While Open Courseware (OCW) initiatives have been widely adopted by universities, little attention has been paid to whether the presentation formats and delivery modes of current OCW offerings are satisfying from end ...
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ISBN:
(纸本)9780889868885
While Open Courseware (OCW) initiatives have been widely adopted by universities, little attention has been paid to whether the presentation formats and delivery modes of current OCW offerings are satisfying from end users' perspectives. To address this issue, we executed two surveys, the first one covering technical aspects of OCWs, such as presentation formats, delivery mode, and the second one inquiring about the users' perspective. From the technical survey, we find that while current OCWs use different kind of presentation formats, such as text, screencast video, all of them are delivered in asynchronous mode in which learners can only access courseware produced in advance. the second survey indicates that richness of the media and availability of live access in OCW are among the users' top concerns. Based on these results, we propose an optimized presentation format and a live open course model to further improve the users' satisfaction of OCW.
this paper examines what is known so far about the role of open source software development within the world of game mods and modding practices. Game modding has become a leading method for developing games by customi...
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We present an analysis of developer communication in the Apache HTTP Server project. Using topic modeling techniques we expose latent conceptual sub-communities arising from developer specialization within the greater...
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Free/Libre/Open Source Software (FLOSS) projects rely on Internet tools for communication and in coordinating their work. Communication between developers is well supported in FLOSS projects, but user-developer commun...
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In this paper, we propose a novel environment called RoboTable2 that supports users with limited programming knowledge or experience in conducting robot programming. We have devised a tabletop platform that can simult...
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ISBN:
(纸本)9781450308274
In this paper, we propose a novel environment called RoboTable2 that supports users with limited programming knowledge or experience in conducting robot programming. We have devised a tabletop platform that can simultaneously recognize multi-touch input and track physical robots, enabling users to conduct robotprogramming tasks in an intuitive manner. A user study comparing the proposed and a conventional graphical programming environment was conducted, involving ten university students with no programming experience. the effects of the proposed environment were clarified via video analysis, questionnaires and usage logs. A pilot study was also conducted to verify how easily users could design and develop applications on RoboTable2. the lessons learned with respect to design guidelines for the proposed programming environment and issues for investigation are discussed.
advances in biology have clarified the details of many phenomena and their results have been applied to many fields. However, in these fields, applications require dexterous and skillful manipulation. Hence, realizing...
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Initialized by a collective contribution of volunteer developers, Open source software (OSS) attracts an increasing involvement of commercial firms. Many OSS projects are composed of a mix group of firm-paid and volun...
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this paper explores what laws and procedures a country entering the international cyber arena needs to have in place. Developing nations are creating their e-laws and e-commerce laws to do business in today's worl...
the proceedings contain 37 papers. the topics discussed include: fantasies in narration: narrating the requirements of children in mobile gaming design;what if children learn phenomena of light through real world edut...
ISBN:
(纸本)9781605588636
the proceedings contain 37 papers. the topics discussed include: fantasies in narration: narrating the requirements of children in mobile gaming design;what if children learn phenomena of light through real world edutainment?;JECRIPE: stimulating cognitive abilities of children with down syndrome in pre-scholar age using a game approach;automatic configuration of display ordering for multi-display environment;multitouch interactive DJing surface;a method for outdoor skateboarding video games;liquid interfaces - a malleable, transient, direct-touch interface;food Internet communication;spatializer: a web-based positional audio toolkit;spatiotemporal analysis in virtual environments using eigenbehaviors;exergame design for elderly users: the case study of silverbalance;Osaka developing story: an application of the video agents;tangible anchoring: grasping news and public opinion;and vision-based real-time exercise instruction system.
Artifact-based research provides a mechanism whereby researchers may study the creation of software yet avoid many of the difficulties of direct observation and experimentation. However, there are still many challenge...
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