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检索条件"任意字段=IEEE Parallel Visualization and Graphics Symposium"
376 条 记 录,以下是321-330 订阅
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On the partitionability of hierarchical radiosity
On the partitionability of hierarchical radiosity
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ieee parallel visualization and graphics symposium
作者: R. Garmann FB Informatik Universität Dortmund Germany
The hierarchical radiosity algorithm (HRA) is one of the most efficient sequential algorithms for physically based rendering. Unfortunately, it is hard to implement in parallel. There exist fairly efficient shared-mem... 详细信息
来源: 评论
parallel visualization of large-scale aerodynamics calculations: a case study on the Cray T3E
Parallel visualization of large-scale aerodynamics calculati...
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ieee parallel visualization and graphics symposium
作者: Kwan-Liu Ma T.W. Crockett University of California Davis USA Institute of Computer Applications in Science and Engineering USA
This paper reports the performance of a parallel volume rendering algorithm for visualizing a large-scale unstructured-grid dataset produced by a three-dimensional aerodynamics simulation. This dataset, containing ove... 详细信息
来源: 评论
Exploiting frame coherence with the temporal depth buffer in a distributed computing environment
Exploiting frame coherence with the temporal depth buffer in...
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ieee parallel visualization and graphics symposium
作者: T.A. Davis E.W. Davis Clemson University USA North Carolina State University USA
We introduce the notion of a parallel temporal depth buffer (or t-buffer) to speed up the rendering process for ray traced animations. The t-buffer is a conceptually simple data structure which stores knowledge about ... 详细信息
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Interactive volume segmentation with the PAVLOV architecture
Interactive volume segmentation with the PAVLOV architecture
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ieee parallel visualization and graphics symposium
作者: K. Kreeger A. Kaufman Center for Visual Computing (CVC) and Department of Computer Science State University of New York Stony Brook NY USA
We propose a new paradigm for interactive volume visualization which allows enhanced exploration of datasets through the use of real-time volume processing (e.g., segmentation) tightly coupled with rendering. We show ... 详细信息
来源: 评论
Transparent distributed processing for rendering
Transparent distributed processing for rendering
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ieee parallel visualization and graphics symposium
作者: P. Kipfer P. Slusallek Computer Graphics Group University of Erlangen Germany Computer Graphics Group University of Stanford USA
Rendering, in particular the computation of global illumination, uses computationally very demanding algorithms. As a consequence many researchers have looked into speeding up the computation by distributing it over a... 详细信息
来源: 评论
Dynamic view-dependent partitioning of structured grids with complex boundaries for object-order rendering techniques
Dynamic view-dependent partitioning of structured grids with...
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ieee parallel visualization and graphics symposium
作者: L.C. Burton R. Machiraju D.S. Reese NSF Engineering Research Center Department of Computer Science Mississippi State University USA
Object-order rendering techniques present an attractive approach to run-time visualization of structured grid data, particularly when combined with a parallel rendering paradigm such as image composition. The ability ... 详细信息
来源: 评论
parallel lumigraph reconstruction
Parallel lumigraph reconstruction
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ieee parallel visualization and graphics symposium
作者: P.-P. Sloan C. Hansen Microsoft Research Limited Redmond WA USA Department of Computer Science University of Utah Salt Lake UT USA
Presents three techniques for reconstructing lumigraphs/lightfields on commercial ccNUMA parallel distributed shared memory computers. The first method is a parallel extension of the software-based lightfield method p... 详细信息
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A superscalar 3D graphics engine
A superscalar 3D graphics engine
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ieee/ACM International symposium on Microarchitecture (MICRO)
作者: A. Wolfe D.B. Noonburg S3 Incorporated Santa Clara CA USA
3D graphics performance is increasing faster than any other computing application. Almost all PC systems now include 3D graphics accelerators for games, CAD, or visualization applications. Many of the microarchitectur... 详细信息
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Real-time maximum intensity projection
Real-time maximum intensity projection
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1st Joint Eurographics - ieee TCVG symposium on visualization, VisSym 1999
作者: Mroz, Lukas König, Andreas Gröller, Eduard Vienna University of Technology Institute of Computer Graphics Karlsplatz 13/186/2 ViennaA-1040 Austria
Maximum Intensity Projection (MIP) is a volume rendering technique which is used to extract high-intensity structures from volumetric data. At each pixel the highest data value encountered along the corresponding view... 详细信息
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A memory addressing and access design for real time volume rendering
A memory addressing and access design for real time volume r...
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ieee International symposium on Circuits and Systems (ISCAS)
作者: M. Doggett M. Meissner WSI/GRIS University of Tübingen Germany
This paper presents a memory addressing design that uses buffering to achieve a cache hit ratio of 95% for a PCI based Volume Rendering hardware accelerator. The target system for this memory interface is VIZARD II, a... 详细信息
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