithm. Advantages anddisadvantages of this approach as compared to other possible schemes are discussed. An implementation based on our open source f3d-file format for storage andtransmission of volumetric data is presented, and results from applying it to real-worlddata shown.
We propose a fast 3d model acquisition system that aligns intensity, anddepth images, and reconstructs a textured3d mesh. 3d views are registered with shape alignment based on intensity gradient constraints and a gl...
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ISBN:
(纸本)0769515215;0769515223
We propose a fast 3d model acquisition system that aligns intensity, anddepth images, and reconstructs a textured3d mesh. 3d views are registered with shape alignment based on intensity gradient constraints and a global registration algorithm. We reconstruct the 3d model using a new Cubic Ray, Projection merging algorithm which takes advantage of a novel data structure: the linked voxel space. Finally, we present experiments to test the accuracy of our approach on 3d face modeling using real-time stereo images.
The Virtual Boutique is an e-commerce environment based on virtual reality and content-based management Of three-dimensional information. The boutique and its content arc virtualized with laser scanners and photogramm...
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ISBN:
(纸本)0769515223
The Virtual Boutique is an e-commerce environment based on virtual reality and content-based management Of three-dimensional information. The boutique and its content arc virtualized with laser scanners and photogrammetric techniques. Algorithms for searching the boutique inventory by three-dimensional shape and image content are described. Business rules are data mined from the interaction of the consumer with the boutique in a virtual environment.
The traditional ICP algorithm is a de facto standard approach for range image registration. While it assumes that one data set is a subset of another this assumption is often violated in practice. As a result, a numbe...
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ISBN:
(纸本)9780769528250
The traditional ICP algorithm is a de facto standard approach for range image registration. While it assumes that one data set is a subset of another this assumption is often violated in practice. As a result, a number of algorithms have been developed to first eliminate false matches due to occlusion, appearance anddisappearance of points and then estimate the camera motion parameters in the least squares sense. Instead of eliminating outliers in the process of image registration, we in this paper use the generalised entropy to estimate the probability of correspondences established using the traditional closest point criterion, leading camera motion parameters to be estimated in the weighted least squares sense. For more accurate registration results, we also learn from the probability of correspondences estimated in the past. Since one point in one data set can only correspond to a single point in another the two way constraint is also imposed. Finally the camera motion parameters are optimized using the powerful mean field annealing scheme. A comparative study based on real images has shown that the proposed algorithm produces promising automatic range image registration results.
In order to automatically extract an arbitrary 3d region from 3d image data (volume data), we have developed a physics-based approach using a 3ddeformable grid model, which we called "3d Active Grid". 3d Ac...
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ISBN:
(纸本)0769515215;0769515223
In order to automatically extract an arbitrary 3d region from 3d image data (volume data), we have developed a physics-based approach using a 3ddeformable grid model, which we called "3d Active Grid". 3d Active Grid is an extension of 3ddeformable surface models, such as "balloon", and "3d Active Net". Unlike 3ddeformable surface models, the proposed method enables us stable extraction of a 3d region by using both boundary and interior information. Moreover since the generated geometry data can be input directly into FEM (Finite Element Method), 3d Active Grid has many potential applications including virtual simulation of surgery, shape modeling, computer vision, and so on.
Building footprints have been shown to be extremely useful in urban planning, infrastructure development, and roof modeling. Current methods for creating these footprints are often highly manual and rely largely on ar...
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ISBN:
(纸本)9780769528250
Building footprints have been shown to be extremely useful in urban planning, infrastructure development, and roof modeling. Current methods for creating these footprints are often highly manual and rely largely on architectural blueprints or skilled modelers. In this work we will use aerial LIdAR data to generate building footprints automatically. Existing automatic methods have been mostly unsuccessful due to large amounts of noise around building edges. We present a novel Bayesian technique for automatically constructing building footprints from a pre-classified LIdAR point cloud. Our algorithm first computes a bounded-error approximate building footprint using an application of the shortest path algorithm. We then determine the most probable building footprint by maximizing the posterior probability using linear optimization and simulated annealing techniques. We have applied our algorithm to more than 300 buildings in our data set and observe that we obtain accurate building footprints compared to the ground truth. Our algorithm is automatic and can be applied to other man-made shapes such as roads and telecommunication lines with minor modifications.
The problem of virtual view creation has received increasing attention in recent years. Major current approaches are based on modified stereo vision systems. Recently the structure light measurement system based on di...
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ISBN:
(纸本)0769522238
The problem of virtual view creation has received increasing attention in recent years. Major current approaches are based on modified stereo vision systems. Recently the structure light measurement system based on digital light projection supported by special data coding andprocessing allow to rapid3d shape acquisition. Application of this technology to record3ddata has increased significantly the accuracy of reconstructed shape and simplifieddata manipulation process. In the paper the general concept of virtual reality system supported by data gathered by means of structure light projection is presented. The methodology of conversion of cloud of measurement points (x,y,z,R,G,B) into virtual reality environment is described. It is supported by implementation of a virtual camera concept, as the mean for interactive object visualization. The methodology of real time 3d object visualization based on its coding by means of specially formed contours and their B-spline approximation is presented. The applicability of the methodology has been shown on numerically generateddata which simulate performance of the measurement system. The total processing path was successfully tested.
We propose a depth scaling method that enables visualization of arbitrary-shaped3d scenes on 3ddisplays. Most current 3ddisplays have a depth limitation, while the scene to be displayed has not. The trivial solutio...
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ISBN:
(纸本)0769522238
We propose a depth scaling method that enables visualization of arbitrary-shaped3d scenes on 3ddisplays. Most current 3ddisplays have a depth limitation, while the scene to be displayed has not. The trivial solutions as clipping or linear scaling of the scene's 3d bounding box suffer from non-optimal utilization of the display's capabilities. Our approach uses spatially adaptive depth scaling that maximizes the perceptual 3d effect. From the original scene geometry, the topology and local depth ordering among objects are preserved, while depth linearity is disregarded. The scaling method applies to nearly all 3ddisplays, such as glasses-based, head-tracked, multi-view, holographic and volumetric 3ddisplays. Subjective tests with the dynamic dimension display system show that our method significantly increases the perceptual 3d effect.
A "Collaboratory" is a lightweight application component allowing project teams to collaborate and share data and insight while distributed over a network, using intuitive visual navigation techniques. The i...
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ISBN:
(纸本)0769515215;0769515223
A "Collaboratory" is a lightweight application component allowing project teams to collaborate and share data and insight while distributed over a network, using intuitive visual navigation techniques. The innovation can be summarised as the integration of network technology used in collaborative games with 3ddata navigation technique based on a low-level, fine-grained, customisable "atomic" visualization component infrastructure. In this paper we have focused on 3d medical imaging tools describing a Collaboratory implementation of a "Volume Viewer". This paper is also a blueprint to inform researchers and software engineers about the possibility to extend existing visualisation applications to support collaboration, e.g. making it easier to "collaboratize" visualization applications based on Microsoft's directX class library.
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