This paper investigates the opportunity to optimize the parameters of an airline seat for maximum comfort within the confined space available in coach class. A computational model is subjected to a systematic variatio...
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Today digital 3D human models are widely used to support the development of future products and in planning and designing production systems. However, these virtual models are generally not sufficiently intuitive and ...
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The objective of this work is to develop a systematic methodology for describing hand postures and grasps which is independent of the kinematics and geometry of the hand model which in turn can be used for developing ...
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The purpose of this study is to construct a 3D skeletal model consisting of ulna and radius of human forearm in order to develop a digitalhuman model with real forearm structure and simulate the 3D movements of prona...
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In this study, an optimization-based approach for simulating the lifting motion of a three dimensional digitalhuman model is presented. Lifting motion is generated by minimizing a performance measure subjected to bas...
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Cooperation and communication between team members is essential for an efficient and effective teamwork. modeling and simulation of the corresponding processes during task analysis helps to identify shortcomings in bo...
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This paper describes a method to generate average or targeted head models from three-dimensional (3D) scans, with application for product design/evaluation. The implemented method aligns 3D head scans and correspondin...
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The proceedings contain 30 papers. The special focus in this conference is on engineering Interactive Systems. The topics include: Assessment of object use for task modeling;task model-based usability evaluation for s...
ISBN:
(纸本)3540859918
The proceedings contain 30 papers. The special focus in this conference is on engineering Interactive Systems. The topics include: Assessment of object use for task modeling;task model-based usability evaluation for smart environments;steps in identifying interaction design patterns for multimodal systems;information supply mechanisms in ubiquitous computing, crisis management and workflow modelling;a method for modeling interactions on task representations in business task management systems;a task modeling approach for safety-critical systems;UI design without a task modeling language;task-based development methodology for collaborative environments;an event-condition-action approach for contextual interaction in virtual environments;automated usability evaluation during model-based interactive system development;integrating groupware notations with UML;a process framework for multi-disciplinary user-centred software engineering processes;a fluid flow approach to usability analysis of multi-user systems;the guilet dialog model and dialog core for graphical user interfaces;an ontology-based adaptation framework for multimodal interactive systems;some thoughts about the horizontal development of software engineers;concepts for analysis and design of mobile healthcare applications;an agent meta-model for computer games;preserving rich user interface state in web applications across various platforms;learning key contexts of use in the wild for driving plastic user interfaces engineering;user interface migration between mobile devices and digital TV and demonstration of software components for end-user development.
Recently, we proposed a unified data based approach which aimed at predicting both reach envelopes and reach discomfort for a digitalhuman model [1]. In this approach, four reach surfaces, from half-flexed arm distan...
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The multi domain nature of a mechatronic system makes it difficult to model using a single modeling technique over the whole system as varying sets of system variables specific to each energy domain are required. Bond...
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