Transmission control Protocol (TCP) is one of the protocols that work in the OSI (Open System Interconnection) modeling transport layer. TCP was designed more for wired networks. However, to meet the need for rapid de...
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the development of robotic systems led to their spread to various spheres of human life. Medical rehabilitation is not an exception. It actively introduces robotic devices into medical practice, replacing traditional ...
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Welding is an important process in the industrial scenario, especially in the shipbuilding industry. this process is recognized by the laborious work and the hazardous work environment. the use of robots to automate t...
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Teleoperation encompasses the use of software and hardware interfaces to remotely control mechanical devices. Ideally, a telepresence humanoid robotic system, which faithfully replicates the operator's motion and ...
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ISBN:
(纸本)9781450351133
Teleoperation encompasses the use of software and hardware interfaces to remotely control mechanical devices. Ideally, a telepresence humanoid robotic system, which faithfully replicates the operator's motion and accurately relays sensory feedback to the operator, should achieve tele-embodiment and reciprocally enable an immersive sense of presence for the remote operator. However, current research does not consider that operators coexist in a virtual and real environment and need continuous, alternative interaction with both virtual ("engage") or real world tasks ("disengage"). In this paper, we propose and explore the feasibility of an EMG-based control interface for disengagement from a fully immersive humanoid telepresence robot or virtual avatar - where the operator is manually and verbally constrained by the avatar's replication of the operator's motions. Our system makes use of a support vector machine (SVM) classifier, with 92.8% +/- 2.5 accuracy on average, to continuously classify tongue gestures that indicate an engage or disengage command.
In this paper, details are presented on how physical objects interact with conceptual models in Factory of the Future (FoF) scenarios. For this reason, a hierarchical three layer structure - for physical objects, mode...
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ISBN:
(纸本)9783319612409;9783319612393
In this paper, details are presented on how physical objects interact with conceptual models in Factory of the Future (FoF) scenarios. For this reason, a hierarchical three layer structure - for physical objects, models and concepts - is described as part of the Knowledge-based robotics (KbR) approach. Focusing on the integration of physical objects and models, the need for service-driven enrichment emerges. thereby, the extension of physical objects with cyber twins is realized for enabling service capabilities like monitoring and control. For their development, an architecture is introduced based on the integration of logical and physical components. this is validated in the OMiLAB environment using the OMiRob case. the conceptual approach proves the capability of applying service-driven enrichment to physical objects using metamodeling techniques.
this research offers a smart home automation concept that can understand the residents based on their condition. the condition of the residents is derived from the biosignal which represent their body condition. By ge...
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the proceedings contain 37 papers. the special focus in this conference is on Arts and Technology, ArtsIT 2016 and 1st internationalconference on Design, Learning and Innovation. the topics include: A game designed t...
ISBN:
(纸本)9783319558332
the proceedings contain 37 papers. the special focus in this conference is on Arts and Technology, ArtsIT 2016 and 1st internationalconference on Design, Learning and Innovation. the topics include: A game designed to follow children’s playing maturity;creative technology for digital storytelling;structuring design and evaluation of an interactive installation through swarms of light rays with human-artifact model;device’s human resolution for dragging on touch screens in a game with lab and crowd participants;towards a wearable interface for immersive telepresence in robotics;designing digital tools for physiotherapy;enriching location-based games with navigational game activities;increasing the perceived camera velocity in 3D racing games by changing camera attributes;assessment of stand-alone displays for time management in a creativity-driven learning environment;a tangible interaction featured gaming installation to encourage social interaction among children;a human-like interaction driven approach for supporting art recreation;enhancing the multisensory environment with adaptive game audio techniques;investigating the effect of scaffolding in modern game design;analysing emotional sentiment in people’s youtube channel comments;mobile device applications for head start experience in music;the effect of interacting with two devices when creating the illusion of internal state in passive tangible widgets;a multimodal interaction framework for blended learning and multimodal detection of music performances for intelligent emotion based lightingand widening the experience of artistic sketchbooks.
作者:
Dao Duy NamNguyen Quoc HuySaigonTech
SaigonTech TowerLot 14Dist 12 Ho Chi Minh City Vietnam VNUHCM
High Sch Gifted 153 Nguyen Chi ThanhDist 5 Ho Chi Minh City Vietnam Saigon Univ
273 An Duong VuongDist 5 Ho Chi Minh City Vietnam
the problem of minimum distance localization in environments that may contain self-similarities is addressed. A mobile robot is placed at an unknown location inside a 2D self-similar polygonal environment P. the robot...
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ISBN:
(数字)9783319563572
ISBN:
(纸本)9783319563572;9783319563565
the problem of minimum distance localization in environments that may contain self-similarities is addressed. A mobile robot is placed at an unknown location inside a 2D self-similar polygonal environment P. the robot has a map of P and can compute visibility data through sensing. However, the self-similarities in the environment mean that the same visibility data may correspond to several different locations. the goal, therefore, is to determine the robot's true initial location while minimizing the distance traveled by the robot. We consider approximation algorithm for the robot localization problem. the algorithm is based on triangulation of a simple polygon representing a map. Based on the basis of the implemented program, we conducted experimental studies of this algorithm. the numerical results and their interpretation are better than others.
Distillation is the most common method for separating components in chemical unit operation. In this study, Honeywell mini batch distillation column for laboratory scale is used for separating binary mixtures, ethanol...
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the proceedings contain 30 papers. the topics discussed include: cubic spline interpolation for large regular 3d grid in cylindrical coordinate;investigation on the feature activation method in a hierarchical concaten...
ISBN:
(纸本)9781538639788
the proceedings contain 30 papers. the topics discussed include: cubic spline interpolation for large regular 3d grid in cylindrical coordinate;investigation on the feature activation method in a hierarchical concatenation network;the Indonesian e-commerce governance challenges in addressing the penetration of global user generated commerce platforms;performance improvement of multicore processor using genetic algorithm;multi feature fusion using deep belief network for automatic pap-smear cell image classification;classification of thyroid nodules based on analysis of margin characteristic;feature transformations for robust speech recognition in reverberant conditions;applying agile methods in designing an earthquake and landslide early warning system application for Android;comparative analysis of discrete-time plug-in multi periods repetitive control using different internal models;GPU-accelerated protein sequence alignment for Jamu prediction;and interface modeling for mobile learning using Kansei engineering and analytical hierarchy process.
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