The proceedings contain 22 papers. The topics discussed include: user performance modelling for spatial entities comparison with Geodashboards: using view quality and distractor as concepts;understanding dementia spee...
ISBN:
(纸本)9798400706516
The proceedings contain 22 papers. The topics discussed include: user performance modelling for spatial entities comparison with Geodashboards: using view quality and distractor as concepts;understanding dementia speech: towards an adaptive voice assistant for enhanced communication;towards a framework for evaluating synthetic surface gestures;ROVER: a standalone overlay tool for questionnaires in virtual reality;reinforcement learning-based framework for the intelligent adaptation of user interfaces;usability inspections based on heuristics: towards a state of practices and requirements for support;engineering touchscreen input for 3-way displays: taxonomy, datasets, and classification;and engineering touchscreen input for 3-way displays: taxonomy, datasets, and classification.
The proceedings contain 20 papers. The topics discussed include: a review on quality in use evaluation of smart environment applications: what’s next?;a user preference and intent extraction framework for explainable...
ISBN:
(纸本)9781450390316
The proceedings contain 20 papers. The topics discussed include: a review on quality in use evaluation of smart environment applications: what’s next?;a user preference and intent extraction framework for explainable conversational recommender systems;listen veronica! can you give me a hand with this bug?;managing cold-start issues in music recommendation systems: an approach based on user experience;towards a visual programming tool to create deep learning models;towards the management of the location and use of medical equipment with reduced user interaction in health centers 4.0;virtuality or physicality? supporting memorization through augmented reality gamification;bootstrapped evaluation with OctoDollop: a mobile application for evaluating mobile GUI aesthetics in context;engineering user interfaces with beat gestures;and simulating the rare disease diagnostic journey.
The proceedings contain 17 papers. The special focus in this conference is on engineering Interactive computingsystems. The topics include: Evaluation of a Social Robot System for Performance-Oriented Stroke Therapy;...
ISBN:
(纸本)9783031592348
The proceedings contain 17 papers. The special focus in this conference is on engineering Interactive computingsystems. The topics include: Evaluation of a Social Robot System for Performance-Oriented Stroke Therapy;MUMR-MIODMIT: A Generic Architecture Extending Standard Interactive systems Architecture to Address engineering Issues for Rehabilitation;serious Game for Company Governance: Supporting Integration, Prevention of Professional Disintegration and Job Retention of People with Disabilities;two Concepts of Domain-Specific Languages for Therapists to Control a Humanoid Robot;an Approach to Leverage Artificial Intelligence for Car-Parking Related Mobile Applications;engineering AI-Similar Designs: Should I Engineer My Interactive System with AI Technologies?;explaining Through the Right Reasoning Style: Lessons Learnt;Exploring AI-Enhanced Shared Control for an Assistive Robotic Arm;hidden Figures: Architectural Challenges to Expose Parameters Lost in Code;Not What I was Trained for – Out-of-Distribution-Tests for Interactive AIs;end User Development for Extended Reality;exertion Trainer: Smartphone Exergame Design to Support Children’s Kinesthetic Learning Through Playful Feedback;explaining Temporal Logic Model Checking Counterexamples Through the Use of Structured Natural Language;merging Creativity with Computation in Sketch-to-Code Transitions;UX Data Visualization: Supporting Software Professionals in Exploring Users’ Interaction Data.
The proceedings contain 15 papers. The topics discussed include: building virtual and augmented reality passenger experiences;engineering interactive geospatial visualizations for cluster-driven ultra-high-resolution ...
ISBN:
(纸本)9781450390316
The proceedings contain 15 papers. The topics discussed include: building virtual and augmented reality passenger experiences;engineering interactive geospatial visualizations for cluster-driven ultra-high-resolution wall displays;(semi-)automatic computation of user interface consistency;design and evaluation of AR-assisted end-user robot path planning strategies;exploring needs and design opportunities for virtual reality-based contour delineations of medical structures;gestural-vocal coordinated interaction on large displays;interactive story box for children with cerebral palsy;Sans Tracas: a cross-platform tool for online EEG experiments;style-aware sketch-to-code conversion for the web;towards a domain-specific language to specify interaction scenarios for web-based graphical user interfaces;and engineering awareness in interfaces: focus on automation and visualization.
The proceedings contain 18 papers. The special focus in this conference is on engineering Interactive computingsystems. The topics include: Adding a Non-dependable AI Component to Increase Dependability of an Interac...
