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检索条件"任意字段=Brazilian Symposium on Computer Graphics and Image Processing"
3033 条 记 录,以下是1201-1210 订阅
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Proceedings of SIBGRAPI 2007 - 20th brazilian symposium on computer graphics and image processing: Preface
Proceedings of SIBGRAPI 2007 - 20th Brazilian Symposium on C...
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Proceedings of SIBGRAPI 2007 - 20th brazilian symposium on computer graphics and image processing 2007年 ix页
作者: Falcao, Alexandre Xavier Lopes, Helio Cortes Vieira UNICAMP Brazil PUC-RIO Brazil
No abstract available
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XX brazilian symposium on computer graphics and image processing-Copyright
XX Brazilian Symposium on Computer Graphics and Image Proces...
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brazilian symposium on computer graphics and image processing (SIBGRAPI)
Copyright and Reprint Permissions: Abstracting is permitted with credit to the source. Libraries may photocopy beyond the limits of US copyright law, for private use of patrons, those articles in this volume that carr...
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Mathematical Morphology in computer graphics, Scientific Visualization and Visual Exploration
Mathematical Morphology in Computer Graphics, Scientific Vis...
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10th International symposium on Mathematical Morphology (ISMM)
作者: Roerdink, Jos B. T. M. Univ Groningen Johann Bernoulli Inst Math & Comp Sci POB 407 NL-9700 AK Groningen Netherlands
Historically, mathematical morphology has primarily focused on the processing and analysis of two-dimensional image data. In this paper, we survey a number of other areas where mathematical morphology finds fruitful a... 详细信息
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GPU pathfinding optimization
GPU pathfinding optimization
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10th brazilian symposium on computer Games and Digital Entertainment, SBGames 2011
作者: Silva, A. Rocha, F. Santos, A. Ramalho, G. Teichrieb, V. Center of Informatics Federal University of Pernambuco Recife Brazil
In recent years, GPUs (graphics processing Units) have shown a significant advance of computational resources available for the use of non-graphical applications. The ability to solve problems involving parallel compu... 详细信息
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Making them alive
Making them alive
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10th brazilian symposium on computer Games and Digital Entertainment, SBGames 2011
作者: Braun, Henry Souto Jr., Humberto Jacques Jr., Júlio C. S. Dihl, Leandro L. Braun, Adriana Musse, Soraia Raupp Jung, Claúdio Rosito Thielo, Marcelo R. Keshet, Renato Pontifícia Universidade Católica Do Rio Grande Do Sul Brazil Universidade Federal Do Rio Grande Do Sul Brazil HP Brazil Brazil HP Israel Israel
This paper presents a model to reconstruct 3D virtual humans based on a single and spontaneous image. The main goal is to use computer vision and pattern recognition techniques to build coherent virtual humans accordi... 详细信息
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A Summer Science Experience with computer graphics for Secondary Students  12
A Summer Science Experience with Computer Graphics for Secon...
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43rd ACM Technical symposium on computer Science Education (SIGCSE 2012)
作者: Davis, Timothy A. Clemson Univ Sch Comp Clemson SC 29634 USA
This paper describes the principles, implementation, and results of a weeklong summer science course for junior high and high school students interested in computer science. To motivate and foster interest and creativ... 详细信息
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A technique for collision detection and 3D interaction based on parallel GPU and CPU processing
A technique for collision detection and 3D interaction based...
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10th brazilian symposium on computer Games and Digital Entertainment, SBGames 2011
作者: Tsuda, Fernando Nakamura, Ricardo Interlab-USP Escola Politécnica Universidade de São Paulo São Paulo Brazil
Efficient collision detection is a requirement for a large number of games. With the release of devices that enable full-body interaction, new challenges arise in this area. In this paper we present a technique for dy... 详细信息
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Research on CUDA-based SIFT registration of SAR image12
Research on CUDA-based SIFT registration of SAR Image12
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2011 4th International symposium on Parallel Architectures, Algorithms and Programming, PAAP 2011
作者: Huang, Yang Liu, Jinshuo Tu, Meisheng Li, Siyuan Deng, Juan Computer School Wuhan University Hubei China
This paper proposes an implementation and optimization of SIFT algorithm for SAR (Synthetic Aperture Radar) images. It improves the SIFT algorithm efficiency using the graphics processing unit (GPU) architecture based... 详细信息
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The high-pass filtering fusion based on GPU
The high-pass filtering fusion based on GPU
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International symposium on computer Science and Society
作者: Lu, Jun Zhang, Baoming He, Hong Zhang, Hongwei Remote Sensing Information Engineering Department Zhengzhou Institute of Surveying and Mapping Zhengzhou China
Along with the development of the modern remote sensing technology, the acquired remote sensing image data gets more and more abundant, so the primary obstruction of the application of the remote sensing technology in... 详细信息
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GPU-based data structure for a parallel ray tracing illumination algorithm
GPU-based data structure for a parallel ray tracing illumina...
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10th brazilian symposium on computer Games and Digital Entertainment, SBGames 2011
作者: Barboza, Diego Cordeiro Clua, Esteban Walter Gonzalez Niterói Brazil
Ray tracing is a largely employed technique for generating computer images with high fidelity and realism. However, this technique is very costly, mainly because of the intersection calculations made by the algorithm.... 详细信息
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