We report our experience of including the implementation of a player of a computer game as a programming project in a CS2 course focusing in data structures and algorithms. Every semester, an instructor designs the ru...
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ISBN:
(纸本)9789898565532
We report our experience of including the implementation of a player of a computer game as a programming project in a CS2 course focusing in data structures and algorithms. Every semester, an instructor designs the rules of a game, prepares its visualization, and implements an elementary player with a very simple strategy. the game is then delivered to students who, as a first step in order to pass the project, must program a player that wins the elementary player. then, a tournament begins among all the students with accepted players. At every round of this tournament a player is eliminated until just one player, the champion, survives. Grades for this assignment are computed automatically and increasingly with respect to the round where students have been eliminated. the result is a fun and very motivating programming experience for our students.
Stagnating growth in our educational systems has piqued interests in alternative teaching methods such as the inclusion of "serious games" into curricula. In response to those needs, a series of educational ...
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ISBN:
(纸本)9781479909650
Stagnating growth in our educational systems has piqued interests in alternative teaching methods such as the inclusion of "serious games" into curricula. In response to those needs, a series of educational games have been developed in accordance with pre-engineering programs such as Project Lead the Way (PLTW). the focus of development is in creating an engaging, educational environment by balancing fun and learning whilst meeting the standards of commercial-level games. In this paper, we present methods, and the implementation of those methods, for serious game design that accommodates the integration of game mechanics with learning. the focuses on narrative-learning synthesis, supplementing the player's actions with feedback, and the development of a sufficient guidance system without compromising the entertainment or education aspects of a game are presented. Student-based evaluations of the game realism and the utility and usability of the learning tools in promoting students' interests and learning are also presented based on game deployment in both in- and out-of-school settings.
this book constitutes the thoroughly refereed post-conference proceedings of the 5thinternational Joint conference on Biomedical Engineering Systems and Technologies, BIOSTEC 2012, held in Vilamoura, Portugal, in Feb...
ISBN:
(数字)9783642382567
ISBN:
(纸本)9783642382550;9783642382567
this book constitutes the thoroughly refereed post-conference proceedings of the 5thinternational Joint conference on Biomedical Engineering Systems and Technologies, BIOSTEC 2012, held in Vilamoura, Portugal, in February 2012. the 26 revised full papers presented together with one invited lecture were carefully reviewed and selected from a total of 522 submissions. the papers cover a wide range of topics and are organized in four general topical sections on biomedical electronics and devices; bioinformatics models, methods and algorithms; bio-inspired systems and signal processing; health informatics.
Although fun is desirable in nearly all commercial games, defining it and actually getting it into a game can prove difficult. Developers have added multiplayer features to their games since the beginning of the indus...
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the proceedings contain 31 papers. the topics discussed include: how does usability impact motivation in augmented reality serious games for education?;measuring climate change knowledge in a social media game with a ...
ISBN:
(纸本)9781479909650
the proceedings contain 31 papers. the topics discussed include: how does usability impact motivation in augmented reality serious games for education?;measuring climate change knowledge in a social media game with a purpose;serious game design: motivating students through a balance of fun and learning;serious games in formal medical education: an experimental study;MeTycoon: a game-based approach to career guidance;affective educational games: utilizing emotions in game-based learning;an initial study to assess the perceived realism of agent crowd behaviour in a virtual city;efficient mesoscopic simulations for persistent agents in 3D-applications and games;choosing the infrastructure for entertainment and serious computer games - a whiteroom benchmark for game engine selection;use of gaming sensors and customised exergames for Parkinson's disease rehabilitation;and smoke and shadows: rendering and light interaction of smoke in real-time rendered virtual environments.
the proceedings contain 186 papers. the topics discussed include: process optimum design;a two-stage technique to improve intrusion detection systems based on data mining algorithms;influence of capacity variation to ...
ISBN:
(纸本)9781467358149
the proceedings contain 186 papers. the topics discussed include: process optimum design;a two-stage technique to improve intrusion detection systems based on data mining algorithms;influence of capacity variation to regulate voltage quality for doubly fed induction generator;solving resource-constrained project scheduling problem by a genetic local search approach;a qualitative modeling and simulation method based on cloud model;optimal control approach developed to four-wheel active steering vehicles;benchmarking dynamic Bayesian network structure learning algorithms;proposing a new mathematical formulation for modeling costs in a p-hub center problem;pseudo bond graph model of a thermo-hydraulic system;a new method for improving particle swarm optimization algorithm (TriPSO);heuristics approaches for the industrial storage problem;and nonsmooth Newton's method for positive semi definite solution of nonlinear matrix.
the proceedings contain 66 papers. the topics discussed include: learning from imprecise and fuzzy data - on the notion of data disambiguation;information fusion - an appealing avenue for robust knowledge discovery in...
ISBN:
(纸本)9789898565778
the proceedings contain 66 papers. the topics discussed include: learning from imprecise and fuzzy data - on the notion of data disambiguation;information fusion - an appealing avenue for robust knowledge discovery in multi-source environments;a new methodology for mitigation of lava flow invasion hazard - morphological evolution of protective works by parallel genetic algorithms;model complexity control in straight line program genetic programming;performance and scalability of particle swarms with dynamic and partially connected grid topologies;incorporating user preferences in many-objective optimization using relation epsilon-preferred;EvoGUITest - a graphical user interface testing framework based on evolutionary algorithms;use of GCF aesthetic measure in the evolution of landscape designs;acquiring method for agents' actions using pheromone communication between agents;and chaotic quantum-behaved particle swarm optimization approach applied to inverse heat transfer problem.
Investigating the behavior of materials in plastic limit is very important in different fields of engineering. Due to the simplicity of implementation and numerical stability, implicit types of algorithms are conventi...
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the proceedings contain 157 papers. the topics discussed include: distributed envy minimization for resource allocation;evaluation of a self-organizing heuristic for interdependent distributed search spaces;hierarchic...
ISBN:
(纸本)9789898565389
the proceedings contain 157 papers. the topics discussed include: distributed envy minimization for resource allocation;evaluation of a self-organizing heuristic for interdependent distributed search spaces;hierarchical roadmap approach to rough terrain motion planning;studying aviation incidents by agent-based simulation and analysis - a case study on a runway incursion incident;evolution of cooperation in packet forwarding withthe random waypoint model;multiagent model to reduce the bullwhip effect;managing personality influences in dialogical agents;ram - evacuation routing using ant colony optimization over mobile ad hoc networks;monitoring agents in complex products - enhancing a discovery robot with an agent for monitoring, maintenance and disaster prevention;a graph-based disambiguation approach for construction of an expert repository from public online sources;and algorithms for acceptance in argument systems.
the proceedings contain 157 papers. the topics discussed include: distributed envy minimization for resource allocation;evaluation of a self-organizing heuristic for interdependent distributed search spaces;hierarchic...
ISBN:
(纸本)9789898565389
the proceedings contain 157 papers. the topics discussed include: distributed envy minimization for resource allocation;evaluation of a self-organizing heuristic for interdependent distributed search spaces;hierarchical roadmap approach to rough terrain motion planning;studying aviation incidents by agent-based simulation and analysis - a case study on a runway incursion incident;evolution of cooperation in packet forwarding withthe random waypoint model;multiagent model to reduce the bullwhip effect;managing personality influences in dialogical agents;ram - evacuation routing using ant colony optimization over mobile ad hoc networks;monitoring agents in complex products - enhancing a discovery robot with an agent for monitoring, maintenance and disaster prevention;a graph-based disambiguation approach for construction of an expert repository from public online sources;and algorithms for acceptance in argument systems.
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