This work aims to build a comparison basis for analyzing global illumination methods. We have compared six state-of-the-art global illumination methods, ranging from Monte Carlo Path Tracing techniques to Density Esti...
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ISBN:
(纸本)9781467379625
This work aims to build a comparison basis for analyzing global illumination methods. We have compared six state-of-the-art global illumination methods, ranging from Monte Carlo Path Tracing techniques to Density Estimation methods such as Progressive Photon Mapping, and the mixture approach Vertex Connection and Merging, using nine test scenes with very different characteristics, including many different light types, illumination conditions and BRDFs, exploring many different light scattering events. In order to compare results, the perceptual quality metrics SSIM and HDR-VDP-2 were used. We provide a complete set of convergence rate curves and results for all test scenes and all analyzed methods. We also discuss strategies to generate reference images for each case. We concluded that in general cases the overhead introduced by BPT and VCM is well compensated by the quality of the produced images, however VCM can handle more interesting effects. We also showed there are usual cases such as interiors with strong indirect illumination in which Light Tracing method excels.
Agents path planning is an essential part of games and crowd simulations. In those contexts they are usually restricted to planar surfaces due to the huge computational cost of mapping arbitrary surfaces to a plane wi...
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ISBN:
(纸本)9781467379625
Agents path planning is an essential part of games and crowd simulations. In those contexts they are usually restricted to planar surfaces due to the huge computational cost of mapping arbitrary surfaces to a plane without distortions. Mapping is required to benefit from the lower computational cost of distance calculations on a plane (Euclidean distance) when compared to distances on arbitrary surfaces (Geodesic distance). Although solutions have been presented, none have properly handled non-planar surfaces around the agent. In this paper we present mesh parametrization techniques to unfold the region around the agent allowing to extend to arbitrary surfaces the use of existing path planning algorithms initially designed only for planar surfaces. To mitigate the high computational cost of unfolding the entire surface dynamically, we propose pre-processing stages and massive parallelization, resulting in performances similar to that of using a planar surface. We also present a GPU implementation schema that permits a solution to be computed in real-time allowing agents to navigate on deformable surfaces that require dynamic unfolding of the surface. We present results with over 100k agents to prove the approach practicality.
imageprocessing algorithms require high processing capabilities. Most of these algorithms use linear algebraic operations (BLAS), for instance, through the Combinatorial BLAS [1], and Elemental [2] programming suppor...
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ISBN:
(纸本)9781509033331
imageprocessing algorithms require high processing capabilities. Most of these algorithms use linear algebraic operations (BLAS), for instance, through the Combinatorial BLAS [1], and Elemental [2] programming supports. Such operations may require unavailable computerprocessing resources. CloudArray is funded by Microsoft Azure Research Award, brazilian National Council for Scientific and Technological Development (CNPq), and Alagoas Research Foundation (FAPEAL).
Urban scene modeling is a promising research subject, for it plays an important role in the areas of national defense, transportation, urban planning, and entertainment industries. Researchers have been looking forwar...
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ISBN:
(纸本)9781509035595
Urban scene modeling is a promising research subject, for it plays an important role in the areas of national defense, transportation, urban planning, and entertainment industries. Researchers have been looking forward to the breakthroughs in improving the level of photorealism and the performance. This paper discusses the implementation of the simulation of certain parts of city scene. We use the graphics mixed modeling to generate a variety of architectural models. graphics hybrid modeling is a method to generate 3D models of given objects by conducting imageprocessing and 3D calculation on geometric characteristics extracted from their three-view drawings. Experiments show that the method of large-scale scene image hybrid modeling improves the rendering efficiency without decreasing the level of photorealism.
Detection of rolling and adhered leukocytes in intravital microscopy image sequences is an important task in studies of leukocyte-endothelial interactions in the microcirculation of living small animals under differen...
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ISBN:
(纸本)9781467379625
Detection of rolling and adhered leukocytes in intravital microscopy image sequences is an important task in studies of leukocyte-endothelial interactions in the microcirculation of living small animals under different inflammatory conditions. This procedure is usually performed by visual assessment of the image sequences. However, despite being tedious and time consuming, this procedure is prone to the inter-and intraobserver variability. In this work, we developed an automated computer system for the detection of leukocytes in intravital video microscopy. First, the video frames were processed by the bilateral filter to reduce noise while preserving sharp edges. Then, a demons-based image registration technique was applied to minimize animal motion. Finally, the detection of leukocytes was performed by local analysis of Hessian matrix eigenvalues. Quantitative and qualitative evaluation of the proposed method were conducted by using 220 video frames obtained from an experimental study performed on the brain microvasculature of mice. The proposed method was compared with the template matching technique using precision, recall and F1-Score measures. For the Hessian-based method, the results of precision, recall and F1-Score were, respectively, equal to 0.81, 0.86, and 0.83. For direct comparison, the results obtained for the template matching technique were 0.86, 0.73 and 0.79.
