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检索条件"任意字段=Brazilian Symposium on Computer Graphics and Image Processing"
3051 条 记 录,以下是1121-1130 订阅
排序:
Modeling the Copacabana Sidewalk Pavement
Modeling the Copacabana Sidewalk Pavement
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brazilian symposium on computer graphics and image processing (SIBGRAPI)
作者: Tatiana Waintraub Waldemar Celes Computer Science Department PUC-Rio Rio de Janeiro Brazil Tecgraf Computer Science Department PUC-Rio Rio de Janeiro Brazil
In this paper, we propose a method to model the Copacabana beach sidewalk pavement, and Portuguese pavements in general. Given a black and white source image, the proposed method outputs the geometry of all individual... 详细信息
来源: 评论
GPU optimization techniques applied to scale free gene regulatory networks based on threshold function
GPU optimization techniques applied to scale free gene regul...
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13th symposium on Computing Systems, WSCAD-SSC 2012
作者: Jacob, Vinícius Vilar Ferreira, Chaulio De Resende Ferreira, Ricardo Universidade Federal de Viçosa Departamento de Informática - DPI Campus UFV Viçosa MG 36570-000 Brazil
This paper describes the use of GPU-specific optimization techniques applied to the problem of simulation of scale free gene regulatory networks based on threshold function on GPU. We made attempts to optimize memory ... 详细信息
来源: 评论
Real-Time Photometric Registration from Arbitrary Geometry
Real-Time Photometric Registration from Arbitrary Geometry
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11th IEEE and ACM International symposium on Mixed and Augmented Reality (ISMAR)
作者: Gruber, Lukas Richter-Trummer, Thomas Schmalstieg, Dieter Graz Univ Technol A-8010 Graz Austria
Visually coherent rendering for augmented reality is concerned with seamlessly blending the virtual world and the real world in real-time. One challenge in achieving this is the correct handling of lighting. We are in... 详细信息
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Transparency and Anti-Aliasing Techniques for Real-Time Rendering
Transparency and Anti-Aliasing Techniques for Real-Time Rend...
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Tutorials of the brazilian symposium on computer graphics and image processing (SIBGRAPI TUTORIALS)
作者: Marilena Maule João L. D. Comba Rafael Torchelsen Rui Bastos UFRGS Brazil UFFS Brazil NVIDIA USA
Transparency and anti-aliasing are crucial to enhance realism in computer-generated images, which have a high demand for such effects. Transparency is largely used to denote relationships among objects in a scene, and... 详细信息
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Fluid Simulation on Surfaces in the GPU
Fluid Simulation on Surfaces in the GPU
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brazilian symposium on computer graphics and image processing (SIBGRAPI)
作者: Leonardo Carvalho Maria Andrade Luiz Velho IMPA Rio de Janeiro Brazil UFAL Maceió Brazil
In this paper we present a method to simulate fluids on smooth surfaces of arbitrary topology using a graphics processing unit (GPU). To do this we use the parametrization of Cat mull-Clark subdivision surfaces and ob... 详细信息
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Histogram Uniformization for Digital image Encryption
Histogram Uniformization for Digital Image Encryption
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brazilian symposium on computer graphics and image processing (SIBGRAPI)
作者: Juliano B. Lima Ricardo M. Campello de Souza Department of Mathematics Federal University of Pernambuco Recife Brazil Department of Electronics and Systems Federal University of Pernambuco Recife Brazil
In this paper, histogram uniformization of digital images by means of the finite field cosine transform (FFCT) is examined. The approach consists in dividing the image into blocks and applying the FFCT, in a recursive... 详细信息
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GPU-Based Multi-resolution image Analysis for Synthesis of Tileable Textures  1
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8th International symposium on Visual Computing (ISVC)
作者: Eibner, Gottfried Fuhrmann, Anton Purgathofer, Werner VRVis Forsch GmbH Vienna Austria Vienna Univ Technol Vienna Austria
We propose a GPU-based algorithm for texture analysis and synthesis of nearly-regular patterns, in our case scanned textiles or similar manufactured surfaces. The method takes advantage of the highly parallel executio... 详细信息
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Segmentation of Large images with Complex Networks
Segmentation of Large Images with Complex Networks
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brazilian symposium on computer graphics and image processing (SIBGRAPI)
作者: Oscar Cuadros Glenda Botelho Francisco Rodrigues João Batista Neto Mathematics and Computer Science Institute University of Sao Paulo Sao Carlos Brazil
image segmentation is still a challenging issue in pattern recognition. Among the various segmentation approaches are those based on graph partitioning, which present some drawbacks, one being high processing times. W... 详细信息
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Multiagent systems modeling using GPUs - A case study of the human immune system
Multiagent systems modeling using GPUs - A case study of the...
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13th symposium on Computing Systems, WSCAD-SSC 2012
作者: Romão, Oberlan Christo Amorim, Luís Eduardo De Souza Ferreira, Ricardo Santos Possi, Maurilio De Araujo Oliveira, Alcione De Paiva Universidade Federal de Viçosa Departamento de Informática - DPI-UFV Brazil
computer Science development plays an important role to understand natural phenomena. Its advance has impacted on studies results from many areas such as Biology and Medicine. Agent-based Models (ABM) are an alternati... 详细信息
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Solving image Puzzles with a Simple Quadratic Programming Formulation
Solving Image Puzzles with a Simple Quadratic Programming Fo...
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brazilian symposium on computer graphics and image processing (SIBGRAPI)
作者: Fernanda A. Andalo Gabriel Taubin Sione Goldenstein Institute of Computing University of Campinas (UNICAMP) Campinas SP Brazil Division of Engineering Brown University Providence RI USA
We present a new formulation to automatically solve jigsaw puzzles considering only the information contained on the image. Our formulation maps the problem of solving a jigsaw puzzle to the maximization of a constrai... 详细信息
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