An edge-weighted, vertex-capacitated graph G is called stable if the value of a maximum-weight capacity-matching equals the value of a maximum-weight fractional capacity-matching. Stable graphs play a key role in char...
详细信息
ISBN:
(数字)9783031327261
ISBN:
(纸本)9783031327254;9783031327261
An edge-weighted, vertex-capacitated graph G is called stable if the value of a maximum-weight capacity-matching equals the value of a maximum-weight fractional capacity-matching. Stable graphs play a key role in characterizing the existence of stable solutions for popular combinatorialgames that involve the structure of matchings in graphs, such as network bargaining games and cooperative matching games. The vertex-stabilizer problem asks to compute a minimum number of players to block (i.e., vertices of G to remove) in order to ensure stability for such games. The problem has been shown to be solvable in polynomial-time, for unit-capacity graphs. This stays true also if we impose the restriction that the set of players to block must not intersect with a given specified maximum matching of G. In this work, we investigate these algorithmic problems in the more general setting of arbitrary capacities. We show that the vertex-stabilizer problem with the additional restriction of avoiding a given maximum matching remains polynomial-time solvable. Differently, without this restriction, the vertex-stabilizer problem becomes NP-hard and even hard to approximate, in contrast to the unit-capacity case. Finally, in unit-capacity graphs there is an equivalence between the stability of a graph, existence of a stable solution for network bargaining games, and existence of a stable solution for cooperative matching games. We show that this equivalence does not extend to the capacitated case.
We consider the following combinatorial two-player game: On the random tree arising from a branching process, each round one player (Breaker) deletes an edge and by that removes the descendant and all its progeny, whi...
详细信息
We address a general housing market problem with a set of agents and a set of houses. Each agent has a weak ordinal preference list that allows ties on houses as well as an initial endowment;moreover, each agent wishe...
详细信息
We address a general housing market problem with a set of agents and a set of houses. Each agent has a weak ordinal preference list that allows ties on houses as well as an initial endowment;moreover, each agent wishes to reallocate to a better house on the housing market. In this work, we reduces the complexity of the family of top trading cycles algorithms by selecting a specific house from the preferred set during the trading phase. The rule of construction digraphs is used to select an appropriate house. Based on these digraphs, we propose an extended top trading cycles algorithm with complexity O(n(2)r), where n is the number of agents and r is the maximum length of ties in the preference lists. The algorithm complexity is lower than that of the state-of-the-art algorithms. We show that the proposed algorithm is individually rational, Pareto efficient, and strategy-proof. It thus overcomes the limitations of a classic top trading cycles algorithm, and features Pareto efficiency and strategy-proofness on the weak preference domain.
pAINT CAN is an example of a game whose positions are disjunctive sums, and a move in any component reduces that component to a nimber. Conway, in On Numbers and games, partially analyzed the related game SupERNIm, an...
详细信息
pAINT CAN is an example of a game whose positions are disjunctive sums, and a move in any component reduces that component to a nimber. Conway, in On Numbers and games, partially analyzed the related game SupERNIm, and called these components "superstars", mentioning "There does not appear to be a complete theory". The book contains one result about these games, and, until now, there has been no advance in finding good strategies. Here, we show that, for a human, the use of canonical forms is not a good approach. We present an algorithmic, recursive approach to the general case, based on a fundamental reduction of these positions, as well as on a Nimber Avoidance Theorem. An analysis of the computational time of the algorithm is presented. (c) 2022 The Author(s). Published by Elsevier B.V. This is an open access article under the CC BY-NC-ND license (http://***/licenses/by-nc-nd/4.0/).
This article defines a general class of cooperative games for which the nucleolus is efficiently computable. This class includes new members for which the complexity of computing their nucleolus was not previously kno...
