In this paper we present a novel system for facilitating the creation of stylized view-dependent 3D animation. Our system harnesses the skill and intuition of a traditionally trained animator by providing a convivial ...
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In this paper we present a novel system for facilitating the creation of stylized view-dependent 3D animation. Our system harnesses the skill and intuition of a traditionally trained animator by providing a convivial sketch based 2D to 3D interface. A base mesh model of the character can be modified to match closely to an input sketch, with minimal user interaction. To do this, we recover the best camera from the intended view direction in the sketch using robust computervision techniques. this aligns the mesh model withthe sketch. We then deform the 3D character in two stages-first we reconstruct the best matching skeletal pose from the sketch and then we deform the mesh geometry. We introduce techniques to incorporate deformations in the view-dependent setting. this allows us to set up view-dependent models for animation.
Although the control-point based parametric approach is used most widely in free-form surface modelling, complementary techniques co-exist to meet various specialised requirements. the partial differential equation (P...
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Although the control-point based parametric approach is used most widely in free-form surface modelling, complementary techniques co-exist to meet various specialised requirements. the partial differential equation (PDE) based modelling approach is especially suitable for satisfying surface boundary constraints. they are also effective for the generation of families of free-form surfaces, which share a common base and differ in their secondary features. In this paper we present a fast surface modelling method using a sixth order PDE. this PDE provides enough degrees of freedom not only to accommodate tangent, but also curvature boundary conditions and offers more shape control parameters to serve as user controls for the manipulation of surface shapes. In order to achieve real-time performance, we have constructed a surface function and developed a high-precision approximate solution to the 6th order PDE. Unlike some existing PDE-based techniques, this resolution method can satisfy the boundary conditions exactly, and is able to create free-form surfaces as fast and almost as accurately as the closed-form (analytical) solutions. Due to the fact that it has sufficient degrees of freedom to accommodate the continuity of 3-sided and 4-sided surface patches at their boundaries, this method is able to model complex surfaces consisting of multiple patches. Compared with existing PDE-based modelling methods, this method is both fast and can solve a larger class of surface modelling problems.
Classical alaorithms for identifying straight edges within an image, such as the Hough transform, run in O(n(2)) time which has been improved to O(nlog(2) (n)) by other heuristic algorithms. By focusing on 8-connected...
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ISBN:
(纸本)0889864349
Classical alaorithms for identifying straight edges within an image, such as the Hough transform, run in O(n(2)) time which has been improved to O(nlog(2) (n)) by other heuristic algorithms. By focusing on 8-connected space rather than Euclidean space, we present a method for classifying a connected list of pixels as either straight or non-straight in constant time. We then build on this method to enable a heuristic algorithm to identify the straight edges within an image in linear time. Although the improvement from O(nlog(2)(n)) to O(n) time does not appear great we find that our algorithm is faster than others even on small images due to the large amount of data required to represent an image. As images become larger or as the number of straight edges in each image increases our improvement becomes more pronounced. Our algorithm then enables fast construction of vectorial object boundaries and medial axes which, in turn, enables efficient object recognition. We illustrate this withimages from RoboCup.
In this paper we present a method for estimating a person's head pose with a stereo camera. Our approach focuses on the application of human-robot interaction, where people may be further away from the camera and ...
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ISBN:
(纸本)0769521223
In this paper we present a method for estimating a person's head pose with a stereo camera. Our approach focuses on the application of human-robot interaction, where people may be further away from the camera and move freely around in a room. We show that depth information acquired from a stereo camera not only helps improving the accuracy of the pose estimation, but also improves the robustness of the system when the lighting conditions change. the estimation is based on neural networks, which are trained to compute the head pose from grayscale and disparity images of the stereo camera. It can handle pan and tilt rotations from -90degrees to +90degrees. Our system doesn't require any manual initialization and doesn't suffer from drift during an image sequence. Moreover the system is capable of real-time processing.
In this paper, we present a general framework for solving the shape from shading problem for a class of surfaces called implicit surfaces by applying image synthesis techniques from computergraphics. the method relie...
