In this study, an optimization-based approach for simulating the lifting motion of a three dimensional digitalhuman model is presented. Lifting motion is generated by minimizing a performance measure subjected to bas...
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The purpose of this study is to construct a 3D skeletal model consisting of ulna and radius of human forearm in order to develop a digitalhuman model with real forearm structure and simulate the 3D movements of prona...
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Recently, we proposed a unified data based approach which aimed at predicting both reach envelopes and reach discomfort for a digitalhuman model [1]. In this approach, four reach surfaces, from half-flexed arm distan...
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designing for human variability (DfHV) requires efficient allocation of sizing and adjustability. This can preserve product performance while reducing some measures of cost. For example, specifying only as much adjust...
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This Case Study documents our company's efforts to demystify a baffling on-the-job fatality. A central part of the solution was human Motion Capture. Our company was hired to find out what occurred when a railroad...
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The objective of this paper is to present our method of predicting and simulating visually realistic and dynamically consistent human stair-climbing motion. The digitalhuman is modeled as a 55-degrees of freedom bran...
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A framework to validate the predicted motion of a computer human model (Santos) is presented in this work. The proposed validation framework is a task-based methodology. It depends on the comparison of selected motion...
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Automatically generating humanlike grasp postures of the digital hand is a key issue for the virtual ergonomic assessment of the industrial products. In this paper we propose a new optimization-based approach for gene...
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We evaluated the accuracy of two types of 3D body scanners and scan-derived measurements using three types of test objects: a gauge;an anthropomorphic dummy;and human subjects. To provide the background data to show t...
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This paper presents PhD research aimed at developing a method to create a flesh deformation around the joint that was automatic, realistic (visually), accurate (dimensionally) and supported real time application for h...
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