The realistic simulation of human postures and motion becomes more and more an important tool for the design and development of vehicles and cockpits. Todays professional digitalhuman models are using mainly two diff...
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The purpose of this paper is to provide a general process for human model analysis in the digital mock-up environment. It is also intended to provide some basic guidelines for the use and application of human models. ...
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This paper discusses the cooperative research and development work between Delphi Automotive Systems (formerly known as Delphi Interior & Lighting Systems) and the U.S. Army TACOM/TARDEC. Discussion will focus on ...
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This paper discusses the cooperative research and development work between Delphi Automotive Systems (formerly known as Delphi Interior & Lighting Systems) and the U.S. Army TACOM/TARDEC. Discussion will focus on past work and the evolution of the approaches currently being used by TARDEC and Delphi for digitalhuman animation, real-time human interaction (man in the loop), and motion data library development, as it relates to TACOM/Delphi's electromagnetic motion capture systems and the engineering Animation Incorporated (EAI)-Jack ergonomic analysis/animation software.
This paper describes application examples of RAMSIS, a 3-D CAD human model for ergonomic truck evaluations, to truck design. RAMSIS realistically simulates truck driver postures and locations, an important prerequisit...
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This paper describes the features and use of a computerized human model MAN3D in the ergonomic evaluation of a container crane workplace. Detail is given to how human models are defined based on an anthropometric surv...
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Because of the enormous number of neurons and reflex pathways involved in the control of human motion, a comprehensive identification of the structure of the feedback control circuitry is a formidable experimental tas...
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There are a large number of alternate approaches to duplicate human motion in the areas of virtual human performance and actual performance of human like robotic devices. Developed for specific purposes, the fidelity ...
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Large-scale simulations are making satisfactory progress in all areas except human performance. Graphics have produced human models that appear realistic (face validity), but do not always behave realistically. With a...
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Large-scale simulations are making satisfactory progress in all areas except human performance. Graphics have produced human models that appear realistic (face validity), but do not always behave realistically. With a wealth of data about humans and human performance available, what keeps better data and models from being integrated into large-scale simulations? Do new requirements for verification, validation, and accreditation help or hinder the integration of the human component into large-scale simulation? Can those researching and modeling physical and cognitive issues work together to integrate their technologies? Can human performance models supplement or replace human-in-the-loop simulation, thereby reducing the cost and time required to develop a new system? The issues and technologies involved in developing and integrating human performance models are discussed.
This paper describes postural behaviour in static gazing up-/downwards without postural constraints concerning the trunk/chest. The results show that the head and the eyes contribute at a constant ratio to get the gaz...
Ford's use of digital mockups in vehicle design has improved the package and fit of components and systems within the vehicle. However, to fully meet and exceed the consumer's expectations of a vehicle it is c...
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