咨询与建议

限定检索结果

文献类型

  • 188 篇 会议
  • 3 篇 期刊文献

馆藏范围

  • 191 篇 电子文献
  • 0 种 纸本馆藏

日期分布

学科分类号

  • 134 篇 工学
    • 83 篇 计算机科学与技术...
    • 66 篇 软件工程
    • 32 篇 机械工程
    • 7 篇 建筑学
    • 6 篇 信息与通信工程
    • 6 篇 控制科学与工程
    • 3 篇 力学(可授工学、理...
    • 3 篇 光学工程
    • 3 篇 电气工程
    • 3 篇 生物医学工程(可授...
    • 3 篇 生物工程
    • 2 篇 冶金工程
    • 2 篇 电子科学与技术(可...
    • 2 篇 土木工程
    • 2 篇 轻工技术与工程
    • 1 篇 材料科学与工程(可...
    • 1 篇 纺织科学与工程
    • 1 篇 船舶与海洋工程
    • 1 篇 航空宇航科学与技...
  • 77 篇 管理学
    • 72 篇 管理科学与工程(可...
    • 6 篇 图书情报与档案管...
  • 31 篇 理学
    • 27 篇 数学
    • 5 篇 物理学
    • 3 篇 生物学
    • 1 篇 化学
    • 1 篇 统计学(可授理学、...
  • 6 篇 艺术学
    • 6 篇 设计学(可授艺术学...
  • 3 篇 教育学
    • 3 篇 教育学
  • 2 篇 医学
    • 2 篇 临床医学
  • 1 篇 农学
    • 1 篇 作物学

主题

  • 42 篇 computer graphic...
  • 20 篇 computer aided d...
  • 20 篇 computer aided m...
  • 18 篇 rendering (compu...
  • 16 篇 computer science
  • 16 篇 application soft...
  • 16 篇 design automatio...
  • 16 篇 design engineeri...
  • 16 篇 collaborative wo...
  • 15 篇 collaboration
  • 14 篇 shape
  • 13 篇 mesh generation
  • 12 篇 graphics
  • 10 篇 solid modeling
  • 9 篇 process design
  • 9 篇 computational ge...
  • 9 篇 computational mo...
  • 9 篇 algorithm design...
  • 9 篇 animation
  • 8 篇 product design

机构

  • 6 篇 school of comput...
  • 3 篇 beijing jiaotong...
  • 2 篇 college of compu...
  • 2 篇 isa-alice inria ...
  • 2 篇 national taiwan ...
  • 2 篇 department of ap...
  • 2 篇 department of co...
  • 2 篇 college of compu...
  • 2 篇 department of co...
  • 2 篇 department of co...
  • 2 篇 college of compu...
  • 2 篇 department of el...
  • 2 篇 college of compu...
  • 2 篇 college of compu...
  • 1 篇 shanghai univ de...
  • 1 篇 department of gr...
  • 1 篇 department of co...
  • 1 篇 department of co...
  • 1 篇 shandong normal ...
  • 1 篇 college of compu...

作者

  • 4 篇 daizhong su
  • 3 篇 zesheng tang
  • 3 篇 jin-xiang dong
  • 3 篇 min tang
  • 3 篇 caiming zhang
  • 3 篇 xiangxu meng
  • 3 篇 h. ghenniwa
  • 3 篇 shang-ching chou
  • 2 篇 tao yu
  • 2 篇 ruofeng tong
  • 2 篇 chou shang-ching
  • 2 篇 w. shen
  • 2 篇 z. zhang
  • 2 篇 zhong-xin feng
  • 2 篇 yu xiong
  • 2 篇 dong jin-xiang
  • 2 篇 yexin tong
  • 2 篇 jie shen
  • 2 篇 bing-yu chen
  • 2 篇 lei wu

