Depth image Based Rendering (DIBR) is the most popular method to generate stereoscopic images. In this paper, a novel pixel-level full-pipelined hardware accelerator is presented. The proposed architecture with divisi...
详细信息
ISBN:
(纸本)9781612848570
Depth image Based Rendering (DIBR) is the most popular method to generate stereoscopic images. In this paper, a novel pixel-level full-pipelined hardware accelerator is presented. The proposed architecture with division elimination algorithm and cache window design can achieve real-time rendering speed with low cost. The hardware design is implemented and verified on FPGA platform. The result shows the design can be applied to handheld devices due to its high efficiency.
In this paper we present a method for the calibration of multiple cameras based on the extraction and use of the physical characteristics of a one-dimensional invariant pattern which is defined by four collinear marke...
详细信息
In this paper we present a method for the calibration of multiple cameras based on the extraction and use of the physical characteristics of a one-dimensional invariant pattern which is defined by four collinear markers. The advantages of this kind of pattern stand out in two key steps of the calibration process. In the initial step of camera calibration methods, related to sample points capture, the proposed method takes advantage of using a new technique for the capture and recognition of a robust sample of projective invariant patterns, which allows to capture simultaneously more than one invariant pattern in the tracking area and recognize each pattern individually as well as each marker that composes them. This process is executed in real time while capturing our sample of calibration points in the cameras of our system. This new feature allows to capture a more numerous and robust set of sample points than other patterns used for multi-camera calibration methods. In the last step of the calibration process, related to camera parameters' optimization, we explore the collinearity feature of the invariant pattern and add this feature in the camera parameters optimization model. This approach obtains better results in the computation of camera parameters. We present the results obtained with the calibration of two multi-camera systems using the proposed method and compare them with other methods from the literature. (C) 2010 Elsevier Ltd. All rights reserved.
Spatial augmented reality is especially interesting for the design process of a car, because a lot of virtual content and corresponding real objects are used. One important issue in such a process is that the designer...
详细信息
ISBN:
(纸本)9781457721854
Spatial augmented reality is especially interesting for the design process of a car, because a lot of virtual content and corresponding real objects are used. One important issue in such a process is that the designer can trust the visualized colors on the real object, because design decisions are made on basis of the projection. In this article, we present an interactive visualization technique which is able to exactly compute the RGB values for the projected image, so that the resulting colors on the real object are equally perceived as the real desired colors. Our approach computes the influences of the ambient light, the material, the pose and the color model of the projector to the resulting colors of the projected RGB values by using a physically-based computation. This information allows us to compute the adjustment for the RGB values for varying projector positions at interactive rates. Since the amount of projectable colors does not only depend on the material and the ambient light, but also on the pose of the projector, our method can be used to interactively adjust the range of projectable colors by moving the projector to arbitrary positions around the real object. The proposed method is evaluated in a number of experiments.
The tetrahedral interpolation method for color space conversion consumes the longest time in the entire color management process. This makes it difficult to implement a purely software-based high-end imageprocessing ...
详细信息
ISBN:
(纸本)9781457702013
The tetrahedral interpolation method for color space conversion consumes the longest time in the entire color management process. This makes it difficult to implement a purely software-based high-end imageprocessing system. In this study, SIMD (Single Instruction Multiple Data) and GPGPU (General Purpose graphicsprocessing Unit) based optimizations for tetrahedral interpolation are implemented. To exploit DLP (Data-Level Parallelism) with SIMD extensions, the program is restructured and conditional branches are removed so that inter-pixel parallelism is used for tetrahedron determination, while inter-output-channel parallelism is employed for the table lookup and weighted sum. TLP (Thread-Level Parallelism) is exploited with GPGPU by allocating different input pixels to each thread. Memory access cycle is minimized using constant memory for color lookup table. We conclude that both DLP and TLP optimization is essential for recent multi-core CPUs with wider SIMD registers and reducing the communication overhead between the host and the device is critical for TLP optimization with GPGPUs.
This paper proposes a system for photorealistic interactive rendering of ancient Chinese artifacts for cultural heritage preservation using multiview images captured by a circular multiple-camera array. It employs 3D ...
详细信息
ISBN:
(纸本)9781424494743
This paper proposes a system for photorealistic interactive rendering of ancient Chinese artifacts for cultural heritage preservation using multiview images captured by a circular multiple-camera array. It employs 3D reconstruction and precomputed shadow field techniques to enable real-time relighting and object interaction. Moreover, Gabor features are employed to improve the robustness of line matching along epipolar lines and robust radial basis function modeling is employed to suppress possible outliers arising from false matching. Using the 3D model reconstructed, the precomputed shadow field is employed to provide real-time rendering/relighting and object movement, after acceleration on a graphic processing unit (GPU). Excellent rendering results are obtained and the ancient Chinese artifacts can be displayed in modern multi-view displays and conventional stereo systems.
This paper presents some more advanced topics in imageprocessing and computer vision, such as Principal Components Analysis, Matching Techniques, Machine Learning Techniques, Tracking and Optical Flow and Parallel Co...
详细信息
The majority of visual communication today occurs by ways of spatial groupings, plots, graphs. data renderings, photographs and video frames. However, the degree of semantics encoded in these visual representations is...
详细信息
ISBN:
(纸本)9783642225703
The majority of visual communication today occurs by ways of spatial groupings, plots, graphs. data renderings, photographs and video frames. However, the degree of semantics encoded in these visual representations is still quite limited. The use of icons as a form of information encoding has been explored to a much lesser extent. In this paper we describe a framework that uses a dual domain approach involving natural language text processing and global image databases to help users identify icons suitable to visually encode abstract semantic concepts.
Adessowiki is a collaborative environment for teaching and research in imageprocessing. Adessowiki is composed of a collection of collaborative web pages in the form of a wiki. The articles of this wiki can embed pro...
详细信息
During the present decade, emerging architectures like multicore CPUs and graphicsprocessing units (GPUs) have steadily gained popularity for their ability to deploy high computational power at a low cost. In this pa...
详细信息
In the last decade, there has been a dramatic growth in research and development of massively parallel many-core architectures like graphics hardware, both in academia and industry. This changed also the way programs ...
详细信息
暂无评论