Multiple versions and expressions of taskmodels used in userinterfacedesign, specification, and verification of interactive systems have led to an ontological problem of identifying and understanding concepts which...
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Since mobile devices are expected to become more and more influenced by various kinds of context information in the near future, context needs to be taken into consideration when userinterfaces are developed for thes...
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ISBN:
(纸本)1595932208
Since mobile devices are expected to become more and more influenced by various kinds of context information in the near future, context needs to be taken into consideration when userinterfaces are developed for these systems. When userinterfaces are being developed using a model-based approach, developers need to design several models where the aggregate describes the entire userinterface. these models tend to be very complex: models for applications where a lot of interaction is required can be huge and are mutually connected. this is in particular the case when external context information can act on the userinterface. In this paper we describe a development process for context-aware userinterfaces. We focus on the design part of the development process with attention to tool support for constructing, editing and viewing the models. Copyright 2005 ACM.
Withthe shift of networked software applications away from the desktop computers and into home appliances comes the challenge of finding new ways to model this type of software. the most important home appliance that...
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ISBN:
(纸本)9783540708155
Withthe shift of networked software applications away from the desktop computers and into home appliances comes the challenge of finding new ways to model this type of software. the most important home appliance that has new found computing capabilities is the television set. through television people can now be participants instead of viewers, and use interactive software to enter the participative stage. Staged participatory multimedia events are a subset of this kind of interactive software that have a predefined temporal structure that lets television viewers and mobile users become participants in a distributed multimedia event. In this paper, we introduce an interaction model that is part of modelling language for staged participatory multimedia events. We show how the language can be mapped on UML constructs and shortly discuss related work using a common example.
this paper focuses on the visualization of taskmodels. models in general can be presented in different ways. We focus on tool Support for different editors working on the same instance of a task model.
ISBN:
(纸本)9783540705680
this paper focuses on the visualization of taskmodels. models in general can be presented in different ways. We focus on tool Support for different editors working on the same instance of a task model.
the proceedings contain 30 papers. the special focus in this conference is on Engineering Interactive Systems. the topics include: Assessment of object use for task modeling;task model-based usability evaluation for s...
ISBN:
(纸本)3540859918
the proceedings contain 30 papers. the special focus in this conference is on Engineering Interactive Systems. the topics include: Assessment of object use for task modeling;task model-based usability evaluation for smart environments;steps in identifying interaction design patterns for multimodal systems;information supply mechanisms in ubiquitous computing, crisis management and workflow modelling;a method for modeling interactions on task representations in business task management systems;a task modeling approach for safety-critical systems;UI design without a task modeling language;task-based development methodology for collaborative environments;an event-condition-action approach for contextual interaction in virtual environments;automated usability evaluation during model-based interactive system development;integrating groupware notations with UML;a process framework for multi-disciplinary user-centred software engineering processes;a fluid flow approach to usability analysis of multi-user systems;the guilet dialog model and dialog core for graphical userinterfaces;an ontology-based adaptation framework for multimodal interactive systems;some thoughts about the horizontal development of software engineers;concepts for analysis and design of mobile healthcare applications;an agent meta-model for computer games;preserving rich userinterface state in web applications across various platforms;learning key contexts of use in the wild for driving plastic userinterfaces engineering;userinterface migration between mobile devices and digital TV and demonstration of software components for end-user development.
Model-based userinterface (UI) development represents a significant evolution in the process of UI design. Most of currently model-based methodologies start the acquisition process of the interaction description (con...
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ISBN:
(纸本)1595932208
Model-based userinterface (UI) development represents a significant evolution in the process of UI design. Most of currently model-based methodologies start the acquisition process of the interaction description (concrete models) from the task, domain and user descriptions (abstract models). this is basically a process of elicitation and mapping of elements of a model in another one. the major drawback concerning this approach is the lack of definitions of appropriate mechanisms that automatically promote the actualization of the abstract models (source) facing modifications of the concrete models (target). Such lack of actualization introduces inconsistencies between the different models and makes it difficult and even impossible to create the final userinterface by doing several iterations over the models being used. In this paper we have proposed mechanisms of maintenance of the consistency between interaction and taskmodels within an UI design environment, MEDITE+. A script model that is intermediate between the model of the task and the model of the interaction supports the definition of these mechanisms. the effects in the involved models using these mechanisms are shown in practical examples. Copyright 2005 ACM.
the introduction of new technologies leads to a more and more complex interactive systems design. In order to describe the future interactive system, the human computer interaction domain uses specific models, design ...
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So far the field of model based userinterface development has focused mostly on the usage of one device, such as a Personal Computer, by one person. New interaction techniques emerge in which the user interacts with ...
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ISBN:
(纸本)1595932208
So far the field of model based userinterface development has focused mostly on the usage of one device, such as a Personal Computer, by one person. New interaction techniques emerge in which the user interacts withthe surrounding world while using the mobile phone as a mediator for physical interactions and as communication tool to interact with services and other users. Here several devices or physical elements are used for input and output, and more than one user might be involved. these new settings require description models to support the analysis, design and implementation of systems that take such interaction techniques into account. We present the new UML 2.0 Physical userinterface Profile (PUIP) that is based on the UML 2.0 Profile for Context-Sensitive userinterface (CUP, [24]) to support the modelling of this kind of interactions. We show the feasibility of our approach through the modelling of an existing physical mobile interaction and discuss its suitability. Copyright 2005 ACM.
Engineering Interactive Systems (EIS) 2008 was an international event combining the 2nd working conference on Human-Centred Software Engineering (HCSE 2008) and the 7thinternationalworkshop on taskmodels and DIAgra...
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ISBN:
(数字)9783540859925
ISBN:
(纸本)9783540859918
Engineering Interactive Systems (EIS) 2008 was an international event combining the 2nd working conference on Human-Centred Software Engineering (HCSE 2008) and the 7thinternationalworkshop on taskmodels and diagrams (TAMODIA 2008). HCSE is a working conference that brings together researchers and practitioners - terested in strengthening the scientific foundations of userinterfacedesign and examining the relationship between software engineering and human-computer interaction and how to strengthen user-centred design as an essential part of so- ware engineering processes. As a working conference, substantial time is devoted to the open and lively discussion of papers. TAMODIA is an internationalworkshop on models, such as taskmodels and visual representations in Human-Computer Interaction (one of the most widely used notations in this area, ConcurtaskTrees, was developed in the town that hosted this year’s event). It focuses on notations used to describe usertasks ranging from textual and graphical forms to interactive, multimodal and multimedia tools.
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