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In this paper, we present a general framework for solving the shape from shading problem for a class of surfaces called implicit surfaces by applying image synthesis techniques from computergraphics. the method relies on iterative synthesis of images from object descriptions in order to minimize an error function. the technique is illustrated in detail for quadric surfaces, withthe ellipsoid as the specific example. the advantage of this approach is that reconstructing the shape of objects from shading is possible even under very general imaging conditions.
A novel touch screen technology is presented. TouchLight uses simple imageprocessing techniques to combine the output of two video cameras placed behind a semi-transparent plane in front of the user. the resulting im...
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ISBN:
(纸本)9781581139952
A novel touch screen technology is presented. TouchLight uses simple imageprocessing techniques to combine the output of two video cameras placed behind a semi-transparent plane in front of the user. the resulting image shows objects that are on the plane. this technique is well suited for application with a commercially available projection screen material (DNP HoloScreen) which permits projection onto a transparent sheet of acrylic plastic in normal indoor lighting conditions. the resulting touch screen display system transforms an otherwise normal sheet of acrylic plastic into a high bandwidth input/output surface suitable for gesture-based interaction. imageprocessing techniques are detailed, and several novel capabilities of the system are outlined.
In this paper, we have proposed an imageprocessing system for the acquisition and processing of three-dimensional images based on confocal scanning laser microscopy for the purpose of three-dimensional visualization ...
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ISBN:
(纸本)0780384539
In this paper, we have proposed an imageprocessing system for the acquisition and processing of three-dimensional images based on confocal scanning laser microscopy for the purpose of three-dimensional visualization and quantitative analysis of cell nuclei. the three-dimensional visualization methods can be divided into surface rendering and volume rendering. the way that surface rendering is used within this system is based on contour modeling. this method consists of several steps as follows. the first step is to preprocess the volume data obtained. Secondly, the extraction of the contours of each slice is carried out. thirdly, smoothing algorithms are used to refine the contour data and remove wiggles. Since the surface rendering accounts only for the surface, the inside is not visible. therefore, based on the basic volume rendering pipeline, we implemented the volume rendering. In the quantification step, in order to extract quantitative features, we made a three-dimensional labeling method based on slice information. Compared to the conventional algorithms, this method has advantages due to the use of memory is highly efficient and it is possible to combine a variety of two-dimensional labeling algorithms to find an appropriate labeling to its application. After applying the labeling algorithm, we extracted the measurements for the three-dimensional quantitative analysis of cell nuclei: nuclear volume, surface area and spherical shape factor. this could become a way to improve the accuracy and reproducibility of quantifying cell nuclei. We believe that our method will become a useful diagnostic tool for the medical image analysis.
In this paper, we developed a traffic peccancy processing system. this system employed computervision technique and image recognition technique to monitor the traffic status and recognized the vehicles violating the ...
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ISBN:
(纸本)0780381254
In this paper, we developed a traffic peccancy processing system. this system employed computervision technique and image recognition technique to monitor the traffic status and recognized the vehicles violating the traffic light, the vehicles stopping in the place where parking is not allowed, the vehicles crossing over the center real line of the traffic lanes and reversing in the driveway.
In this article a computervision system for classification of pomegranate, pear and apple, using high level fusion of various visual features is presented. Due to this fact that in real applications orientation of th...
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ISBN:
(纸本)0972184449
In this article a computervision system for classification of pomegranate, pear and apple, using high level fusion of various visual features is presented. Due to this fact that in real applications orientation of the fruit with respect to camera is completely random and fruits such as pear and some kinds of pomegranate don't have symmetrical shapes, the estimation of fruits volume in this project is done with aid of a neural network that was trained with simple features of fruit's profile images. For surface defect detection, the processing system must inspect the whole area of the fruit. In our approach, the inspection of fruit surface defects is based on fusing of fruit's side images. the blobs of this image are extracted and fruit is classified according to these blobs. Meanwhile a set of basic color parameters of fruit surface are extracted and finally the fruit is classified using high level fusion of these visual features.
this paper introduces two novel approaches to estimate the clique potentials in binary and multilevel realizations of Gibbs Markov random field (GMRF) models. the first approach employs a genetic algorithm (CA) in ord...
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