This paper presents a novel algorithm that improves the localization of disparity discontinuities of disparity maps obtained by multi-baseline stereo. Rather than associating a disparity label to every pixel of a disp...
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Near regular textures are pervasive in man-made and natural world. Their global regularity and local randomness pose new difficulties to the state of the art texture analysis and synthesis algorithms. We carry out a s...
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Many natural and man-made structures have a boundary that shows certain level of bilateral symmetry, a property that has been used to solve many computer-vision tasks. In this paper, we present a new grouping method f...
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Our goal is to build vision systems suitable for deployment in devices that operate in demanding dynamic, variably lit, real-world environments. For such systems to be successful, not only must they perform their visu...
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This paper considers the use of stereo vision in structured environments. Sharp discontinuities and large untextured areas must be anticipated, but complex or natural shapes of objects and fine structures should be ha...
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Geometric reconstruction problems in computervision can be solved by minimizing the maximum of reprojection errors, i.e., the L∞- norm. Unlike L2-norm (sum of squared reprojection errors), the global minimum of L∞-...
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A new method for multiple viewpoint 3D shape reconstruction is presented that relies on the polarization properties of surface reflection. The method is intended to complement existing stereo techniques by establishin...
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Illumination inconsistencies cause serious problems for classical computervision applications such as tracking and stereo matching. We present a new approach to model illumination variations using an Illumination Rat...
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Many problems in computervision involving recognition and/or classification can be posed in the general framework of supervised learning. There is however one aspect of image datasets, the high-dimensionality of the ...
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This paper describes a general methodology for automated recognition of complex human activities. The methodology uses a context-free grammar (CFG) based representation scheme to represent composite actions and intera...
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