Providers such as YouTube offer easy access to multimedia content to millions, generating high bandwidth and storage demand on the Content Delivery Networks they rely upon. More and more, the diffusion of this content...
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Streaming service is becoming more popular for many users to access multimedia content. With different demand of clients and different service charge given, streaming servers must provide different levels of quality o...
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The emergence of MMOGs has led to new ways of socializing with friends. Nowadays a good online game is also associated with the pleasure of socializing and interacting with other players. One cannot play a game solita...
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ISBN:
(纸本)9781450302289
The emergence of MMOGs has led to new ways of socializing with friends. Nowadays a good online game is also associated with the pleasure of socializing and interacting with other players. One cannot play a game solitarily in a meaningful sense without interacting with the other players. However, there are still no integrated ways of designing and evaluating the inherent sociability of MMOGs, nor are there methods or guidelines for evaluating social user experiences. Designers of MMOGs are often left to use their intuition and experience, many times leading to design failures. This SIG aims to further the understanding of the challenges relating to the design of the social interactions that users experience, and the way these manifest and are supported in Massively Multi-player Online Games (MMOGs). The goal is to examine the ways that sociability manifests in MMOGs and the way that design affects these manifestations.
With the popularization of mobile Internet, the mobile electronic tax with 3G network, basing on the wireless communication technology, is becoming the hot spot of taxation informatization in China. This paper closely...
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With the popularization of mobile Internet, the mobile electronic tax with 3G network, basing on the wireless communication technology, is becoming the hot spot of taxation informatization in China. This paper closely examined the implementation cases of the mobile electronic tax to analyse the stage and future trends of development by the guidance of Nolan Model. These findings are, indeed, very fascinating, showing that the issues to be addressed and recommendations are suggested.
There has been an enormous increase of the usability of the Social Network websites. Similarly the online purchase has amplified many folds. This paper deals with the proposal of integrating the effectiveness of Socia...
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There has been an enormous increase of the usability of the Social Network websites. Similarly the online purchase has amplified many folds. This paper deals with the proposal of integrating the effectiveness of Social websites along with the e-commerce portals. By this way, the social network site and e-commerce site provide a collective platform for promotion of the items and the e-commerce portal can take advantage of the existing usability features of the social networking websites. Also content related advertisements can be placed in the sites and can invoke interests among the website users. The marketing strategies may include the whiz list, informing the buyer's friends list about the purchased item of the buyer and much more.
Wireless multimedia Sensor Networks (WMSNs) are characterized by limited hardware resource, bandwidth and variable channel capacity. Most potential applications of WMSN require the network to reliably transmit large m...
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Wireless multimedia Sensor Networks (WMSNs) are characterized by limited hardware resource, bandwidth and variable channel capacity. Most potential applications of WMSN require the network to reliably transmit large multimedia content to sink and to minimize the whole energy consumption. Energy and bandwidth are important factors which must be taken into account when schedule links. We use the data aggregate to reduce the amount of data in WMSN. In this paper, we proposed a simple heuristic algorithm: Cooperation-based scheduling which is base on conflict graph. If the node has minimum degree in conflict graph, it will be scheduled preferentially. The cooperation is means that we will schedule the children firstly when the children of the node has the data. The depth of priority scheduling (PSD) represent the level of cooperation in this paper. We researched the influence of different PSD on schedule performance of Cooperation-based scheduling. The simulation results show that Cooperation-based scheduling has remarkable improvements on the scheduling length and energy efficiency.
The Stream Control Transmission Protocol (SCTP) which provides multihoming at transport layer has been extended recently for multimedia streaming and vertical handover. However, failure recover control is still in des...
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The Stream Control Transmission Protocol (SCTP) which provides multihoming at transport layer has been extended recently for multimedia streaming and vertical handover. However, failure recover control is still in design to meet real-time multimedia services. In this paper, we investigate experimentally the performance of SCTP's failover and fail-recover relying on an open source platform. The result shows that in stream transporting by lksctp module, the failover completed time distributes within 63 to 70 seconds, and the fail-recover with 0 to 25 seconds. It is also found that fail-recover time is strongly correlated with SCTP Heartbeat events.
Mobile e-government (M G) is an effective way to strengthen the government in the arena of social management and public service, it appears to make up for the shortcomings of traditional e-government and expands the E...
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Mobile e-government (M G) is an effective way to strengthen the government in the arena of social management and public service, it appears to make up for the shortcomings of traditional e-government and expands the E-government implementation space. At present, the M G public service of China is in the initial stage and lacks a systematic planning. The paper designed a generic management framework for the development of M G based on the analysis of existing accomplishments in this field, and finally presents some suggestions for the development of M G.
multimedia availability is exceeding our capacity of management in home environment and outside it. For that reason, solutions as Media Cloud have brought the concept of Cloud computing to home environments. Media Clo...
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multimedia availability is exceeding our capacity of management in home environment and outside it. For that reason, solutions as Media Cloud have brought the concept of Cloud computing to home environments. Media Cloud provides a comprehensive and efficient solution for managing content among federated home environments. However, when consuming those contents outside a home environment some problems should be addressed as dealing with limited devices and protecting user generated and commercial contents from eavesdroppers. This article describes a solution that enables limited devices to access contents located in private clouds, as Media Cloud, with the cooperation of network providers.
In real life, the strength of the relationship among people indicates the level of trust. People tend to trust their friends, family members' opinions rather than unfamiliar one. Since this is a human characterist...
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