This paper investigates how reaching and grasping are affected by various object properties and conditions. While previous studies have examined the effect of object attributes such as size, shape, and distance from t...
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The objective of this study is to develop 3D animation human figures using an existing anthropometrical database-the Taiwanese 3D BodyBank with 135 male and female subjects. Each subject was scanned with 9 postures, o...
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Whole-body kinematics of the finite element human body model THUMS was evaluated by means of sled tests. A model of a crash test dummy (Hybrid-III 50%-ile) was used to validate the test environment by matching the mod...
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This paper presents the design and implementation of a simple control system for three-phase high power factor boost rectifiers in power-factor-corrected online UPS applications. The design and simulation of the contr...
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This paper presents the design and implementation of a simple control system for three-phase high power factor boost rectifiers in power-factor-corrected online UPS applications. The design and simulation of the control system are performed in Simulink using Texas Instruments DSP tools as the controlling units and the PLECS circuit models as the power converter unit, and then the verified design is converted into a DSP code to be implemented in a real DSP chip. The boost rectifier stage is realized as six-switch IGBT based PWM converter. Performance of the controller developed in Simulink platform by emulation method is experimentally verified. Consequently, the results confirm that the proposed controller achieves high power factor at the input and overall good dynamic response for the boost rectifier under sudden load and input voltage variations, and also demonstrate the applicability of the design methodology presented in the paper.
Methods engineering is nowadays a systematic approach to work planning and continuous improvement. Nonetheless, all measuring techniques of human work activities - although with different application modes according t...
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ISBN:
(纸本)9781622763597
Methods engineering is nowadays a systematic approach to work planning and continuous improvement. Nonetheless, all measuring techniques of human work activities - although with different application modes according to the situation - are excellent tools to quantify the time necessary to perform each activity and, in a wider perspective, an essential precondition for an efficient management of production. Given such a context the use of cutting-edge software and hardware technology can realistically support and prompt the digital formalization of real production contexts, allowing considerable evolution of traditional work planning techniques, thereby enhancing precompetitive research and development of small and medium-sized enterprises. The present work, concerning the innovation of the production plant of a small enterprise specializing in leather goods production, describes computer aided planning steps to evaluate the best configuration of assembly work stations. The results obtained are very interesting and effective, above all if they are considered in the perspective of an increase of the planning capacity within SMEs. In fact, they enable to obtain objective evaluation of work stations, as far as time and ergonomics are concerned.
The objective of this paper is to investigate the dynamic space envelope during reaching and grasping tasks. Some amount of space is required for the hand and arm to move without interference in reach-to-grasp tasks. ...
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This study proposes a design method for half-face masks shape and sizing using an existing 3-D head database, aiming at air-tightness of faceseal and minimization of dead-space volume. The design procedure consists of...
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digital technology has made a tremendous impact on humanization design of *** the specifically product design,these effects mainly manifest themselves in the following three aspects which include form, function and hu...
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digital technology has made a tremendous impact on humanization design of *** the specifically product design,these effects mainly manifest themselves in the following three aspects which include form, function and human-computer interaction *** the progress of processing technology and the emerging of new materials and technologies,the products modeling become"diversification"and"miniaturization",and the use of software promoted the diversification of product,improved the efficiency and security of *** content of product's interactive design have some changes,which is mainly a transformation from the single"hard"interface to the multi-interface combines"soft and hard"interfaces.
The importance of content management systems (CMS) has increased dramatically in recent years, but the open source CMS is usually criticized for the lack of applications in manufacturing fields. CMS has predominantly ...
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The importance of content management systems (CMS) has increased dramatically in recent years, but the open source CMS is usually criticized for the lack of applications in manufacturing fields. CMS has predominantly focused on managing documents, and on the other hand, product data management (PDM) is a digital repository of product information, including non-paper representations like CAD files. In this paper, a Web based PDM System is implemented and integrated with the open source CMS to cope with the tasks of the mechanical design. There are three major functions provided in this system. First of all, to provide users with a Web based product data vault system for design related files storage. Secondly, a data-sharing and collaboration system are created to enhance the pre-manufacturing planning and detailed design communication. The third function of this system allows user to setup an efficient programming environment for the engineering analysis processes.
<正>Animation is an inevitable product in the development of the human *** the computer graphics provides unlimited possibilities for the development of the animation industry and the researches into art *** one kin...
<正>Animation is an inevitable product in the development of the human *** the computer graphics provides unlimited possibilities for the development of the animation industry and the researches into art *** one kind of the digital art,‘pixel art’ is an‘extreme’expression form of the bitmap, while the Chinese folk art form,‘hand stitching article’,also known as‘Cross-stitched Flower Pattern’,mainly using the form of latitude and longitude coordinates to make a‘points’collective *** it can be seen that‘pixel art’has a very long history and a rather wide spread of range. This paper aims to reference the Chinese folk art form‘hand stitching article’,using the‘pixel art’technology to explore the animation modeling performance,eventually to create a global animation modeling image that combines with modern artistic trends and reflects the folk characteristics.
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