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检索条件"任意字段=Brazilian Symposium on Computer Graphics and Image Processing"
3033 条 记 录,以下是2621-2630 订阅
排序:
Time-critical rendering of irregular grids
Time-critical rendering of irregular grids
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brazilian symposium on computer graphics and image processing (SIBGRAPI)
作者: R. Farias J.S.B. Mitchell C.T. Silva B. Wylie Dept. of Appl. Math. & Stat. State Univ. of New York Stony Brook NY USA Department of Applied Mathematics and Statistics State University of New York Stony Brook Stony Brook NY USA AT and T Research Laboratories Florham Park NJ USA
Many papers have presented rendering techniques and simplification ideas with the objective of speeding up image generation for irregular grid data sets. For large data sets, however, even the current fastest algorith... 详细信息
来源: 评论
Directional analysis of images with Gabor wavelets
Directional analysis of images with Gabor wavelets
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brazilian symposium on computer graphics and image processing (SIBGRAPI)
作者: R.M. Rangayyan R.J. Ferrari J.E.L. Desautels A.F. Frere Department of Electrical and Computer Engineering University of Calgary Alberta Canada Department of Electrical Engineering University of São Paulo Sao Carlos SP Brazil Alberta Cancer Board Alberta Canada Nucleus of Science and Technology University of Mogi das Cruzes Mogi das Cruzes SP Brazil
The paper presents a new scheme for analysis of linear directional components in images by using a multiresolution representation based on Gabor wavelets. A dictionary of Gabor filters with varying tuning frequency an... 详细信息
来源: 评论
Target search by bottom-up and top-down fuzzy information
Target search by bottom-up and top-down fuzzy information
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brazilian symposium on computer graphics and image processing (SIBGRAPI)
作者: E.M. de Almeida Neves J.E. Borelli A. Gonzaga Physics Institute at Sāo Carlos University of São Paulo Brazil School of Engineering at Sāo Carlos Department of Electrical Engineering University of São Paulo Sao Paulo Brazil
One of the basic tasks assigned to the attentional mechanism is to decide which location in the visual field we must pay attention first. An object containing a distinctive feature can attract attention in a bottom-up... 详细信息
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Fast perception-based depth of field rendering  00
Fast perception-based depth of field rendering
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2000 ACM symposium on Virtual Reality Software and Technology, VRST 2000
作者: Mulder, Jurriaan D. Van Liere, Robert Center for Mathematics and Computer Science Kruislaan 413 Amsterdam1098 SJ Netherlands
Current algorithms to create depth of field (DOF) effects are either too costly to be applied in VII, systems, or they produce inaccurate results. In this paper, we present a new algorithm to create DOF effects. The a... 详细信息
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Digital visual information processing: adding vision and graphics
Digital visual information processing: adding vision and gra...
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International symposium on image and Signal processing and Analysis
作者: F.W. Leberl Institute for Computer Graphics and Vision Graz University of Technology Graz Austria
Models of the real world are at least 3-dimensional and require the technologies of image processing and computer graphics. We see the processing of images, be they of the real world or of models in a computer, as one... 详细信息
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A hybrid method of image synthesis in IBR for novel viewpoints  00
A hybrid method of image synthesis in IBR for novel viewpoin...
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2000 ACM symposium on Virtual Reality Software and Technology, VRST 2000
作者: Liu, Xuehui Sun, Hanqiu Wu, Enhua Lab. of Computer Science Institute of Software Chinese Academy of Sciences P.O.Box 8718 Beijing100080 China Dep. of Comp. Scie. and Eng. Chinese University of Hong Kong Shatin N.T. Hong Kong Faculty of Science and Technology University of Macao China
Due to visibility change and surface enlargement in producing a novel view from a new viewpoint, 3D re-projection from one reference image in IBMR inevitably produces holes in the destination image. Even worse, exposu... 详细信息
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Real time, accurate, multi-featured rendering of bump mapped surfaces
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computer graphics FORUM 2000年 第3期19卷 C119-+页
作者: Tarini, M Cignoni, P Rocchini, C Scopigno, R CNR Ist Elaborazione Informaz I-56126 Pisa Italy
We present a new technique to render in real time objects which have part of their high frequency geometric detail encoded in bump maps. It is based on the quantization of normal-maps, and achieves excellent result bo... 详细信息
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Floating points: A method for computing stipple drawings
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computer graphics FORUM 2000年 第3期19卷 C41-C50页
作者: Deussen, O Hiller, S van Overveld, C Strothotte, T Univ Magdeburg Fac Comp Sci D-39106 Magdeburg Germany Eindhoven Univ Technol Dept Math & Comp Sci NL-5600 MB Eindhoven Netherlands
We present a method for computer generated pen-and-ink illustrations by the simulation of stippling. In a stipple drawing, dots are used to represent tone and also material of surfaces. We create such drawings by gene... 详细信息
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Automatic surface reconstruction from point sets in space
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computer graphics FORUM 2000年 第3期19卷 C457-C465页
作者: Attene, M Spagnuolo, M CNR Ist Matemat Appl I-16132 Genoa Italy
In this paper an algorithm is proposed that takes as input a generic set of unorganized points, sampled on a real object, and returns a closed interpolating surface. Specifically, this method generates a closed 2-mani... 详细信息
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image layer decomposition for distributed real-time rendering on clusters
Image layer decomposition for distributed real-time renderin...
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International symposium on Parallel and Distributed processing (IPDPS)
作者: T.D. Nguyen J. Zahorjan Department of Computer Science Rutgers University Piscataway NJ USA Department of Computer Science and Engineering University of Washington Seattle WA USA
We propose a novel work partitioning technique, image layer decomposition (ILD), designed specifically to support distributed real-time rendering on commodity clusters. ILD has several advantages over previous partiti... 详细信息
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