The NASA Ames Virtual Planetary exploration (VPE) Testbed is developing methods for visualizing large planetary terrains in an interactive, immersive virtual environment system using a head-mounted display. Our data i...
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ISBN:
(纸本)0819411469
The NASA Ames Virtual Planetary exploration (VPE) Testbed is developing methods for visualizing large planetary terrains in an interactive, immersive virtual environment system using a head-mounted display. Our data is the surface of Mars, modeled with a polygon mesh that typically contains 105 or more polygons. The goal of our work is to present terrain views with both high detail and frame update rates of 10 Hz or greater. We do this with extended level of detail (LOD) management. In VPE we include three LOD criteria: (1) distance from the viewpoint, (2) distance from the center of field of view, and (3) a metric based upon user-defined regions of interest. Motivations for these are: (1) all objects, independent of position, only need be displayed at a minimum visually perceptible resolution, (2) interest is focussed on the center of the field in a head-directed display, and (3) a feature's level of detail should relate to its importance to the application task. Our method uses analysis functions for each criterion that compute normalized scale factors. Factors are combined with user specified weights. At every frame update each region of the scene is analyzed, and its resulting scale factor determines which model to render. Parameters for each criterion may be interactively set by the user or automatically set by system to meet performance criteria (e.g., frame update rate).
作者:
SCOTT, LUSA
NIGHT VIS & ELECTR SENSORS DIRECTORATEFT BELVOIRVA 22060
With the increasing availability and applicability of staring focal plane array (FPA) thermal imagers, the accurate modeling of these sensors is a critical requirement within the infrared community. The FLIR92 sensor ...
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ISBN:
(纸本)0819412058
With the increasing availability and applicability of staring focal plane array (FPA) thermal imagers, the accurate modeling of these sensors is a critical requirement within the infrared community. The FLIR92 sensor performance model, developed by the U.S. Army Night Vision and Electronic Sensors Directorate (NVESD), provides the capability to predict laboratory performance for staring FPA thermal imagers. FLIR92 uses readily available system level parameters to predict the device MRTD and MDTD. This paper illustrates the techniques used in the model by evaluating performance for a staring FPA thermal imager.
Fast techniques for direct volume rendering over curvilinear grids (common to computational fluid dynamics and finite element analysis) are developed. Three new projection methods that use polygon-rendering hardware f...
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Since the development of QBE, over fifty visual query languages have been proposed to facilitate easy database access. Although these languages have introduced some very useful paradigms, a number of these have some s...
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ISBN:
(纸本)0897915925
Since the development of QBE, over fifty visual query languages have been proposed to facilitate easy database access. Although these languages have introduced some very useful paradigms, a number of these have some severe limitations, such as: (a) not extending beyond the relational model (b) not considering negation and safety, formally (c) using ad hoc constructs, with no analysis of expressivity or complexity done, etc. Note that visualdatabase access is an important issue being revisited, with the emergence of different flavors of object-oriented databases. We believe that there is a need for developing a unified visual query language. Specifically, our goal is to develop a visual query language that has the following properties: (i) It has a few core constructs using which 'expert-users' can define new (derived) constructs easily (ii) 'Normal users' can use easily either the core or the derived constructs for database querying (iii) It can implement representative constructs of other (textual or visual) query language straightforwardly, and (iv) It has formal semantics, with its theoretical properties, such as complexity, analyzed. We believe that we make a first step towards the above goal by introducing a new logical construct called restricted universal quantifier and combining it with the hierarchical structure of windows to develop a visual Query Language, called VQL. The core constructs of VQL can encode easily a number of representative constructs of different (about six visual and four non-visual) relational, nested and object-oriented query languages. We also study the theoretical aspects such as safety, complexity, etc., of VQL.
Natural scenes are not band-limited and for most contemporary sampled imaging systems, the (pre-sampling) image formation subsystem frequency response extends well beyond the sampling passband. For these two reasons, ...
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ISBN:
(纸本)0819412058
Natural scenes are not band-limited and for most contemporary sampled imaging systems, the (pre-sampling) image formation subsystem frequency response extends well beyond the sampling passband. For these two reasons, most sampled imaging systems -- particularly staring-array systems -- produce aliasing. That is, the sampling process causes (high) spatial frequencies beyond the sampling passband to fold into (lower) spatial frequencies within the sampling passband. When the aliased, sampled image data is then reconstructed, usually by image display, potentially significant image degradation can be produced. This is a well- established theoretical result which can be (and has been, by many) verified experimentally. In this paper we argue that, for the purposes of system design and digital image processing, aliasing should be treated as signal-dependent, additive noise. The argument is both theoretical and experimental. That is, we present a model-based justification for this argument. Moreover, by using a computational simulation based on this model, we process (high resolution images of) natural scenes in a way which enables the `aliased component' of the reconstructed image to be isolated unambiguously. We demonstrate that our model-based argument leads naturally to system design metrics which quantify the extent of aliasing. And, by illustrating several `aliased component' images, we provide a qualitative assessment of aliasing as noise.