语言

  • 190 篇 英文
  • 1 篇 俄文
检索条件"任意字段=Computer Aided Design and Computer Graphics, 2005. Ninth International Conference on"
191 条 记 录,以下是31-40 订阅
排序:
A method for information protection in collaborative assembly design
A method for information protection in collaborative assembl...
收藏 引用
9th international conference on computer aided design and computer graphics, CAD/CG 2005
作者: Hui, Xue Jie, Li State Key Laboratory of CAD and CG Zhejiang University China Dept. of Computer Science Drexel University United States
Information security and assurance are emerging frontiers for collaborative design. The collaborative assembly design becomes one style of cooperation in both design and the outsourcing manufacture. However, during th... 详细信息
来源: 评论
The curve-structure invariant moments for shape analysis and recognition
The curve-structure invariant moments for shape analysis and...
收藏 引用
9th international conference on computer aided design and computer graphics, CAD/CG 2005
作者: Zongmin, Li Jan, Zhang Yujie, Liu Hua, Li School of Computer Science and Communication Engineering University of Petroleum Shandong 257061 China Institute of Computing Technology Chinese Academy of Science Beijing 100080 China
This correspondence addresses the problem of rotation, scale, and translation invariant recognition of images. Object shape comparability is a challenging problem in the field of pattern recognition and computer visio... 详细信息
来源: 评论
GPU-based real-time simulation and rendering of unbounded ocean surface
GPU-based real-time simulation and rendering of unbounded oc...
收藏 引用
9th international conference on computer aided design and computer graphics
作者: Yang, XD Pi, XX Zeng, L Li, SK Natl Univ Def Technol Sch Comp Changsha 410073 Peoples R China
We present a multi-resolution mesh model of the ocean surface based on a straightforward terrain LOD scheme, Tiled Quad-tree, with that the region of ocean surface can be extended limitlessly and readily adapted for G... 详细信息
来源: 评论
Acceleration of regular grid traversals using extended chessboard distance transformation on GPU
Acceleration of regular grid traversals using extended chess...
收藏 引用
9th international conference on computer aided design and computer graphics
作者: Es, A Isler, V Tübitak-Bilten METU Turkey METU Computer Engineering Dept. Turkey
In the recent years graphics Processing Units (GPU) have evolved into general purpose programmable streaming parallel processors. This evolution makes it possible to implement high quality photo realistic rendering te... 详细信息
来源: 评论
Dynamic labeling management in virtual and augmented environments
Dynamic labeling management in virtual and augmented environ...
收藏 引用
9th international conference on computer aided design and computer graphics, CAD/CG 2005
作者: Fan, Zhang Hanqiu, Sun Dept. of Computer Science and Engineering Chinese University of Hong Kong Hong Kong Hong Kong
Most applications in virtual and augmented reality usually need to visualize large amounts of extra text/image/video annotations associated with objects to assist user's navigation. Labeling is one of the most int... 详细信息
来源: 评论
Mesh simplification and adaptive LOD for finite element mesh generation
Mesh simplification and adaptive LOD for finite element mesh...
收藏 引用
9th international conference on computer aided design and computer graphics
作者: Date, H Kanai, S Kishinami, T Nishigaki, I Hokkaido Univ Sapporo Hokkaido 060 Japan
In this paper, we propose a new triangular finite element mesh generation method based on simplification of high-density mesh and adaptive Level-of-Detail (LOD) methods for efficient CAE. Mesh simplification evaluatin... 详细信息
来源: 评论
Implicit fitting and smoothing using radial basis functions with partition of unity
Implicit fitting and smoothing using radial basis functions ...
收藏 引用
9th international conference on computer aided design and computer graphics, CAD/CG 2005
作者: Xiaojun, Wu Michael, Yu Wang, Qi Xia Department of Automation and Computer-Aided Engineering Chinese University of Hong Kong Shatin NT Hong Kong Department of Automation and Mechatronics Harbin Institute of Technology Shenzhen Graduate School
A new scheme for 3D reconstruction of implicit surfaces from large scattered point sets based on the radial basis functions (RBFs) is proposed in this paper. The partition of unity (POU) method and a binary tree is us... 详细信息
来源: 评论
Voxel-based representation, display and thickness analysis of intricate shapes
Voxel-based representation, display and thickness analysis o...
收藏 引用
9th international conference on computer aided design and computer graphics
作者: Patil, S Ravi, B Indian Inst Technol Bombay 400076 Maharashtra India
An efficient voxel representation scheme coupled with algorithms for voxelisation, display and thickness analysis of complex free form shapes is presented. The binary voxel model is stored as a stack of layers represe... 详细信息
来源: 评论
Length-preserved natural boundary for intrinsic parameterization
Length-preserved natural boundary for intrinsic parameteriza...
收藏 引用
9th international conference on computer aided design and computer graphics
作者: Wang, CCL Chinese Univ Hong Kong Sha Tin 100083 Peoples R China
This paper proposes a fast approach to generate length-preserved natural boundary for intrinsic parameterization. Given a triangular mesh with disk-like topology, we compute an optimal boundary for its parameterizatio... 详细信息
来源: 评论
Foreground-distortion method for image synthesis
Foreground-distortion method for image synthesis
收藏 引用
9th international conference on computer aided design and computer graphics, CAD/CG 2005
作者: Jing, Huang Changzhen, Xiong Dongxu, Qi Zesheng, Tang Faculty of Information Technology Macao University of Science and Technology China School of Information Science and Technology Sun Yet-sen University Guangzhou 510275 Computer Science Dept. Tsinghua University Beijin 100084
A new image synthesis method, which is called Foreground-Distortion, is presented in this paper. In this method, foreground extraction procedure is used to get the interesting part from the texture sample, and Many-Kn... 详细信息
来源: 评论