Proceedings includes 22 papers one in abstract form only, divided into nine sessions dealing with seismic migration, filtering and deconvolution, pattern recognition, spectral analysis and modeling, adaptive digital f...
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Proceedings includes 22 papers one in abstract form only, divided into nine sessions dealing with seismic migration, filtering and deconvolution, pattern recognition, spectral analysis and modeling, adaptive digital filtering, statistical analysis and classification as well as multiple sensor data analysis. Topics considered include: geophysics, the characteristics of seismic waves, oil and natural gas exploration, petroleum prospecting, signal processing, mining, and geophone arrays. An additional paper is presented in the form of a title only. Technical and professional papers from this conference are indexed with the conference code no. 00224 in the Ei engineering Meetings (TM) database produced by engineering Information, Inc.
Proceedings include 19 papers related to digital computer simulation in various applications, including management science, traffic control, search and rescue process, steelmaking, biomedical engineering, inventory co...
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Proceedings include 19 papers related to digital computer simulation in various applications, including management science, traffic control, search and rescue process, steelmaking, biomedical engineering, inventory control, logistic systems design for missiles support, natural gas reservoir modeling, as well as use of simulation techniques in reliability analysis of computer main storage systems, etc. All 19 papers are indexed separately.
A hybred sampled data-continuous impulse response of a preview tracker using a fast time model predictor aid is derived. The model can accept transient and nontransient inputs and is suitable for studying a human prev...
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A hybred sampled data-continuous impulse response of a preview tracker using a fast time model predictor aid is derived. The model can accept transient and nontransient inputs and is suitable for studying a human preview tracker using an internalized or externalized predictor display. The model is shown to behave reasonably in a simple example and its implications for modeling studies are discussed.
Proceedings include 19 papers related to digital computer simulation in various applications, including management science, traffic control, search and rescue process, steelmaking, biomedical engineering, inventory co...
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Proceedings include 19 papers related to digital computer simulation in various applications, including management science, traffic control, search and rescue process, steelmaking, biomedical engineering, inventory control, logistic systems design for missiles support, natural gas reservoir modeling, as well as use of simulation techniques in reliability analysis of computer main storage systems, etc. All 19 papers are indexed separately.
The 12th International Conference on human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. China, 22-27 July 2007, jointly with the symposium on human Interface (Japan) 2007, the 7th Internatio...
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ISBN:
(数字)9783540733317
ISBN:
(纸本)9783540733300
The 12th International Conference on human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. China, 22-27 July 2007, jointly with the symposium on human Interface (Japan) 2007, the 7th International Conference on engineering Psychology and Cognitive Ergonomics, the 4th International Conference on Universal Access in human-Computer Interaction, the 2nd International Conf- ence on Virtual Reality, the 2nd International Conference on Usability and Inter- tionalization, the 2nd International Conference on Online Communities and Social Computing, the 3rd International Conference on Augmented Cognition, and the 1st International Conference on digitalhumanmodeling. A total of 3403 individuals from academia, research institutes, industry and governmental agencies from 76 countries submitted contributions, and 1681 papers, judged to be of high scientific quality, were included in the program. These papers address the latest research and development efforts and highlightthe human aspects of design and use of computing systems. The papers accepted for presentation th- oughly cover the entire field of human-Computer Interaction, addressing major - vances in knowledge and effective use of computers in a variety of application areas. This volume, edited by Don Harris, contains papers in the thematic area of En- neering Psychology and Cognitive Ergonomics, addressing the following major topics: • Cognitive and Affective Issues in User Interface design • Cognitive Workload and human Performance • Cognitive modeling and Measuring • Safety Critical Applications and Systems
The 13th International Conference on human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the symposium on human Interface (Japan) 2009, the 8th ...
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ISBN:
(数字)9783642028090
ISBN:
(纸本)9783642028083
The 13th International Conference on human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the symposium on human Interface (Japan) 2009, the 8th International Conference on engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on digitalhuman Mod- ing, and the First International Conference on human Centered design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
This book covers artificial intelligence methods applied to games, both in research and game development. It is aimed at graduate students, researchers, game developers, and readers with a technical background interes...
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ISBN:
(数字)9783031833472
ISBN:
(纸本)9783031833465
This book covers artificial intelligence methods applied to games, both in research and game development. It is aimed at graduate students, researchers, game developers, and readers with a technical background interested in the intersection of AI and games. The book covers a range of AI methods, from traditional search, planning, and optimization, to modern machine learning methods, including diffusion models and large language models. It discusses applications to playing games, generating content, and modeling players, including use cases such as level generation, game testing, intelligent non-player characters, player retention, player experience analysis, and game adaptation. It also covers the use of games, including video games, to test and benchmark AI algorithms. The book is informed by decades of research and practice in the field and combines insights into game design with deep technical knowledge from the authors, who have pioneered many of the methods and approaches used in the field.
