咨询与建议

限定检索结果

文献类型

  • 28 篇 会议
  • 1 册 图书

馆藏范围

  • 29 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 24 篇 工学
    • 22 篇 计算机科学与技术...
    • 19 篇 软件工程
    • 6 篇 信息与通信工程
    • 2 篇 力学(可授工学、理...
    • 2 篇 机械工程
    • 2 篇 光学工程
    • 2 篇 动力工程及工程热...
    • 2 篇 电子科学与技术(可...
    • 1 篇 仪器科学与技术
    • 1 篇 电气工程
    • 1 篇 控制科学与工程
    • 1 篇 建筑学
    • 1 篇 土木工程
    • 1 篇 生物医学工程(可授...
    • 1 篇 生物工程
  • 9 篇 理学
    • 5 篇 数学
    • 3 篇 物理学
    • 2 篇 统计学(可授理学、...
    • 1 篇 生物学
    • 1 篇 系统科学
  • 4 篇 管理学
    • 2 篇 管理科学与工程(可...
    • 2 篇 图书情报与档案管...
  • 2 篇 法学
    • 2 篇 社会学

主题

  • 2 篇 interactive comp...
  • 1 篇 liver vessel
  • 1 篇 rendering (compu...
  • 1 篇 computation theo...
  • 1 篇 computational co...
  • 1 篇 magnetic resonan...
  • 1 篇 ray tracing
  • 1 篇 software enginee...
  • 1 篇 dht
  • 1 篇 computer aided d...
  • 1 篇 remote control
  • 1 篇 id management
  • 1 篇 visual communica...
  • 1 篇 behavioral resea...
  • 1 篇 mathematical log...
  • 1 篇 visualization
  • 1 篇 load balance
  • 1 篇 skeletonization
  • 1 篇 pixels
  • 1 篇 p2p

机构

  • 2 篇 department of co...
  • 1 篇 university of ca...
  • 1 篇 scientific resea...
  • 1 篇 department of co...
  • 1 篇 faculty of infor...
  • 1 篇 fraunhofer austr...
  • 1 篇 iut of reims lic...
  • 1 篇 national technic...
  • 1 篇 sequence analysi...
  • 1 篇 fraunhofer insti...
  • 1 篇 school of inform...
  • 1 篇 national technic...
  • 1 篇 school of comput...
  • 1 篇 univ cambridge d...
  • 1 篇 national technic...
  • 1 篇 human-computer i...
  • 1 篇 department of th...
  • 1 篇 shinawatra unive...
  • 1 篇 department of co...
  • 1 篇 computer graphic...

作者

  • 2 篇 chalmers a.
  • 1 篇 demydenko olga
  • 1 篇 sriram k. rajama...
  • 1 篇 dodgson neil a.
  • 1 篇 larsson thomas
  • 1 篇 cristina oyarzun...
  • 1 篇 pettifer steve
  • 1 篇 ladogubets tetya...
  • 1 篇 tang wen
  • 1 篇 flasar jan
  • 1 篇 sydogenko julia
  • 1 篇 ganeriwal saurab...
  • 1 篇 katsimpras georg...
  • 1 篇 ošlejšek radek
  • 1 篇 tiddeman bernard
  • 1 篇 froner barbara
  • 1 篇 dietze stefan
  • 1 篇 noble paul
  • 1 篇 klaus drechsler
  • 1 篇 yang lei