详细信息
This article defines a general class of cooperative games for which the nucleolus is efficiently computable. This class includes new members for which the complexity of computing their nucleolus was not previously known. We show that when the minimum excess coalition problem of a cooperative game can be formulated as a hypergraph dynamic program, its nucleolus is efficiently computable. This gives a general technique for designing efficient algorithms for computing the nucleolus of a cooperative game. This technique is inspired by a recent result of Pashkovich [27] on weighted voting games. However, our technique significantly extends beyond the capabilities of previous work. We demonstrate this by applying it to give an algorithm for computing the nucleolus of b-matching games in polynomial time on graphs of bounded treewidth.
The paper deals with an algorithmic problem concerning combinatorialgametheory. Here we introduce and analyze a continuous generalization of Chip game from [9]. The general Chip game was introduced by Aslam and Dhag...
详细信息
This work initiates the systematic study of explicit distributions that are indistinguishable from a single exponential-size combinatorial object. In this we extend the work of Goldreich, Goldwasser and Nussboim (SICO...
详细信息
Coalition formation is a central concern in multiagent systems. A common desideratum for coalition structures is stability, defined by the absence of beneficial deviations of single agents. Such deviations require an ...
详细信息
Coalition formation is a central concern in multiagent systems. A common desideratum for coalition structures is stability, defined by the absence of beneficial deviations of single agents. Such deviations require an agent to improve her utility by joining another coalition. On top of that, the feasibility of deviations may also be restricted by demanding consent of agents in the welcoming and/or the abandoned coalition. While most of the literature focuses on deviations constrained by unanimous consent, we also study consent decided by majority vote and introduce two new stability notions that can be seen as local variants of another solution concept called popularity. We investigate stability in additively separable hedonic games by pinpointing boundaries to computational complexity depending on the type of consent and friend-oriented utility restrictions. The latter restrictions shed new light on well-studied classes of games based on the appreciation of friends or the aversion to enemies. Many of our positive results follow from a new combinatorial observation that we call the Deviation Lemma and that we leverage to prove the convergence of simple and natural single -agent dynamics under fairly general conditions. Our negative results, in particular, resolve the complexity of contractual Nash stability in additively separable hedonic games.
The proceedings contain 21 papers. The special focus in this conference is on algorithmicgametheory. The topics include: Bribery and Control in Stable Marriage;approximating Stable Matchings with Ties of Bounded Siz...
ISBN:
(纸本)9783030579791
The proceedings contain 21 papers. The special focus in this conference is on algorithmicgametheory. The topics include: Bribery and Control in Stable Marriage;approximating Stable Matchings with Ties of Bounded Size;envy-Freeness and Relaxed Stability: Hardness and Approximation Algorithms;targeted Intervention in Random Graphs;a New Lower Bound for Deterministic Truthful Scheduling;modified Schelling games;race Scheduling games;line-Up Elections: Parallel Voting with Shared Candidate Pool;recognizing Single-Peaked Preferences on an Arbitrary Graph: Complexity and Algorithms;asymptotically Optimal Communication in Simple Mechanisms;a General Framework for Computing the Nucleolus via Dynamic Programming;how Many Freemasons Are There? The Consensus Voting Mechanism in Metric Spaces;finding Fair and Efficient Allocations When Valuations Don’t Add Up;mechanism Design for Perturbation Stable combinatorial Auctions;congestion games with Priority-Based Scheduling;equilibrium Inefficiency in Resource Buying games with Load-Dependent Costs;a Unifying Approximate Potential for Weighted Congestion games;the Impact of Spillback on the Price of Anarchy for Flows over Time;dynamic Equilibria in Time-Varying Networks.
We provide an efficient algorithm for computing the nucleolus for an instance of a weighted cooperative matching game. This resolves a long-standing open question posed in Faigle (Math Programm, 83: 555-569, 1998).
We provide an efficient algorithm for computing the nucleolus for an instance of a weighted cooperative matching game. This resolves a long-standing open question posed in Faigle (Math Programm, 83: 555-569, 1998).
暂无评论