Fast techniques for direct volume rendering over curvilinear grids (common to computational fluid dynamics and finite element analysis) are developed. Three new projection methods that use polygon-rendering hardware f...
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ISBN:
(纸本)9780818639401
Fast techniques for direct volume rendering over curvilinear grids (common to computational fluid dynamics and finite element analysis) are developed. Three new projection methods that use polygon-rendering hardware for speed are presented and compared with each other and with previous methods for tetrahedral grids and rectilinear grids. A simplified algorithm for visibility ordering, based on a combination of breadth-first and depth-first searches, is described. A new multi-pass blending method is described that reduces visual artifacts that are introduced by linear interpolation in hardware where exponential interpolation is needed. visualization tools that permit rapid data banding and cycling through transfer functions, as well as region restriction, are described.< >
Since the development of QBE, over fifty visual query languages have been proposed to facilitate easy database access. Although these languages have introduced some very useful paradigms, a number of these have some s...
ISBN:
(纸本)9780897915922
Since the development of QBE, over fifty visual query languages have been proposed to facilitate easy database access. Although these languages have introduced some very useful paradigms, a number of these have some severe limitations, such as: (a) not extending beyond the relational model (b) not considering negation and safety, formally (c) using ad hoc constructs, with no analysis of expressivity or complexity done, etc. Note that visualdatabase access is an important issue being revisted, with the emergence of different flavors of object-oriented databases. We believe that there is a need for developing a unified visual query ***, our goal is to develop a visual query language that has the following properties: (i) It has a few core constructs using which “expert-users” can define new (derived) constructs easily (ii) “Normal users” can use easily either the core or the derived constructs for database querying (iii) It can implement representative constructs of other (textual or visual) query language straightforwardly, and (iv) It has formal semantics, with its theoretical properties, such as complexity, *** believe that we make a first step towards the above goal by introducing a new logical construct called restricted universal quantifier and combining it with the hierarchical structure of windows to develop a visual Query Language, called VQL. The core constructs of VQL can encode easily a number of representative constructs of different (about six visual and four non-visual) relational, nested and object-oriented query languages. We also study the theoretical aspects such as safety, complexity, etc., of VQL.
The proceedings contain 299 papers. The special focus in this conference is on Space Programs and Technologies. The topics include: Spacelab life sciences 1 results;extended duration orbiter - meeting the challenge Da...
The proceedings contain 299 papers. The special focus in this conference is on Space Programs and Technologies. The topics include: Spacelab life sciences 1 results;extended duration orbiter - meeting the challenge David saucier;day-of-launch I-load updates for the space shuttle;national launch system comparative economic analysis;system cost modeling - an integrated approach;cost-optimized launch vehicle design;evolutionary lunar systems for human exploration;impact of restructuring on space station freedom assembly sequence;space station freedom pre-integrated truss configuration;a visual display aid for planning rover traversals;the space test program;science data processing in the mission to planet earth era;defining and satisfying the computing requirements of the EOS scientific computing facilities at NASA/MSFC and the rationale for fundamental research in space biology.
A system is presented which utilizes vision and touch for object apprehension. The author defines apprehension as the determination of the properties of an object and the relationships among these properties. This is ...
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ISBN:
(纸本)0818607874
A system is presented which utilizes vision and touch for object apprehension. The author defines apprehension as the determination of the properties of an object and the relationships among these properties. This is in contrast to recognition, which goes a step further in the determination process by attaching a label to the object as a whole. Vision is used to obtain initial information about the object, including position, two dimensional segmentation, and three dimensional edge analysis. This data is then used to guide an active tactile system in its exploration of the object. The visual and tactile data are combined into a spatial polyhedral representation designed to allow further exploration of the object, as well as high-level reasoning about the object and its components.
In this paper we present a system which utilizes vision and touch for object apprehension. We define apprehension as the determination of the properties of an object and the relationships among these properties. This ...
详细信息
In this paper we present a system which utilizes vision and touch for object apprehension. We define apprehension as the determination of the properties of an object and the relationships among these properties. This is in contrast to recognition, which goes a step further in the determination process by attaching a label to the object as a whole. Vision is used to to obtain initial information about the object, including position, two dimensional segmentation, and three dimensional edge analysis. This data is then used to guide an active tactile system in its exploration of the object. The visual and tactile data are combined into a spatial polyhedral representation designed to allow further exploration of the object, as well as high level reasoning about the object and its components.
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