This second edition of the 2018 textbook captures significant developments in AI and gaming over the past 7 years, incorporating advancements in computer vision, reinforcement learning, deep learning, and the emergence of transformer-based large language models and generative AI. The book has been reorganized to provide an updated overview of AI in games, with separate sections dedicated to AI’s core uses in playing and generating games, and modeling their players, along with a new chapter on ethical considerations. Aimed at readers with foundational AI knowledge, the book primarily targets three audiences: graduate or advanced undergraduate students pursuing careers in game AI, AI researchers and educators seeking teaching resources, and game programmers interested in creative AI applications. The text is complemented by a website featuring exercises, lecture slides, and additional educational materials suitable for undergraduate and graduate courses.
In today's complex operational environments, leveraging advanced decision-making tools becomes imperative, particularly in uncertain scenarios. This book deepens the nuances of employing state-of-the-art decision-...
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ISBN:
(数字)9783031517198
ISBN:
(纸本)9783031517181;9783031517211
In today's complex operational environments, leveraging advanced decision-making tools becomes imperative, particularly in uncertain scenarios. This book deepens the nuances of employing state-of-the-art decision-making methodologies within various industrial sectors for optimal project and operations management. The essence of integrating these advanced tools is to equip professionals with pivotal insights for cost-effective management and to strategize against potential operational shortcomings. Furthermore, the methodologies elucidated provide a robust foundation for crafting informed, risk-centric strategies that uphold the integrity of operations across diverse application domains. Readers will discover a rich tapestry of methodologies tailored for engineers and analysts. Deeply rooted in mathematical modeling, these approaches are complemented by human judgment and participation. Fundamental attributes of these methods include the evaluation of alternatives, benchmarking againstcriteria, assigning scores based on varying requirements, and assigning weights to denote the significance of individual criteria vis-à-vis others. The book embarks on a structured journey, commencing with a comprehensive review of evolving decision-making methodologies in project and operations management, enriched by metadata analysis. Subsequent chapters are meticulously organized, each spotlighting a distinct approach. Topics span foundational concepts in decision-making, the nuances of performance metrics in the digital age, and the implications of emerging technologies on operations management. Targeted towards professionals and researchers immersed in project and operations management, this work will also immensely benefit postgraduate and undergraduate students in related fields. Moreover, its relevance extends to professionals across diverse sectors, from oil and gas, marine and offshore, and renewable energies to chemical complexes, manufacturing, and healthcare systems.
This book constitutes the refereed proceedings of the 16th International symposium on VSLI design and Test, VDAT 2012, held in Shibpur, India, in July 2012.The 30 revised regular papers presented together with 10 shor...
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ISBN:
(数字)9783642314940
ISBN:
(纸本)9783642314933
This book constitutes the refereed proceedings of the 16th International symposium on VSLI design and Test, VDAT 2012, held in Shibpur, India, in July 2012.
The 30 revised regular papers presented together with 10 short papers and 13 poster sessions were carefully selected from 135 submissions.
The papers are organized in topical sections on VLSI design, design and modeling of digital circuits and systems, testing and verification, design for testability, testing memories and regular logic arrays, embedded systems: hardware/software co-design and verification, emerging technology: nanoscale computing and nanotechnology.
The 12th International Conference on human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. China, 22-27 July 2007, jointly with the symposium on human Interface (Japan) 2007, the 7th Internatio...
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ISBN:
(数字)9783540733218
ISBN:
(纸本)9783540733188
The 12th International Conference on human-Computer Interaction, HCI Inter- tional 2007, was held in Beijing, P.R. China, 22-27 July 2007, jointly with the symposium on human Interface (Japan) 2007, the 7th International Conference on engineering Psychology and Cognitive Ergonomics, the 4th International Conference on Universal Access in human-Computer Interaction, the 2nd International Conf- ence on Virtual Reality, the 2nd International Conference on Usability and Inter- tionalization, the 2nd International Conference on Online Communities and Social Computing, the 3rd International Conference on Augmented Cognition, and the 1st International Conference on digitalhumanmodeling. A total of 3403 individuals from academia, research institutes, industry and g- ernmental agencies from 76 countries submitted contributions, and 1681 papers, judged to be of high scientific quality, were included in the program. These papers address the latest research and development efforts and highlightthe human aspects of design and use of computing systems. The papers accepted for presentation th- oughly cover the entire field of human-Computer Interaction, addressing major - vances in knowledge and effective use of computers in a variety of application areas. This volume, edited by Vincent G. Duffy, contains papers in the thematic area of digitalhumanmodeling, addressing the following major topics: • Shape and Movement modeling and Anthropometry • Building and Applying Virtual humans • Medical and Rehabilitation Applications • Industrial and Ergonomic Applications
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