A control method based on disturbance observer is proposed to address the positioning drift issue of the gantry crane under unmatched disturbances, aiming at precise positioning of the trolley and effective payload sw...
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The demand for interactive narratives is growing with increasing popularity of VR and video gaming. This presents an opportunity to create interactive storytelling experiences that allow players to engage with a narra...
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ISBN:
(纸本)9798350374025;9798350374032
The demand for interactive narratives is growing with increasing popularity of VR and video gaming. This presents an opportunity to create interactive storytelling experiences that allow players to engage with a narrative from a first person perspective, both, immersively in VR and in 3D on a computer. However, for artists and storytellers without programming experience, authoring such experiences is a particularly complex task as it involves coding a series of story events (character animation, movements, time control, dialogues, etc.) to be connected and triggered by a variety of player behaviors. In this work, we present ConnectVR, a triggeraction interface to enable non-technical creators design agent-based narrative experiences. Our no-code authoring method specifically focuses on the design of narratives driven by a series of cause-effect relationships triggered by the player's actions. We asked 15 participants to use ConnectVR in a preliminary workshop study as well as two artists to extensively use our system to create VR narrative projects in a three-week in-depth study. Our findings shed light on the creative opportunities facilitated by ConnectVR's trigger-action approach, particularly its capability to establish chained behavioral effects between virtual characters and objects. The results of both studies underscore the positive feedback from participants regarding our system's capacity to not only support creativity but also to simplify the creation of interactive narrative experiences. Results indicate compatibility with non-technical narrative creator's workflows, showcasing its potential to enhance the overall creative process in the realm of VR narrative design.
This paper presents the design and implementation of a two-wheeled self-balancing robot using STM32 microcontroller. The robot utilizes an MPU6050 gyroscope and accelerometer for attitude sensing, and a PID control al...
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Wheeled mobile mechanisms are essentially unsuitable for moving over rough terrain, but the rocker bogie mechanism is known as a six-wheeled mobile mechanism with high ground adaptability that solves this problem. How...
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The circuit design of the capacitive tomography system is designed to achieve high-quality imaging results and has a wide range of potential for medical, industrial and scientific applications. This paper designs A se...
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In this paper, an active intelligent reflecting surface (IRS) assisted secure integrated sensing and simultaneous wireless information and power transfer system is proposed with the power splitting (PS) model adopted....
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To mitigate the impreciseness in joint tracking control for manipulator systems with input saturation due to external disturbance, parameter uncertainty and dead zone nonlinearity, a fast non-singular terminal sliding...
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With the development of modern industry, production methods have become more precise, intelligent and efficient. The processing environment and methods are becoming more and more complex. Stable, accurate and real-tim...
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In this paper, a remote video conferencing system based on cloud video is proposed and implemented. The system uses a mesh transfer card for MV-440 single channel high definition MPEG4 images. This paper introduces th...
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A networked controlsystems (NCSs) with deception attacks is studied in this paper. Considering the energy constraints, the deception attacks are assumed to be bounded. To weaken the negative impact of deception attac...
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