Search for multimedia is hampered by boththe lack of quality annotations and a quantity of annotations. In recent years there has been a growth in multimedia search services that emphasis interactivity between the us...
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this paper proposes a new idea and approach for the story-based news video retrieval, i.e. clip-based retrieval. Generally speaking, clip-based retrieval can be divided into two phases: feature representation and simi...
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Even though current news websites use large amount of multimedia materials including image, video and audio, the multimedia materials are used as supplementary to the traditional text-based framework. As users always ...
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We investigate the relative strengths of existing space-time interest points in the context of action detection and recognition. the interest point operators evaluated are an extension of the Harris corner detector (L...
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the Mao-Kung Ting is one of the most precious artifacts in the National Palace Museum. Having five-hundred-character inscription cast inside, the Mao-Kung Ting is regarded as a very important historical document, dati...
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the collaboration project described in this paper involved students across three cooperating institutions, on three different continents in different time zones, building a virtual Tower of Babel in a 3D Collaborative...
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ISBN:
(纸本)9780889867239
the collaboration project described in this paper involved students across three cooperating institutions, on three different continents in different time zones, building a virtual Tower of Babel in a 3D Collaborative Virtual Environment (3D CVE). Much Information and Communication technology work today involves international collaboration. this requires cross-cultural understandings with one's co-collaborators, but there are few opportunities for this to occur in a pedagogical setting. therefore, this paper outlines a pedagogicallyoriented case study of the use of a 3D CVE as a multicultural collaborative classroom.
computer game technology provides us withthe tools to create web-based educational materials for autonomous and collaborative learning. At Worcester, we have researched the use of this technology in various education...
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ISBN:
(纸本)9780889867239
computer game technology provides us withthe tools to create web-based educational materials for autonomous and collaborative learning. At Worcester, we have researched the use of this technology in various educational contexts. this paper reports one such study;the use of the commercial game engine "Unreal Tournament 2004" (UT2004) to produce materials suitable for education of Architects. We map the concepts and principles of Architectural Design onto the affordances (development tools) provided by UT2004, leading to a systematic procedure for the realization of buildings and urban environments using this game engine. A theory for the production of web-based learning materials which supports both autonomous and collaborative learning is developed. A heuristic evaluation of our materials, used with second-year students is presented. Associated web-pages provide on-line materials for delegates.
We show that the energy landscape of a Little-Hopfield neural network programmed with program clauses is rather flat. We argue that this should be so given the characteristics of program clauses and show through compu...
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ISBN:
(纸本)9780889867307
We show that the energy landscape of a Little-Hopfield neural network programmed with program clauses is rather flat. We argue that this should be so given the characteristics of program clauses and show through computer simulations that this is indeed so. We discuss satisfiability of program clauses with respect to logic programming in relation to this result.
In this article we have studied the different types of current educational material searchers to try and discover their deficiencies and then try to solve them. Withthis aim we suggest a distributed search model for ...
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ISBN:
(纸本)9780889867239
In this article we have studied the different types of current educational material searchers to try and discover their deficiencies and then try to solve them. Withthis aim we suggest a distributed search model for learning objects according to their metadata. We will also present an implementation of such model in Lor@ architecture.
Cache memories play important roles in modern computer architecture. Performance of a cache memory largely depends on spatial and temporal locality in memory access. Highly local access results good cache performance....
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ISBN:
(纸本)9780889867307
Cache memories play important roles in modern computer architecture. Performance of a cache memory largely depends on spatial and temporal locality in memory access. Highly local access results good cache performance. In this paper, we discuss locality features in memory access and cache performance. We first discuss distribution function of memory access, and then, introduce an entropy concept. We define two new entropies based on memory access behavior and cache access. Preliminary evaluation results of cache performance and entropy values are reported.
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