ISBN:
(纸本)9783031917592
The proceedings contain 18 papers. The special focus in this conference is on engineering Interactive computingsystems. The topics include: Adding a Non-dependable AI Component to Increase Dependability of an Interactive Application;Integrating AIs With Body Tracking Technology for Human Behaviour Analysis: Challenges and Opportunities;AI-Spectra: A Visual Dashboard for Model Multiplicity to Enhance Informed and Transparent Decision-Making;Inclusive AI-Driven Music Chatbots for Older Adults;physician in the Loop Design of Interactive Agents;NexOz - A Wizard of Oz Approach to Facilitate the Integration of AI in Interactive systems;empowering End-User in Creating eXtended Reality Content with a Conversational Chatbot;On the Role of Generative AI in Explaining Model Checking Counterexamples;Challenges in Integrating Conversational AI and GUI-Based Applications;A Use Case Study on Fear and System Perception in Haptic VR vs. Physical High-Fidelity Medical Prototype Testing;towards Realizing Collaborative systems to Enable Telework in Part Manufacturing;Rendering Realities with XR Technologies - Opportunities and Challenges to Create Experiences;mixed Reality-Based Assistive Technology for Enhanced Hand Function in Age-Related Conditions;experience 2.0: Mixed Realities and Beyond;examining Semantic Coupling in Augmented Reality;A Cross-Device Interaction with the Smartphone and HMD for Vocabulary Learning.
The proceedings contain 11 papers. The topics discussed include: a social robot system for performance-oriented long-term stroke therapy;design and evaluation of RFID-based interactive devices distributed in socio-tec...
The proceedings contain 11 papers. The topics discussed include: a social robot system for performance-oriented long-term stroke therapy;design and evaluation of RFID-based interactive devices distributed in socio-technical environments;mid-air gesture recognition by ultra-wide band radar echoes;from simulation to reality and back again: a hybrid approach to estimate the compliance of ESM study participants to different ESM protocols;constructing a neurovisual therapy for with a social robot for a neglect handicap;many cues, few clues: identifying design opportunities for digital cues in physical rehabilitation processes;human-computer interface design of a communication aid software system for people with Parkinson’s disease;engineering a software system to support post-stroke patients in their training activities with a humanoid robot;and multisense blind shooter: auditory mobile application to assist blind and visually impaired people in target shooting.
The proceedings contain 15 papers. The topics discussed include: designing individualized virtual reality applications for supporting depression: a feasibility study;playbook: an animation-based game for improving chi...
ISBN:
(纸本)9781450384490
The proceedings contain 15 papers. The topics discussed include: designing individualized virtual reality applications for supporting depression: a feasibility study;playbook: an animation-based game for improving children’s creativity and problem solving skills;towards enhancing spatial awareness through electrical muscle stimulation;on computational notebooks to empower physical computing novice;using augmented reality for enhancing planning and measurements in the scaffolding business;engineering the interaction of a humanoid robot pepper with post-stroke patients during training tasks;applying long-short term memory recurrent neural networks for real-time stroke recognition;computational framework to support development of applications running on multiple co-located devices;and ActuBoard: an open rapid prototyping platform to integrate hardware actuators in remote applications.
This panel commemorates the 50th anniversary of the IFIP TC2 Working Conference on Command Languages (CCL) and the 30th anniversary of the workshop series on Design Specification and Verification of Interactive System...
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ISBN:
(纸本)9798400706516
This panel commemorates the 50th anniversary of the IFIP TC2 Working Conference on Command Languages (CCL) and the 30th anniversary of the workshop series on Design Specification and Verification of Interactive systems (DSV-IS), and uses that opportunity to position EICS within the HCI community. The discussion traces the origins of the EICS conference, from the union of seminal conferences to its current status and looks forward into its (possible) future. Reflecting on its contributions to the evolution of HCI methodologies, tools, and practices, the panel highlights the conference's role and impact on shaping the engineering of interactive systems.
This workshop is the second edition and aims to bring together researchers and practitioners interested in the engineering of interactive systems that embed AI technologies (as for instance, AI-based recommender syste...
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ISBN:
(纸本)9798400706516
This workshop is the second edition and aims to bring together researchers and practitioners interested in the engineering of interactive systems that embed AI technologies (as for instance, AI-based recommender systems) or that use AI during the engineering lifecycle. The overall objective is to identify (from experience reported by participants) methods, techniques, and tools to support the use and inclusion of AI technologies in the whole engineering lifecycle for interactive systems. A specific focus was on guaranteeing that user-relevant properties such as usability and user experience are accounted for. Another focus was on the identification and definition of software architectures supporting those integration. Contributions are expected to address system-related properties, including resilience, dependability, reliability, or performance.
As a commercially available gesture tracking device, the Microsoft Kinect was already used for supporting rehabilitation programs in the field of physiotherapy. However, physiotherapists found that the device and appl...
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ISBN:
(纸本)9798400706516
As a commercially available gesture tracking device, the Microsoft Kinect was already used for supporting rehabilitation programs in the field of physiotherapy. However, physiotherapists found that the device and applications on offer did not allow them to tailor and monitor exercises accurately. They point out that every patient is different and requires adapted exercises with an expert eye. This paper proposes an approach to revitalize the use of this device in physiotherapy by addressing these needs. Working closely with a physiotherapist, we developed Motion Recovery, a solution that offers precise tailoring and monitoring capabilities for physiotherapy rehabilitation programs. Scoring 82.8 on the System Usability Scale, a test providing an overview of interactive system usability, our solution demonstrated strong user acceptance among 15 patients, culminating in a qualitative evaluation with the physiotherapist.
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