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检索条件"任意字段=Brazilian Symposium on Computer Graphics and Image Processing"
3025 条 记 录,以下是881-890 订阅
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κ+-buffer: Fragment synchronized κ-buffer
κ+-buffer: Fragment synchronized κ-buffer
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18th ACM SIGGRAPH symposium on Interactive 3D graphics and Games, I3D 2014
作者: Vasilakis, Andreas A. Fudos, Ioannis Dept. of Computer Science and Engineering University of Ioannina Greece
κ-buffer facilitates novel approaches to multi-fragment rendering and visualization for developing interactive applications on the GPU. Various alternatives have been proposed to alleviate its memory hazards and to a... 详细信息
来源: 评论
DigiTap: An eyes-free VR/AR symbolic input device  14
DigiTap: An eyes-free VR/AR symbolic input device
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20th ACM symposium on Virtual Reality Software and Technology, VRST 2014
作者: Prätorius, Manuel Valkov, Dimitar Burgbacher, Ulrich Hinrichs, Klaus Visualization and Computer Graphics Research Group University of Münster Einsteinstraße 62 Münster48143 Germany
In this paper we present DigiTap-a wrist-worn device specially designed for symbolic input in virtual and augmented reality (VR/AR) environments. DigiTap is able to robustly sense thumb-to-finger taps on the four fing... 详细信息
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Color skin segmentation based on non-linear distance metrics  19
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19th Iberoamerican Congress on Pattern Recognition, CIARP 2014
作者: Sobieranski, Antonio Carlos Chiarella, Vito F. Barreto-Alexandre, Eduardo Linhares, Rodrigo T. F. Comunello, Eros von Wangenheim, Aldo Federal University of Santa Catarina Laboratory of Image Processing and Computer Graphics Brazil Federal University of Parana Department of Informatics Brazil University of Sao Paulo Department of Computer Science Brazil
In this paper we present a semiautomatic method for skin identification in video sequences. The user trains the system by selecting in a frame some typical positive skin pixels, that will be used as a reference for th... 详细信息
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A Parallel Framework for Video Super-Resolution
A Parallel Framework for Video Super-Resolution
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brazilian symposium on computer graphics and image processing (SIBGRAPI)
作者: Pedro Garcia Freitas Mylène C.Q. Farias Aletéia P.F. de Araújo University of Brasília (UnB) Brasília Brazil University of Brasília (UnB) Brasilia DF BR
In this paper, we propose a framework for acquiring super-resolution videos from low-resolution originals. Given that super-resolution conversion algorithms require a large amount of data processing, the proposed fram... 详细信息
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Improved Residual DPCM for HEVC Lossless Coding
Improved Residual DPCM for HEVC Lossless Coding
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brazilian symposium on computer graphics and image processing (SIBGRAPI)
作者: Gwanggil Jeon Kibaek Kim Jechang Jeong Department of Electronics and Computer Engineering Hanyang University Seoul Korea Department of Embedded Systems Engineering Incheon National University Incheon Korea
In this paper, we propose a lossless intra prediction by applying DPCM on the residuals. Since an additional DPCM on the residuals after pixel-by-pixel DPCM is applied, additional spatial redundancy is reduced in prop... 详细信息
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Forensic Facial Reconstruction Using Mesh Template Deformation with Detail Transfer over HRBF
Forensic Facial Reconstruction Using Mesh Template Deformati...
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brazilian symposium on computer graphics and image processing (SIBGRAPI)
作者: Rafael Romeiro Ricardo Marroquim Claudio Esperança Andreia Breda Carlos Marcelo Figueredo COPPE/UFRJ Computer Graphics Lab Department of Periodontology School of Dentistry
Forensic facial reconstruction is the application of anthropology, art and forensic science to recreate the face of an individual from his skull. It is usually done manually by a sculptor with clay and is considered a... 详细信息
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Experimental Approach of the Asymptotic Computational Complexity of Shaders for Mobile Devices with OpenGL ES
Experimental Approach of the Asymptotic Computational Comple...
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brazilian symposium on Games and Digital Entertainment (SBGAMES)
作者: Alex de Souza Campelo Lima Edson Alves da Costa Gama College University of Brasilia Brasilia Brazil Universidade de Brasilia Brasilia DF BR
The usage of mobile devices and increasinglyrealistic graphics is emerging, but the graphics performance is still a critical factor in games. There's more hardware restriction on mobile devices than on a computer.... 详细信息
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Automatic Detection of Fovea in Retinal images Using Fusion of Color Bands
Automatic Detection of Fovea in Retinal Images Using Fusion ...
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brazilian symposium on computer graphics and image processing (SIBGRAPI)
作者: Rodrigo de Melo Souza Veras Fatima Nelsizeuma Sombra de Medeiros Romuere Rodrigues Veloso e Silva Kelson Aires Universidade Federal do Piauí Teresina PI Brasil Universidade Federal do Piaui Teresina Piauí BR
This paper presents a new method for fovea detection in color retinal images. Automatic detection of this anatomical structure is a prerequisite for computer aided diagnosis of several retinal diseases, such as macula... 详细信息
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image-Based Streamsurfaces
Image-Based Streamsurfaces
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brazilian symposium on computer graphics and image processing (SIBGRAPI)
作者: Gustavo Mello Machado Filip Sadlo Thomas Ertl Visualization Research Center University of Stuttgart Germany
Streamsurfaces are of fundamental importance to visualization of flows. Among other features, they offer strong capabilities in revealing flow behavior (e.g., in the vicinity of vortices), and are an essential tool fo... 详细信息
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An Architecture for Real Time Crowd Simulation Using Multiple GPUs
An Architecture for Real Time Crowd Simulation Using Multipl...
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brazilian symposium on Games and Digital Entertainment (SBGAMES)
作者: Mark Joselli José Ricardo da Silva Esteban Clua Pontifícia Universidade Católica do Paraná PUC-PR Media Lab Universidade Federal Fluminense
Computing and presenting crowd simulation in real-time requires an intensive processing effort, since it is necessary processing the behavior and render of each entity. The advent of GPU computing has enabled the deve... 详细信息
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