An innovative action-based motoric measure of slant is proposed, based on gait. This measure is ecologically-valid derived from the angle that the foot makes in relation to the horizontal ground plane immediately befo...
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The question of how humans perceive art and how the sensory percept is endowed with aesthetics by the human brain has continued to fascinate psychologists and artists alike. It seems, for example, rather easy for us t...
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3D models are subject to a wide variety of processing operations such as compression, simplification or watermarking, which introduce slight geometric modifications on the shape. The main issue is to maximize the comp...
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This paper describes an experiment investigating for the first time, the perceptual tolerance of inconsistent projections when rotated billboards are transformed and included in an image among other objects produced b...
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We applied fundamental perceptual and physico-mathematical studies to a fast method for luminance remapping of 2D texture maps which enhances perceived surface roughness in comparison with conventional 2D texture mapp...
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In many domains it is very important that observers form an accurate percept of 3-dimensional structure from 2-dimensional images of scenes or objects. This is particularly relevant for designers who need to make deci...
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The human face is capable of producing a large variety of facial expressions that supply important information for communication. As was shown in previous studies using unmanipulated video sequences, movements of sing...
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Everyday life requires us to recognize faces under transient changes in pose, expression and lighting conditions. Despite this, humans are adept at recognizing familiar faces. In this study, we focused on determining ...
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ISBN:
(纸本)159593670X
Everyday life requires us to recognize faces under transient changes in pose, expression and lighting conditions. Despite this, humans are adept at recognizing familiar faces. In this study, we focused on determining the types of information human observers use to recognize faces across variations in viewpoint. Of specific interest was whether holistic information is used exclusively, or whether the local information contained in facial parts (featural or component information), as well as their spatial relationships (configural information) is also encoded. A rigorous study investigating this question has not previously been possible, as the generation of a suitable set of stimuli using standard image manipulation techniques was not feasible. A 3D database of faces that have been processed to extract morphable models (Blanz & Vetter, 1999) allows us to generate such stimuli efficiently and with a high degree of control over display parameters. Three experiments were conducted, modeled after the inter-extra-ortho experiments by Bülthoff & Edelman, 1992. The first experiment served as a baseline for the subsequent two experiments. Ten face-stimuli were presented from a frontal view and from a 45° side view. At test, they had to be recognized among ten distractor faces shown from different viewpoints. We found systematic effects of viewpoint, in that the recognition performance increased as the angle between the learned view and the tested view decreased. This finding is consistent with face processing models based on 2D-view interpolation. Experiments 2 and 3 were the same as Experiment 1 expect for the fact that in the testing phase, the faces were presented scrambled or blurred. Scrambling was used to isolate featural from configural information. Blurring was used to provide stimuli in which local featural information was reduced. The results demonstrated that human observers are capable of recognizing faces across different viewpoints on the sole basis of isolated
The proceedings contain 30 papers. The topics discussed include: visibility of temporal blur on a gaze-contingent display;layered motion field visualization: perceptual issues;perceptually optimizing textures for laye...
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ISBN:
(纸本)1595931392
The proceedings contain 30 papers. The topics discussed include: visibility of temporal blur on a gaze-contingent display;layered motion field visualization: perceptual issues;perceptually optimizing textures for layered surfaces;measuring vection in a large screen virtual environment;exploring perceptual equivalence between real and simulated imagery;auxiliary object knowledge influences visually-guided interception behavior;seamless perceptual morphing using continuous hybrids, recognizing novel deforming objects;de-emphasis of distracting image regions using texture power maps;virtual and real visual depth;a closer look at texture metrics;and usability issues in transfer function specification for volume rendering.
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