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检索条件"任意字段=APGV 2009: Symposium on Applied Perception in Graphics and Visualization"
139 条 记 录,以下是131-140 订阅
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Using facial texture manipulation to study facial motion perception  04
Using facial texture manipulation to study facial motion per...
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Proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Kleiner, Mario Schwaninger, Adrian Cunningham, Douglas Knappmeyer, Barbara Max Planck Inst. for Biol. Cybernet. Tuebingen Germany CNS New York University United States
An automated method of performing manipulations on facial video recordings and its applications to investigate human dynamic face perception was developed. The known camera parameters, head shape and rigid head pose f... 详细信息
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An experimental investigation of distance perception in real vs. immersive virtual environments via direct blind walking in a high-fidelity model of the same room  04
An experimental investigation of distance perception in real...
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Proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Interrante, Victoria Anderson, Lee Ries, Brian Dept. of Comp. Sci. and Engineering University of Minnesota United States Department of Architecture University of Minnesota United States
Possible methods for facilitating a more accurate perception of egocentric distance in immersive virtual environments (IVE) were developed. Two elements that were considered in the experiment include: to remove the po... 详细信息
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Perceiving translucent materials  04
Perceiving translucent materials
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Proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Fleming, Roland W. Jensen, Henrik Wann Bülthoff, Heinrich H. Max Planck Inst. for Biol. Cybernet. Germany Computer Graphics Laboratory UCSD United States
Many common materials, including fruit, wax and human skin, are somewhat translucent. What makes an object look translucent or opaque? Here we use a recently developed computer graphics model of subsurface light trans... 详细信息
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Conveying three-dimensional shape with texture  04
Conveying three-dimensional shape with texture
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Proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Kim, Sunghee Hagh-Shenas, Haleh Interrante, Victoria University of Minnesota United States
Studies have shown that although shading is an important shape cue, visual perception of surface shape from shading only is severely limited when the surface is viewed locally without other visual cues such as occludi... 详细信息
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Workspace calibration via perceptual judgments  04
Workspace calibration via perceptual judgments
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Proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Sundareswara, Rashmi Schrater, Paul University of Minnesota United States
3D graphic scenes are only correctly rendered for one viewpoint. Without laborious calibration, however, observers seldom view the monitor from this viewpoint. Even in visual experiments using headrests, inter-subject... 详细信息
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Example-based color stylization based on categorical perception
Example-based color stylization based on categorical percept...
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Proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Chang, Youngha Uchikawa, Keiji Saito, Suguru Nakajima, Masayuki Dept. of Computer Science Grad. Sch. of Info. Sci. and Eng. Tokyo Institute of Technology Dept. of Information Processing Interdisc. Grad. Sch. Sci. and Eng. Tokyo Institute of Technology
We describe a new computational approach to stylize the colors of an image by using a reference image. During processing, we take characteristics of human color perception into account to generate more appealing resul... 详细信息
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Distance perception in real and virtual environments  04
Distance perception in real and virtual environments
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Proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Plumert, Jodie M. Kearney, Joseph K. Cremer, James F. Department of Psychology University of Iowa United States Computer Science Department University of Iowa United States
Two experiments were conducted to compare distance perception in real and virtual environments. In Experiment 1, adults estimated how long it would take to walk to targets in real and virtual environments by starting ... 详细信息
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Frames of reference in virtual object rotation  04
Frames of reference in virtual object rotation
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Proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Ware, Colin Arsenault, Roland Data Visualization Research Lab. Center for Coastal and Ocean Mapping University of New Hampshire United States
It is difficult with most current computer interfaces to rotate a virtual object so that it matches the orientation of another virtual object. Times to perform this simple task can exceed 20 seconds whereas the same k... 详细信息
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A feasibility test for perceptually adaptive level of detail rendering on desktop systems  04
A feasibility test for perceptually adaptive level of detail...
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Proceedings - 1st symposium on applied perception in graphics and visualization, apgv 2004
作者: Parkhurst, Derrick Niebur, Ernst Zanvyl Krieger Mind/Brain Institute Johns Hopkins University Baltimore MD United States
Level of detail (LOD) rendering techniques reduce the geometric complexity of 3D models, sacrificing visual rendering quality in order to increase frame rendering rates. Perceptually adaptive LOD rendering techniques ... 详细信息
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