Many papers have presented rendering techniques and simplification ideas with the objective of speeding up image generation for irregular grid data sets. For large data sets, however, even the current fastest algorith...
详细信息
Many papers have presented rendering techniques and simplification ideas with the objective of speeding up image generation for irregular grid data sets. For large data sets, however, even the current fastest algorithms are known to require seconds to generate each image, making real time analysis of such data sets very difficult, or even impossible, unless one has access to powerful and expensive computer hardware. In order to synthesize a system for handling very large data set analysis, we have assembled algorithms for rendering, simplification and triangulation, and added to them some optimizations. We have made some improvements on one of the best current algorithms for rendering irregular grids, and added to it some simple approximation methods in both image and object space, resulting in a system that achieves high frame rates, even on slow computers without any specific graphic hardware. The algorithm adapts itself to the time budget it has available for each image generation, using hierarchical representations of the mesh for faster delivery of images when transformations are imposed to the data. When given additional time, the algorithm generates finer images, obtaining the precise final image if given sufficient time. We were able to obtain frame rates of the order of 5 Hz for medium-sized data sets, which is about 20 times faster than previous rendering algorithms. With a trade-off between image accuracy and speed, similar frame rates can be achieved on different computers.
The paper presents a new scheme for analysis of linear directional components in images by using a multiresolution representation based on Gabor wavelets. A dictionary of Gabor filters with varying tuning frequency an...
详细信息
The paper presents a new scheme for analysis of linear directional components in images by using a multiresolution representation based on Gabor wavelets. A dictionary of Gabor filters with varying tuning frequency and orientation, specifically designed in order to reduce the redundancy in the wavelet-based representation, is applied to the given image. The filter responses for different scales and orientation are analyzed by using the Karhunen-Loeve (KL) transform and Otsu's (1979) method of thresholding. The KL transform is applied to select the principal components of the filter responses, preserving only the most relevant directional elements appearing at all scales. The first N principal components, thresholded by using Otsu's method, are used to reconstruct the magnitude and phase of the directional components of the image. Rose diagrams computed from the phase images are used for quantitative and qualitative analysis of the oriented patterns. The proposed scheme is applied to the analysis of asymmetry between left and right mammograms. For this purpose, a set of three features is extracted from the Rose diagrams and used in a parametric statistical classifier. A total of 80 images from 20 normal cases, 14 asymmetric cases, and 6 distortion cases from the Mini-MIAS database were used to evaluate the scheme using the leave-one-out methodology, resulting in an average diagnostic accuracy of 72.5%.
One of the basic tasks assigned to the attentional mechanism is to decide which location in the visual field we must pay attention first. An object containing a distinctive feature can attract attention in a bottom-up...
详细信息
One of the basic tasks assigned to the attentional mechanism is to decide which location in the visual field we must pay attention first. An object containing a distinctive feature can attract attention in a bottom-up way. By comparing one object with the others present in the scene, bottom-up conspicuity features are used to guide attention to the most different object. Top-down hints are based on the previous knowledge about the objects or on which features are important to locate them and also have a large influence on the attended locations. Inspired by the mechanisms of human visual attention we developed a new methodology to integrate bottom-up and top-down information by using a fuzzy net containing three fuzzy subsystems. The first bottom-up subsystem allow us to combine features and infer with great flexibility some intuitive decision rules based on the visual perception principles such as the Gestalt laws. The second top-down subsystem combines different features according to the relevance of them in different tasks. Finally, the last subsystem integrates the information of the previous systems and gives a general salience index. The new methodology was tested in geometrical objects considering the features that attract attention to human beings.
Current algorithms to create depth of field (DOF) effects are either too costly to be applied in VII, systems, or they produce inaccurate results. In this paper, we present a new algorithm to create DOF effects. The a...
详细信息
Models of the real world are at least 3-dimensional and require the technologies of imageprocessing and computergraphics. We see the processing of images, be they of the real world or of models in a computer, as one...
详细信息
ISBN:
(纸本)9539676924
Models of the real world are at least 3-dimensional and require the technologies of imageprocessing and computergraphics. We see the processing of images, be they of the real world or of models in a computer, as one and the same basic technology, namely "digital visual information processing". This paper seeks to illustrate and justify this point-of-view by means of examples taken mostly from the work at the author's institute.
Due to visibility change and surface enlargement in producing a novel view from a new viewpoint, 3D re-projection from one reference image in IBMR inevitably produces holes in the destination image. Even worse, exposu...
详细信息
We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-maps, and achieves excellent result bo...
详细信息
We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-maps, and achieves excellent result both in rendering time and rendering quality, with respect to other alternative methods. The method proposed also allows to add many interesting visual effects, even for object with large bumb maps, including non-s rendering, chrome effects, shading under multiple lights, rendering of different materials within a single object, specular reflections and others. Moreover, the implementation of the method is not complex and can be eased by software reuse.
We present a method for computer generated pen-and-ink illustrations by the simulation of stippling. In a stipple drawing, dots are used to represent tone and also material of surfaces. We create such drawings by gene...
详细信息
We present a method for computer generated pen-and-ink illustrations by the simulation of stippling. In a stipple drawing, dots are used to represent tone and also material of surfaces. We create such drawings by generating an initial dot set which is then processed by a relaxation method based on Voronoi diagrams. The point patterns generated are approximations of Poisson disc distributions and can also be used for integrating functions or the positioning of objects. We provide an editor similar to paint systems for interactively creating stipple drawings. This makes it possible to create such drawings within a matter of hours, instead of days or even weeks when the drawing is done manually.
In this paper an algorithm is proposed that takes as input a generic set of unorganized points, sampled on a real object, and returns a closed interpolating surface. Specifically, this method generates a closed 2-mani...
详细信息
In this paper an algorithm is proposed that takes as input a generic set of unorganized points, sampled on a real object, and returns a closed interpolating surface. Specifically, this method generates a closed 2-manifold surface made of triangular faces, without limitations on the shape or genus of the original solid. The reconstruction method is based on generation of the Delaunay tetrahedralization of the point set, followed by a sculpturing process constrained to particular criteria. The main applications of this tool are in medical analysis and in reverse engineering areas. It is possible, for example, to reconstruct anatomical parts starting from surveys based on TACs or magnetic resonance.
We propose a novel work partitioning technique, image layer decomposition (ILD), designed specifically to support distributed real-time rendering on commodity clusters. ILD has several advantages over previous partiti...
详细信息
We propose a novel work partitioning technique, image layer decomposition (ILD), designed specifically to support distributed real-time rendering on commodity clusters. ILD has several advantages over previous partitioning algorithms for our targeted environment, including its compatibility with the use of hardware graphics accelerators, decoupling of communication bandwidth requirement from scene complexity, and reduced communication bandwidth growth as the system size increases. Furthermore, ILD tries to optimize the rendering of a sequence of frames (of an interactive application) instead of only individual frames. We simulate ILD using traces taken from a VRML viewer Our results show that ILD can be expected to work well up to moderately sized clusters and to outperform sort-last, a common partitioning approach, because of its smaller communication bandwidth requirement.
暂无评论