语言

  • 29 篇 英文
检索条件"任意字段=3rd Theory and Practice of Computer Graphics Conference, TPCG 2005"
29 条 记 录,以下是1-10 订阅
排序:
A psychologically-based simulation of human behaviour
A psychologically-based simulation of human behaviour
收藏 引用
3rd theory and practice of computer graphics conference, tpcg 2005
作者: Rymill, Stephen J. Dodgson, Neil A. University of Cambridge Computer Laboratory 15 JJ Thomson Avenue Cambridge CB3 0FD United Kingdom
We describe a system designed to simulate human behaviour in crowds in real-time, concentrating particularly on collision avoidance. The algorithms used are based heavily on psychology research, and the ways this has ... 详细信息
来源: 评论
An efficient caching technique for rendering translucentmaterials
An efficient caching technique for rendering translucentmate...
收藏 引用
3rd theory and practice of computer graphics conference, tpcg 2005
作者: Keng, Shih-Ling Lee, Wang-Yeh Chuang, Jung-Hong Department of Computer Science and Information Engineering National Chiao Tung University Taiwan
This paper presents an efficient rendering technique for translucent materials using caches. The proposed caching scheme, inspired by the irradiance caching method, is integrated into a hierarchical rendering techniqu... 详细信息
来源: 评论
Perceptual level of detail for efficient ray tracing of complex scenes
Perceptual level of detail for efficient ray tracing of comp...
收藏 引用
3rd theory and practice of computer graphics conference, tpcg 2005
作者: Yang, X. Chalmers, A. Department of Computer Science University of Bristol United Kingdom
Rendering complex scenes in real time remains one of the major challenges in computer graphics. Recent research in perceptual rendering algorithms and level of detail techniques have shown that, by exploiting knowledg... 详细信息
来源: 评论
Arachnid simulation: Scaling arbitrary surfaces
Arachnid simulation: Scaling arbitrary surfaces
收藏 引用
3rd theory and practice of computer graphics conference, tpcg 2005
作者: Ap Cenydd, L. Teahan, W. School of Informatics University of Wales Bangor United Kingdom
There has been little research done into the realistic simulation of creatures with the ability to crawl across arbitrary surfaces, clamber up walls and walk across ceilings. Realistic simulation of such feats would b... 详细信息
来源: 评论
VRECKO: Virtual reality framework
VRECKO: Virtual reality framework
收藏 引用
3rd theory and practice of computer graphics conference, tpcg 2005
作者: Flasar, Jan Pokluda, Ludek Ošlejšek, Radek Kolcárek, Pavel Sochor, Jirí Human-Computer Interaction Laboratory Faculty of Informatics Masaryk University Brno Czech Republic
In this paper, we present a framework for experimenting with virtual environments. The architecture of the system VRECKO is designed for the rapid prototyping of techniques for human-computer interaction. The architec... 详细信息
来源: 评论
Integrating abstract and physicalmolecularmodel interaction
Integrating abstract and physicalmolecularmodel interaction
收藏 引用
3rd theory and practice of computer graphics conference, tpcg 2005
作者: Thorne, Dave Pettifer, Steve Attwood, Terri Advanced Interfaces Group School of Computer Science University of Manchester United Kingdom Sequence Analysis Group Faculty of Life Sciences University of Manchester United Kingdom
Historically, bioinformaticians have carried out protein analysis in one of two ways: by concentrating on either the physical structural representation of the subject data or a more abstract sequential representation.... 详细信息
来源: 评论
theory and practice of computer graphics 2005, tpcg 2005 - Eurographics UK Chapter Proceedings
Theory and Practice of Computer Graphics 2005, TPCG 2005 - E...
收藏 引用
3rd theory and practice of computer graphics conference, tpcg 2005
The proceedings contain 26 papers. The topics discussed include: key framing particles of physically based systems;real-time animation of particles and sea weeds in underwater scenes;implementing an improved stereosco...
来源: 评论
The data surface interaction paradigm
The data surface interaction paradigm
收藏 引用
3rd theory and practice of computer graphics conference, tpcg 2005
作者: Lindell, Rikard Larsson, Thomas Department of Computer Science Mälardalen University Sweden
This paper presents, in contrasts to the desktop metaphor, a content centric data surface interaction paradigm for graphical user interfaces applied to music creativity improvisation. Issues taken into account were na... 详细信息
来源: 评论
Implementing fastmap on the gpu: Considerations on general-purpose computation on graphics hardware
Implementing fastmap on the gpu: Considerations on general-p...
收藏 引用
3rd theory and practice of computer graphics conference, tpcg 2005
作者: Reina, G. Ertl, T. Visualization and Interactive Systems Institute University of Stuttgart Germany
In this paper we focus on the implications of implementing generic algorithms on graphics hardware. As an example, we ported the dimensionality reduction algorithm FastMap to fragment programs and thus accelerated it ... 详细信息
来源: 评论
Freehand 3D curve recognition and oversketching
Freehand 3D curve recognition and oversketching
收藏 引用
3rd theory and practice of computer graphics conference, tpcg 2005
作者: Han, Li De Amicis, Raffaele Conti, Giuseppe Italy
In the CAD/CAS field, the increasing domination of spline-based graphic objects has driven a great attention to methods focusing on the management of free-form curves. Based on the quick brainstorm illustration and st... 详细信息
来源: 评论