The development of a flight simulator is a challenging work because of its complexity and tremendous cost. We implement a prototype composed of PC cluster and have proved its coordination character as a flight trainin...
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ISBN:
(纸本)9780878494705
The development of a flight simulator is a challenging work because of its complexity and tremendous cost. We implement a prototype composed of PC cluster and have proved its coordination character as a flight training device. This paper describes the architecture of the flight simulator, the software development tools and hardware platform. These software and hardware constitute a PC based simulation environment and make the expense of the simulation application affordable. We also present the simulation modeling process. For the integrity of the cueing system, we designed a virtual prototype of motion system and connected it to the flight simulator. The integrated system gave us a chance to testify the coordination of the simulator. The verification method and result are presented to show the feasibility of the design based on PC.
designing for human variability (DfHV) requires efficient allocation of sizing and adjustability. This can preserve product performance while reducing some measures of cost. For example, specifying only as much adjust...
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This Case Study documents our company's efforts to demystify a baffling on-the-job fatality. A central part of the solution was human Motion Capture. Our company was hired to find out what occurred when a railroad...
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The objective of this paper is to present our method of predicting and simulating visually realistic and dynamically consistent human stair-climbing motion. The digitalhuman is modeled as a 55-degrees of freedom bran...
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We evaluated the accuracy of two types of 3D body scanners and scan-derived measurements using three types of test objects: a gauge;an anthropomorphic dummy;and human subjects. To provide the background data to show t...
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This paper presents PhD research aimed at developing a method to create a flesh deformation around the joint that was automatic, realistic (visually), accurate (dimensionally) and supported real time application for h...
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A framework to validate the predicted motion of a computer human model (Santos) is presented in this work. The proposed validation framework is a task-based methodology. It depends on the comparison of selected motion...
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Automatically generating humanlike grasp postures of the digital hand is a key issue for the virtual ergonomic assessment of the industrial products. In this paper we propose a new optimization-based approach for gene...
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This paper details the development of our computer based design tool: HADRIAN. Developed to address the area of user accommodation within design and in particular the support for 'design for all', HADRIAN prov...
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We propose an algorithm of predicting dynamic biped motions of Santos™ human model. An alternative and efficient formulation of the Zero-Moment Point (ZMP) for dynamic balance and the approximated ground reaction forc...
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