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检索条件"任意字段=Brazilian Symposium on Computer Graphics and Image Processing"
3050 条 记 录,以下是531-540 订阅
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HIGH THROUGHPUT image CODEC FOR HIGH-RESOLUTION SATELLITE imageS
HIGH THROUGHPUT IMAGE CODEC FOR HIGH-RESOLUTION SATELLITE IM...
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IEEE International Geoscience and Remote Sensing symposium
作者: Carlos de Cea-Dominguez P. Enfedaque Juan C. Moure Joan Bartrina-Rapesta Francesc Auli-Llinas Department of Information and Communications Engineering Universitat Autònoma de Barcelona Spain Department of Computer Architecture and Operating Systems Universitat Autònoma de Barcelona Spain Computational Research Division Lawrence Berkeley National Laboratory
The growth in the use of satellite images has generated the need for their fast compression, processing, and distribution. JPEG2000 is a widespread standard for the compression and transmission of such images once the... 详细信息
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An Unsupervised Machine Learning Algorithm for Visual Target Identification in the Context of a Robotics Competition  14
An Unsupervised Machine Learning Algorithm for Visual Target...
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14th Latin American Robotics symposium (LARS) / 5th brazilian Robotics symposium (SBR)
作者: Barbosa, Camila Santana, Orivaldo Silva, Bruno Univ Fed Rio Grande do Norte Sch Sci & Technol Natal RN Brazil
computer Vision and Machine Learning are the key to develop autonomous robots. While engaged with a IEEE Open Challenge, in which the robots need to recognize a miniature of a cow, we saw a solution in these areas. Th... 详细信息
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GPU-Based Real-Time Procedural Distribution of Vegetation on Large-Scale Virtual Terrains
GPU-Based Real-Time Procedural Distribution of Vegetation on...
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brazilian symposium on Games and Digital Entertainment (SBGAMES)
作者: Bruno Torres do Nascimento Flavio Paulus Franzin Cesar Tadeu Pozzer Programa de Pos-graduaçåo em Ciência da Computaçåo Universidade Federal de Santa Maria Santa Maria Brazil
We present a novel framework for real-time procedural distribution of vegetation, capable of handling large-scale terrains. Our approach considers several natural aspects that influence the adaptability of each plant ... 详细信息
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Efficient A* Co-processor for Reconfigurable Gaming Devices
Efficient A* Co-processor for Reconfigurable Gaming Devices
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brazilian symposium on Games and Digital Entertainment (SBGAMES)
作者: Alexandre S. Nery Alexandre C. Sena Departamento de Engenharia Elétrica Universidade de Brasília - UnB Brasília Brasil Departamento de Informática e Ciência da Computação Universidade do Estado do Rio de Janeiro - UERJ Rio de Janeiro Brasil
Pathfinding algorithms are at the heart of most games, especially to fulfill increasingly demanding Artificial Intelligence and Level Design tasks. Recent smartphones and tablets are equipped with efficient Multi-Proc... 详细信息
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NASA Technical Reports Server (Ntrs) 19870019691: Proceedings: computer Science and Data Systems Technical symposium, Volume 1
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2017年
NASA Technical Reports Server (Ntrs) 19870019691: Proceedings: computer Science and Data Systems Technical symposium, Volume 1 by NASA Technical Reports Server (Ntrs); published by
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Shading Atlas Streaming Demonstration
Shading Atlas Streaming Demonstration
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IEEE International symposium on Mixed and Augmented Reality Workshops (ISMARW)
作者: Joerg H. Mueller Philip Voglreiter Mark Dokter Thomas Neff Mina Makar Markus Steinberger Dieter Schmalstieg Graz University of Technology Qualcomm Technologies Inc. Graz University of Technology Qualcomm Technologies Inc.
Streaming high quality rendering for virtual reality applications requires minimizing perceived latency. We introduce Shading Atlas Streaming (SAS) [1], a novel object-space rendering framework suitable for streaming ... 详细信息
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Decomposing Single images for Layered Photo Retouching
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computer graphics FORUM 2017年 第4期36卷 15-25页
作者: Innamorati, Carlo Ritschel, Tobias Weyrich, Tim Mitra, Niloy J. UCL London England
Photographers routinely compose multiple manipulated photos of the same scene into a single image, producing a fidelity difficult to achieve using any individual photo. Alternately, 3D artists set up rendering systems... 详细信息
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Unsupervised framework for people counting using a stereo-based camera  27
Unsupervised framework for people counting using a stereo-ba...
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27th Spanish computer graphics Conference, CEIG 2017
作者: Negrillo, J. Feito, F.R. Segura, R.J. Ogayar, C.J. Fuertes, J.M. Lucena, M. Universidad de Jaén
The counting of people in a room or a building is a desirable feature in a Smart City environment. There are several hardware systems that simplify this process. However, those systems tend to be very intrusive. This ... 详细信息
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Multiple Axis-Aligned Filters for Rendering of Combined Distribution Effects
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computer graphics FORUM 2017年 第4期36卷 155-166页
作者: Wu, Lifan Yan, Ling-Qi Kuznetsov, Alexandr Ramamoorthi, Ravi Univ Calif San Diego San Diego CA 92103 USA Univ Calif Berkeley Berkeley CA 94720 USA
Distribution effects such as diffuse global illumination, soft shadows and depth of field, are most accurately rendered using Monte Carlo ray or path tracing. However, physically accurate algorithms can take hours to ... 详细信息
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NASA Technical Reports Server (Ntrs) 19870019711: Proceedings: computer Science and Data Systems Technical symposium, Volume 2
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2017年
NASA Technical Reports Server (Ntrs) 19870019711: Proceedings: computer Science and Data Systems Technical symposium, Volume 2 by NASA Technical Reports Server (Ntrs); published by
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