H.264/AVC is the latest video coding standard from ITU-T and ISO/IEC. Not only the compression performance is enhanced but also the robustness of video bit streams to errors is better. FMO (Flexible Macro-block Orderi...
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H.264/AVC is the latest video coding standard from ITU-T and ISO/IEC. Not only the compression performance is enhanced but also the robustness of video bit streams to errors is better. FMO (Flexible Macro-block Ordering) is a new error resilient tool adopted by H.264/AVC and it has a good performance of error resilience. In this paper, a novel FMO algorithm is proposed, and an adaptive coding scheme based on this new FMO algorithm is introduced. Experiment results show that the proposed FMO algorithm could achieve almost the same PSNR as the FMO Type 1, but has better robustness in wireless transmission, and the adaptive coding scheme can still guarantee a high PSNR in the case of high packet loss rate.
In this paper, we proposed an analysis method on service capacity of CDMA system supporting data services. Cell spectrum efficiency and access available space the two concepts are used to constructed a new network per...
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In this paper, we proposed an analysis method on service capacity of CDMA system supporting data services. Cell spectrum efficiency and access available space the two concepts are used to constructed a new network performance evaluation system. An application layer service model and its corresponding cross-layer mapping method are also proposed. Based on the interference-limited CDMA system, we analysis the influence of different service characteristics for network performance both in single-service and multi-services condition.
We present TUIC, a technology that enables tangible interaction on capacitive multi-touch devices, such as iPad, iPhone, and 3M's multi-touch displays, without requiring any hardware modifications. TUIC simulates ...
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ISBN:
(纸本)9781450302289
We present TUIC, a technology that enables tangible interaction on capacitive multi-touch devices, such as iPad, iPhone, and 3M's multi-touch displays, without requiring any hardware modifications. TUIC simulates finger touches on capacitive displays using passive materials and active modulation circuits embedded inside tangible objects, and can be used with multi-touch gestures simultaneously. TUIC consists of three approaches to sense and track objects: spatial, frequency, and hybrid (spatial plus frequency). The spatial approach, also known as 2D markers, uses geometric, multi-point touch patterns to encode object IDs. Spatial tags are straightforward to construct and are easily tracked when moved, but require sufficient spacing between the multiple touch points. The frequency approach uses modulation circuits to generate high-frequency touches to encode object IDs in the time domain. It requires fewer touch points and allows smaller tags to be built. The hybrid approach combines both spatial and frequency tags to construct small tags that can be reliably tracked when moved and rotated. We show three applications demonstrating the above approaches on iPads and 3M's multi-touch displays. Copyright 2011 ACM.
This work presents an overlay multicast tree construction algorithm to support stable multimedia service over the Internet. While constructing a multicast tree, it takes into account not only the link delay, but also ...
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This work presents an overlay multicast tree construction algorithm to support stable multimedia service over the Internet. While constructing a multicast tree, it takes into account not only the link delay, but also the peer stability. Since peers actually show dynamic and unstable behavior over peer-to-peer network, it is essential to consider the peer stability. Furthermore, the weighting factor between link delay and peer stability is adaptively controlled. Basically, Genetic algorithm is employed to obtain a near optimal solution with a low computational complexity. Finally, simulation results are provided to show the performance of the proposed algorithm.
In this paper we investigate the requirements and propose the design of a platform that will serve emergency operations such as in cases of wildfires or road accidents. This platform will provide assistance to the res...
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In this paper we investigate the requirements and propose the design of a platform that will serve emergency operations such as in cases of wildfires or road accidents. This platform will provide assistance to the rescue and the disaster relief operations through the use of social networking and P2P based multimedia streaming. The general idea is to create a platform that will facilitate the provision of an efficient communication network between the stakeholders who will be involved in such life threatening situations and of the means for having a rich, multimedia based communication for first aid and guidance. Based on the use of the proposed platform the distribution of multimedia streams can be supported through innovative techniques such as media encoding and media distribution. The matching and notification of the most appropriate volunteers can be made through the use of personal profiles and the deployment of social networking tools. The access to multimedia content can be adapted to the obstacles which are introduced through the impairment of infrastructures of services capabilities.
