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检索条件"任意字段=APGV 2009: Symposium on Applied Perception in Graphics and Visualization"
139 条 记 录,以下是121-130 订阅
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Reevaluating stereo and motion cues for visualizing graphs in three dimensions  05
Reevaluating stereo and motion cues for visualizing graphs i...
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apgv 2005: 2nd symposium on applied perception in graphics and visualization
作者: Ware, Colin Mitchell, Peter Data Visualization Research Lab. CCOM University of New Hampshire
It has been known for some time that larger graphs can be interpreted if viewed in 3D than in 2D. Both kinetic depth cues and stereoscopic depth cues increase the size of the structure that can be interpreted, However... 详细信息
来源: 评论
Auxiliary object knowledge influences visually-guided interception behavior  05
Auxiliary object knowledge influences visually-guided interc...
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apgv 2005: 2nd symposium on applied perception in graphics and visualization
作者: Battaglia, Peter W. Schratert, Paul R. Kersten, Daniel J. University of Minnesota
This work investigated how humans integrate visual information with object knowledge for interception behavior. When attempting to intercept a moving object using only monocular visual information, the optimal interce... 详细信息
来源: 评论
Scene consistency and spatial presence increase the sensation of self-motion in virtual reality  05
Scene consistency and spatial presence increase the sensatio...
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apgv 2005: 2nd symposium on applied perception in graphics and visualization
作者: Riecke, Bernhard E. Schulte-Pelkum, Jörg Avraamides, Marios N. Von Der Heyde, Markus Bülthoff, Heinrich H. Max Planck Institute for Biological Cybernetics Tübingen Germany Department of Psychology University of Cyprus SCC Bauhaus-Universität Weimar Germany
The illusion of self-motion induced by moving visual stimuli ("vection") has typically been attributed to low-level, bottom-up perceptual processes. Therefore, past research has focused primarily on examinin... 详细信息
来源: 评论
Space perception and cues to distance in virtual reality  04
Space perception and cues to distance in virtual reality
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Proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Messing, Ross Durgin, Frank Swarthmore College Department of Psychology United States
The use of space perception and cues to distance in virtual reality (VR) is discussed. The real world viewed through an head mounted displays (HMD) by attaching a video camera to a V8 HMD. It was found that the Teghts... 详细信息
来源: 评论
Lightness perception inspired tone mapping  04
Lightness perception inspired tone mapping
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Proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Krawczyk, Grzegorz Mantiuk, Rafal Myszkowski, Karol Seidel, Hans-Peter MPI Informatik Germany
The use of lightness perception inspired tone mapping to keep perceptual correct brightness impression without manual tuning is discussed. The concept of this method is to divide the scene into areas of consistent lum... 详细信息
来源: 评论
Causes of depth perception errors in stereo displays  04
Causes of depth perception errors in stereo displays
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Proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Hoskinson, Reynald Akai, Caitlin Fisher, Brian Dill, John Po, Barry University of British Columbia Canada Simon Fraser University Canada
The individual differences in depth and size perception of stereo wall displays were discussed. Subject's size and distance estimation of spheres in the virtual and real world was compared to try quantify the impa... 详细信息
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Throwing vs. walking as indicators of distance perception in real and virtual environments  04
Throwing vs. walking as indicators of distance perception in...
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Proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Sahm, Cynthia S. Creem-Regehr, Sarah H. Thompson, William B. Willemsen, Peter Department of Psychology University of Utah United States School of Computing University of Utah United States
The influence of the response measure, rather than perceptual variables, on absolute distance perception in real and virtual environments (VE) were examined. Two environments such as a real and virtual hallway and two... 详细信息
来源: 评论
Observations of visual and audio coaching methods in a virtual laparoscopic training environment  04
Observations of visual and audio coaching methods in a virtu...
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Proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Chan, Mavis Dill, John Payandeh, Shahram Exp. Robotics and Graphics Lab. School of Engineering Science Simon Fraser University Canada
The use of visual and audio cues in the training environment in order to provide a more efficient learning process was discussed. The study was carried out using three coaching types which include, No Coaching (NC), V... 详细信息
来源: 评论
Effects of rendering on shape perception in automobile design  04
Effects of rendering on shape perception in automobile desig...
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Proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Ferwerda, James A. Westin, Stephen H. Smith, Randall C. Pawlicki, Richard Program of Computer Graphics Cornell University United States General Motors R and D
The goal of this project was to determine if advanced rendering methods such as global illumination allow more accurate discrimination of shape differences than standard rendering methods such as OpenGL. To address th... 详细信息
来源: 评论
Second order image statistics in computer graphics  04
Second order image statistics in computer graphics
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Proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Reinhard, Erik Shirley, Peter Ashikhmin, Michael Troscianko, Tom University of Central Florida United States University of Utah United States SUNY Stony Brook United States University of Bristol United Kingdom
The class of all natural images is an extremely small fraction of all possible images. Some of the structure of natural images can be modeled statistically, revealing striking regularities. Moreover, the human visual ... 详细信息
来源: 评论