To investigate the effect of muscle activity in pre-impact on injury outcome, we developed a human arm finite element model with muscles which consisted of solid elements and truss elements that could be used for simu...
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Collective intelligence (CI) is an emerging research field which aims at combining human and machine intelligence, to improve community processes usually performed by large groups. CI systems may be collaborative, lik...
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ISBN:
(纸本)9781605588292
Collective intelligence (CI) is an emerging research field which aims at combining human and machine intelligence, to improve community processes usually performed by large groups. CI systems may be collaborative, like Wikipedia, or competitive, like a number of recently established problem-solving companies that attempt to find solutions to difficult R&D or marketing problems drawing on the competition among web users. The benefits that CI systems earn user communities, combined with the fact that they share a number of basic common characteristics, open up the prospect for the design of a general methodology that will allow the efficient development and evaluation of CI. In the present work, an attempt is made to establish the analytical foundations and main challenges for the design and construction of a generic collective intelligence system. First, collective intelligence systems are categorized into active and passive and specific examples of each category are provided. Then, the basic modeling framework of CI systems is described. This includes concepts such as the set of possible user actions, the CI system state and the individual and community objectives. Additional functions, which estimate the expected user actions, the future state of the system, as well as the level of objective fulfillment, are also established. In addition, certain key issues that need to be considered prior to system launch are also described. The proposed framework is expected to promote efficient CI design, so that the benefit gained by the community and the individuals through the use of CI systems, will be maximized. Copyright 2009 ACM.
A tether sling holds tremendous promise as an energy storage device, permitting space transportation systems capable of injecting a large number of payloads with low incremental costs. The Space Grant student organiza...
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The perception of visual information is the major input requirement for the psychological cognition process. The quality of perception of visual information is impaired by the geometrical and optical conditions of the...
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The human Motion Simulation Framework is a hierarchical set of algorithms for physical task simulation and analysis. The Framework is capable of simulating a wide range of tasks, including standing and seated reaches,...
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This paper presents a geometric method for estimating the filed-of-view (FoV) for monocular and binocular vision using a 3D scanned human face. The traditional vision-cone approach offers simplicity but may lead to sp...
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We believe that the future of human body testing in military and civilian applications is in using a new generation of "dummies" - "virtual humans". CFDRC's CMB (Computational Medicine and Biol...
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We believe that the future of human body testing in military and civilian applications is in using a new generation of "dummies" - "virtual humans". CFDRC's CMB (Computational Medicine and Biology) research group has developed an integrated bioinformatics software framework for intelligent analysis of biomedical databases, generation of geometrical models for simulations, and modeling setup for human biomechanical and physiological performance. The integrated 3D Java based software framework is a fully user-interactive Virtual Body framework for creation and editing the Virtual Body and acting as a front end for multi-scale anthropometry/anatomy physics based simulation software. This paper presents a software framework for visual manipulation and processing of human body anthropometric, skeletal, joint, skin, vascular and other anatomical databases. We have demonstrated the framework for scan/anatomy based virtual human body model generation and predictive simulation of cardiovascular system responses to high-g aircraft maneuvers and blast wave impact. The Virtual Body software allows for complete user control and editing of morphing capabilities of various anatomical systems, including the skin, joints, skeleton, vasculature and organs, with a framework designed for additional anatomical systems such as muscles, nerves and lymphatics. It provides the capability to generate/edit the static/dynamic human body models from laser scans, anthropometric databases, and other image based anatomical techniques such as motion capture, for predictive modeling of human body performance. The generated anatomical systems in the Virtual Body are fully linked together, with all anatomical systems mapped to the underlying skeleton framework, allowing for complete manipulation of all anatomical systems via skeleton framework manipulation. The Virtual Body also acts as a data-generator/preprocessor for available human body simulation software including biomechanics, ergonomics, cardi
The objective of this work is to use the relational configuration schema to describe hand postures and to simulate the posture-evolution. First, a general scheme of vocabulary for describing relational configurations ...
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This paper presents the usage of the digitalhuman Models (DHM) PCMAN and RAMSIS to determine parameters for a supported ingress and egress on a mock-up. Sports cars with lower seating positions show occurring difficu...
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The proceedings contain 31 papers. The topics discussed include: enhancing a wearable help button to support the medication adherence of older adults;augmenting cognitive stimulation activities in a nursing home throu...
ISBN:
(纸本)9780769538563
The proceedings contain 31 papers. The topics discussed include: enhancing a wearable help button to support the medication adherence of older adults;augmenting cognitive stimulation activities in a nursing home through pervasive computing;taking care of our elders through augmented spaces;a comparison study: sketch-based interfaces versus WIMP interfaces in three dimensional modeling tasks;model driven engineering of rich internet applications equipped with zoomable user interfaces;a model-based approach for developing vectorial user interfaces;towards canonical task types for user interface design;recoverability walkthrough: an alternative to evaluate digital inclusion interfaces;using semiotic inspection method to evaluate a human-robot interface;promoting creative design through toolkits;and conceptual metaphors for designing multi-cultural applications.
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