Nowadays, it is very common that a processor includes a SIMD (Single Instruction Multiple Data) unit in order to accelerate application processing. While a SIMD unit is a part of a processor, it evolves more rapidly t...
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Nowadays, it is very common that a processor includes a SIMD (Single Instruction Multiple Data) unit in order to accelerate application processing. While a SIMD unit is a part of a processor, it evolves more rapidly than the integer unit of the processor. Since the use of an FPU (Floating Point Unit) and a SIMD unit is basically abandoned from the kernel, there can be places inside the kernel where a SMID unit works effectively to deal with a large amount of data processing. This paper describes our preliminary work to explore the possibility to utilize a SIMD unit in the kernel. We performed preliminary experiments by using UML (User Mode Linux) and show that data copying can be improved.
700MHz band attracted many researchers and stakeholders for mobile communications by providing a rare opportunity to have cost effective wireless solutions due to its excellent propagation characteristics compared to ...
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This paper targets at service provisioning and bandwidth allocation in single-service overlay multicast network by modeling it as a first-price monopoly auction. We propose a game theoretic pricing mechanism for deter...
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This paper targets at service provisioning and bandwidth allocation in single-service overlay multicast network by modeling it as a first-price monopoly auction. We propose a game theoretic pricing mechanism for determining the distribution of a typical multimedia content from an origin server, via the unicast links. By leveraging the rich theory of strategic mechanism design of microeconomics, we formulate this problem as an optimization problem that aims to achieve Nash equilibrium for bidding strategy of the buyers. In our proposal, the content of the multimedia service accounts for the good. The sellers of this auction economy are either the origin server or the peers who forward the multimedia service to their downstream peers. For each seller, its corresponding downstream peers play the role of buyers who are referred to as bidders. Each bidder submits a sealed bid to its corresponding seller. The high bidder wins and pays its bid for the service. The analytical and experimental results prove the efficiency of the proposed mechanism in terms of the overlay path stretch.
Due to the vulnerability of computer system, Internet worm is still greatly threatenning network security. It is found that the spread of worm regularly change because of the different space distributions of hosts and...
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Due to the vulnerability of computer system, Internet worm is still greatly threatenning network security. It is found that the spread of worm regularly change because of the different space distributions of hosts and this phenomenon is defined as diurnal pattern. Based on diurnal pattern, two worm propagation models, namely simple diurnal forced model and complicated diurnal forced one, are constructed to describe and predict worm propagation. To verify the accuracy of them, Conficker dataset is adopted to obtain the practical curves of worm propagation. Through comparisons of numerical curves from models and practical curves, it is proved that simple model is good in describing the initial stage of worm propagation and complicated model can accurately predict the whole worm propagation.
The current ever-growing advances in wireless networking and the great success of mobile computing have contributed to the development of an increasing amount of mobile services. Due to this growth of published servic...
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The current ever-growing advances in wireless networking and the great success of mobile computing have contributed to the development of an increasing amount of mobile services. Due to this growth of published services, quality of service (QoS) is becoming a key feature to provide the most appropriate needed service to mobile clients according to their requirements. However, managing QoS represents a critical and significant challenge in the mobile computing because of the dynamic nature of mobile environment. In addition, Service providers can use different and non-standard QoS parameters to describe QoS properties of a published service. At this end, and based on MAQAME Architecture suggested in our previous work, our current contribution is to implement QoS Management System which is responsible to propose the most appropriate service in term of QoS among the provided local mobile services. This implementation uses Devices Profile for Web Services (DPWS) specification, WS-Policy for QoS policy specification and Apache Neethi for policy processing.
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