A system that records changes made to a file is called a Version Control System (VCS). Even thought VCSs may store all kind of files, we focus on changes made to polygonal meshes files. Our method allows the user to t...
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ISBN:
(纸本)9781509035694;9781509035687
A system that records changes made to a file is called a Version Control System (VCS). Even thought VCSs may store all kind of files, we focus on changes made to polygonal meshes files. Our method allows the user to track the history of topological and geometrical changes to part of a model. This part is selected through a bounding box selection mechanism, and the user can track the change-sets of the selected mesh subset, i.e., the user can see the difference between any consecutive versions of the modeling sequence. With that mechanism, it is possible to construct a sub-tree associated with the selected region to serve as a tutorial on how that part was modeled. That sub-tree also allows the user to undo local changes that do not propagate to the whole mesh. That, so called, bounded undo is an important feature of our method. Despite the important contributions, we also point out some current limitations to our method and discuss ways that might overcome them.
Since multicore processors are now the architectural standard and parallel computing is in the core CS curriculum, educators must create pedagogical materials and tools to help students master parallel abstractions an...
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ISBN:
(纸本)9781509036837
Since multicore processors are now the architectural standard and parallel computing is in the core CS curriculum, educators must create pedagogical materials and tools to help students master parallel abstractions and concepts. This paper describes the thread safe graphics library (TSGL), a tool by which an educator can add graphics calls to a working multithreaded program in order to make visible the underlying parallel behavior. Using TSGL, an instructor (or student) can create parallel visualizations that clearly show the parallel patterns or techniques that a given program is using, allowing students to see the parallel behavior in near real-time as the program is running. TSGL includes many examples that illustrate its use, this paper presents a representative sample that can be used, either in a lecture or a self-paced lab format.
The most challenging aspect of video and image denoising is to preserve texture and small details, while filtering out noise. To tackle such problem, we present two novel variants of the 3D Non-Local Means (NLM3D) whi...
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The most challenging aspect of video and image denoising is to preserve texture and small details, while filtering out noise. To tackle such problem, we present two novel variants of the 3D Non-Local Means (NLM3D) which are suitable for videos and 3D images. The first proposed algorithm computes texture patterns for each pixel by using the LBP-TOP descriptor to modify the NLM3D weighting function. It also uses MSB (Most Significant Bits) quantization to improve robustness to noise. The second proposed algorithm filters homogeneous and textured regions differently. It analyses the percentage of non-uniform LBP patterns of a region to determine whether or not the region exhibits textures and/or small details. Quantitative and qualitative experiments indicate that the proposed approaches outperform well known methods for the video denoising task, especially in the presence of textures and small details.
The emergence of low cost sensors capable of providing texture and depth information of a scene is enabling the deployment of several applications such as gesture and object recognition and three-dimensional reconstru...
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ISBN:
(纸本)9781467379625
The emergence of low cost sensors capable of providing texture and depth information of a scene is enabling the deployment of several applications such as gesture and object recognition and three-dimensional reconstruction of environments. However, commercially available sensors output low resolution data, which may not be suitable when more detailed information is necessary. With the purpose of increasing data resolution, at the same time reducing noise and filling the holes in the depth maps, in this work we propose a method that combines depth fusion and image reconstruction in a super-resolution framework. By joining low-resolution intensity images and depth maps in an optimization process, our methodology creates new images and depth maps of higher resolution and, at the same time, minimizes issues related with the absence of information (holes) in the depth map. Our experiments show that the proposed approach has increased the resolution of the images and depth maps without significant spawning of artifacts. Considering three different evaluation metrics, our methodology outperformed other three techniques commonly used to increase the resolution of combined images and depth maps acquired with low resolution, commercially available sensors.
The recent development in sensor technology shows the unprecedented growth of Remote Sensing (RS) data archives-Big Data. However, this growth in RS archives has resulted in many processing challenges. The three V'...
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The recent development in sensor technology shows the unprecedented growth of Remote Sensing (RS) data archives-Big Data. However, this growth in RS archives has resulted in many processing challenges. The three V's of big data- Volume, Velocity and Variety is highly relevant in situations such as flood, earthquake disaster, where real/near real time processing of data from different RS data sources is vital to deploy rescue operations. In this work, we have demonstrated a high-performance analytics approach- Message Passing Interface (MPI) along with the emerging graphicsprocessing Units (GPUs) (i.e. hybrid MPI+GPU) technology to overcome the big data processing limitation. The different processing/analysis stages of our Spatial image Information Mining (SIIM) system are parallelized using the above approach. The experimental results for parallel segmentation process show the applicability of MPI+GPU hybrid approach in disaster scenario.
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