this paper proposes integration of secure agents with a secure communication infrastructure in order to provide rapid information gathering platform from various information sources and actors participating in a crisi...
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the liquid level detection in a transparent bottle is the requirement in the food, Beverage industry, Scene understanding, Chemical Laboratories, and Forensic sciences. the liquid level detection indicates the qu...
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Traditional speedup models, such as Amdahls, facilitate the study of the impact of running parallel workloads on man core systems. However, these models are typically based on software characteristics, assuming ideal ...
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ISBN:
(纸本)9781538632505
Traditional speedup models, such as Amdahls, facilitate the study of the impact of running parallel workloads on man core systems. However, these models are typically based on software characteristics, assuming ideal hardware behaviors. As such, the applicability of these models for energy and/or performance-driven system optimization is limited by two factors. Firstly, speedup cannot be measured without instrumenting the original software codes, and secondly, the parallelization factor of an application running on specific hardware is generally unknown. In this paper, we propose a novel method, whereby standard performance counters found in modern many-core platforms can he used to derive speedup without instrumenting applications for time measurements. We postulate that speedup can be accurately estimated as a ratio of instructions per cycle for a parallel manycore system to the instructions per cycle of a single core system. By studying the application instructions and system instructions for the first film, our method leads to the determination of the parallelization factor and the optimal system configuration for energy and/or performance. the method is extensively demonstrated through experiments on three different platforms with core numbers ranging from 4 to 61, running parallel benchmark applications (including synthetic and PARSEC benchmarks) on Linux operating system. Speedup and parallelization estimations using our method and their extensive cross-validations show negligible errors (up to 8%) in these systems, Additionally, we demonstrate the effectiveness of our method to explore parallelization-aware energy-efficient system configurations for many-core systems using energy-delay-product based formulations.
Seismic modeling is an integral part of the seismic data processing for oil and gas exploration, as it provides us the seismic response for a given earth model. Grid enabled seismic wave modeling can facilitate users ...
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ISBN:
(纸本)3540240136
Seismic modeling is an integral part of the seismic data processing for oil and gas exploration, as it provides us the seismic response for a given earth model. Grid enabled seismic wave modeling can facilitate users in the area of geophysics to calculate synthetic seismograms using federated HPC resources and complex solution algorithms without knowing their complexities. the present paper is about componentization of the wave equation based seismic modeling algorithm and its implement using Imperial College e-Science Infrastructure (ICENI) Grid Middleware.
Pervasive sensing technologies are promising for increasing one-person households (OPH), where the sensors monitor and assist the resident to maintain healthy life rhythm. Towards the practical use, the recognition of...
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ISBN:
(纸本)9781509055043
Pervasive sensing technologies are promising for increasing one-person households (OPH), where the sensors monitor and assist the resident to maintain healthy life rhythm. Towards the practical use, the recognition of activities of daily living (ADL) is an important step. Many studies of the ADL recognition have been conducted so far, for real-life and human-centric applications such as eldercare and healthcare. However, most existing methods have limitations in deployment cost, privacy exposure, and inconvenience for residents. To cope withthe limitations, this paper presents a new indoor ADL recognition system especially for OPH. To minimize the deployment cost as well as the intrusions to user and house, we exploit an IoT-based environment-sensing device, called Autonomous Sensor Box (SensorBox) which can autonomously measure 7 kinds of environment attributes. We apply machine-learning techniques to the collected data, and predicts 7 kinds of ADLs. We conduct an experiment within an actual apartment of a single user. the result shows that the proposed system achieves the average accuracy of ADL recognition with more than 88%, by carefully developing the features of environment attributes.
the proceedings contain 86 papers. the special focus in this conference is on Learning and Collaboration technologies. the topics include: Semantically annotated learning media for reduced cognitive load;learner’s me...
ISBN:
(纸本)9783030505059
the proceedings contain 86 papers. the special focus in this conference is on Learning and Collaboration technologies. the topics include: Semantically annotated learning media for reduced cognitive load;learner’s mental state estimation with pc built-in camera;virtual reality as a stress reduction measure – chilling out on the beach in my living room;brain activation in virtual reality for attention guidance;visualizing students’ eye movement data to understand their math problem-solving processes;a co-design approach for the development and classroom integration of embodied learning apps;play to learn! nurturing fundamental digital skills of romanian preschoolers by developing edutainment applications;teachers’ adoption of embodied learning digital games with an inclusive education approach: Lessons learnt from the inteled project in spain;do individual differences modulate the effect of agency on learning outcomes with a serious game?;co-design for a competency self-assessment chatbot and survey in science education;agency affects learning outcomes with a serious game;experiential learning and stem in modern education: Incorporating educational escape rooms in parallel to classroom learning;edugame4city. a gamification for architecture students. viability study applied to urban design;game4city. gamification for citizens through the use of virtual reality made available to the masses. viability study in two public events;stickandclick – sticking and composing simple games as a learning activity;facilitating ideation and knowledge sharing in workplaces: the design and use of gamification in virtual platforms;immersive telepresence framework for remote educational scenarios;web-based teleoperation system for learning of 3d prototype designing and printing.
Wireless sensor networks (WSN) is a key technology extensively applied in many fields, such as transportation, health-care and environment monitoring. Despite rapid development, the exponentially increasing data emana...
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Using space-filling curves to partition unstructured finite element meshes is a widely applied strategy when it comes to distributing load among several computation nodes. Compared to more elaborated graph partitionin...
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the Internet of things is applied in many domains and collects vast amounts of data. this data provides access to a lot of knowledge when analyzed comprehensively. However, advanced analysis techniques such as predict...
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Clustering can be defined as the process of partitioning aset of patterns into disjoint and homogeneous meaningful groups (clusters).there is a growing need for parallel algorithms in this field sincedatabases of huge...
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