This paper delves into the application of computer technology in the metaverse exhibition modules of Country Partner (CP) and Operation Partner (OP). It begins by noting the proactive response of Chinese educational i...
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VR system generally includes three aspects: one is the intervener, that is, people. VR development must be based on human data and perception psychology. The second is virtual environment, which involves hardware equi...
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VR system generally includes three aspects: one is the intervener, that is, people. VR development must be based on human data and perception psychology. The second is virtual environment, which involves hardware equi...
VR system generally includes three aspects: one is the intervener, that is, people. VR development must be based on human data and perception psychology. The second is virtual environment, which involves hardware equipment, software system, and content production. The third is the human-computer interface, which is the data way to connect people and virtual environment. This paper takes the 30th anniversary virtual exhibition hall of Yunmen College of Guangdong Buddhist Academy as a case, and uses 3D modeling technology and 360 panoramic virtual reality technology to build a synthetic digitalexhibition hall. Virtual exhibition halls break the limitations of physical exhibition halls in terms of time and space, greatly expand the extension space and communication efficiency of exhibition information, and meet the functional expectations of the public for activity communication.
This paper delves into the application of computer technology in the metaverse exhibition modules of Country Partner (CP) and Operation Partner (OP). It begins by noting the proactive response of Chinese educational i...
This paper delves into the application of computer technology in the metaverse exhibition modules of Country Partner (CP) and Operation Partner (OP). It begins by noting the proactive response of Chinese educational institutions to the educational and research trends of the metaverse, highlighting the critical role of VRI AR, 5G networks, and the Internet of Things in constructing metaverse experiences. The paper thoroughly analyzes aspects such as designmodeling of metaverse scenarios, aesthetic visual effects of scenes, digital twin design, and augmented reality technology, emphasizing the importance of interdisciplinary collaboration. In the CP aspect, it focuses on the application of metaverse spatial scenario design and human-computer interaction technologies, including the use of tools such as 3DMAX, Sketchup, and Unity. Regarding the OP aspect, it explores the application of computer technology by various positions in metaverse exhibitions, underscoring the potential applications of metaverse technology in fields like tourism management, exhibition specialties, and e-commerce. The paper concludes with suggestions for optimizing the application and innovative education of computer technology in Chinese universities, promoting the integration and development of new engineering and new liberal arts disciplines in the direction of the metaverse.
Molecular communications (MC) broadly defines information exchange using (bio-)chemical signals over multiple scales. The research in this area addresses various fields where MC plays an important role. Notable exampl...
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Molecular communications (MC) broadly defines information exchange using (bio-)chemical signals over multiple scales. The research in this area addresses various fields where MC plays an important role. Notable examples include 1) the modeling of living systems, which aims to gain new insights into biological systems;2) their interface with the outer world, aiming to develop techniques to control biological systems;and 3) synthetic MC, focusing on the design, analysis, and implementation of human-made MC systems at different scales.
The use of digitalhuman models (dhm) to perform geometric evaluations of hand clearances and reach zones has become common practice at Ford Motor Company. Moreover, dhms have also been used for performing strength ev...
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The human Motion Simulation Framework (Framework) is a hierarchical set of algorithms for predicting and analyzing task-oriented human motion. The Framework was developed to improve the performance of commercial human...
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digitalhumanmodeling allows for the evaluation of equipment designs before physically building and testing prototypes. This paper presents an example of how digitalhumanmodeling was used to perform biomechanical s...
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This paper presents a geometric method for estimating the filed-of-view (FoV) for monocular and binocular vision using a 3D scanned human face. The traditional vision-cone approach offers simplicity but may lead to sp...
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This paper presents the usage of the digitalhuman Models (dhm) PCMAN and RAMSIS to determine parameters for a supported ingress and egress on a mock-up. Sports cars with lower seating positions show occurring difficu...
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