The proceedings contain 48 papers. The topics discussed include: an interactive augmented reality coloring book;integrating spatial sensing to an interactive mobile 3d map;the King-Kong effects: improving sensation of...
ISBN:
(纸本)9781467312059
The proceedings contain 48 papers. The topics discussed include: an interactive augmented reality coloring book;integrating spatial sensing to an interactive mobile 3d map;the King-Kong effects: improving sensation of walking in VR with visual and tactile vibrations at each step;from virtual to actual mobility: assessing the benefits of active locomotion through an immersive virtual environment using a motorized wheelchair;comparing isometric and elastic surfboardinterfaces for leaning-based travel in 3d virtual environments;visual interpenetration tradeoffs in whole-hand virtual grasping;a generalized god-object method for plausible finger-based interactions in virtual environments;3d marking menu selection with freehand gestures;design and evaluation of 3d cursors and motion parallax for the exploration of desktop virtual environments;and virtual exertions: a user interface combining visual information, kinesthetics and biofeedback for virtual object manipulation.
The proceedings contain 25 papers. The topics discussed include: the visual appearance of user39;s avatar can influence the manipulation of both real devices and virtual objects;an exploration of interaction-display...
ISBN:
(纸本)1424409071
The proceedings contain 25 papers. The topics discussed include: the visual appearance of user's avatar can influence the manipulation of both real devices and virtual objects;an exploration of interaction-display offset in surround screen virtual environments;exploring 3d interaction in alternate control-display space mappings;an empirical comparison of task sequences for immersive virtual environments;design anddevelopment of a pose-based command language for triage training in virtual reality;an exploration of non-isomorphic 3d rotation in surround screen virtual environments;a family of new ergonomic harness mechanisms for full-body natural constrained motions in virtual environments;cascading hand and eye movement for augmented reality videoconferencing;usability of hybrid, physical and virtual objects for basic manipulation tasks in virtual environments;and two handed selection techniques for volumetric data.
The proceedings contain 51 papers. The topics discussed include: mid-air interactions above stereoscopic interactive tables;analysis of direct selection in head-mounteddisplay environments;an evaluation of a smart-ph...
ISBN:
(纸本)9781479936243
The proceedings contain 51 papers. The topics discussed include: mid-air interactions above stereoscopic interactive tables;analysis of direct selection in head-mounteddisplay environments;an evaluation of a smart-phone-based menu system for immersive virtual environments;a study of street-level navigation techniques in 3ddigital cities on mobile touch devices;game cane: an assistive 3dUI for rehabilitation games;HybridSpace: integrating 3d freehand input and stereo viewing into traditional desktop applications;the virtual mitten: a novel interaction paradigm for visuo-haptic manipulation of objects using grip force;design and evaluation of mouse cursors in a stereoscopic desktop environment;interaction-free calibration for optical see-through head-mounteddisplays based on 3d eye localization;evaluating dynamic-adjustment of stereo view parameters in a multi-scale virtual environment;and a comparison of different methods for reducing the unintended positional drift accompanying walking-in-place locomotion.
The following topics are dealt with: virtual reality; 3d movement; sequences & gestures; devices; mixed & augmented reality; 3d selection; forces; and3d navigation & entertainment
The following topics are dealt with: virtual reality; 3d movement; sequences & gestures; devices; mixed & augmented reality; 3d selection; forces; and3d navigation & entertainment
The proceedings contain 35 papers. The topics discussed include: Withindowns: a framework for transitional desktop and immersive userinterfaces;tangible userinterfaces compensate for low spatial cognition;a Haptic v...
ISBN:
(纸本)9781424420476
The proceedings contain 35 papers. The topics discussed include: Withindowns: a framework for transitional desktop and immersive userinterfaces;tangible userinterfaces compensate for low spatial cognition;a Haptic virtual borescope for visual engine inspection training;TubeMouse- a two-handed input device for flexible objects;tech-note: digital foam;Tech-note: strain-baseduser interface using a wooden balance beam;assessing the effects of orientation anddevice in (constrained) 3d movement techniques;Tech-note: dynamic dragging for input 3d trajectories;HEMP- hand-displacement-based pseudo-Haptics: a study of a force field application;3d virtual Haptic cone for intuitive vehicle motion control;real-time 3d fluid interaction with Haptic user interface;and Navidget for easy 3d camera positioning from 2d inputs.
The proceedings contain 27 papers. The topics discussed include: overcoming world in miniature limitations by a scaled and scrolling WIM;evaluating distributed cognitive resources for wayfinding in a desktop virtual e...
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ISBN:
(纸本)1424402255
The proceedings contain 27 papers. The topics discussed include: overcoming world in miniature limitations by a scaled and scrolling WIM;evaluating distributed cognitive resources for wayfinding in a desktop virtual environment;coordination strategies for assisted viewpoint interaction;interactive perspective cut-away views for general 3d scenes;a hybriduser interface for manipulation of volumetric medical data;spatial analysis tools for virtual reality-based surgical planning;using the non-dominant hand for selection in 3d;towarddisambiguating multiple selections for frustum-based pointing;group selection techniques for efficient 3d modeling;towards a general model for selection in virtual environments;interaction techniques for exploring historic sites through situated media;gesture-recognition with non-referenced tracking;and SpaceActor- interface prototypes for virtual environments.
The proceedings contain 35 papers. The topics discussed include: influence of the bimanual frame of reference with haptics for unimanual interaction tasks in virtual environments;enabling multi-point haptic grasping i...
ISBN:
(纸本)9781457700620
The proceedings contain 35 papers. The topics discussed include: influence of the bimanual frame of reference with haptics for unimanual interaction tasks in virtual environments;enabling multi-point haptic grasping in virtual environments;dropping the ball: releasing a virtual grasp;multi-touch RST in 2d and3d spaces: studying the impact of directness on user performance;pointing at 3d targets in a stereo head-tracked virtual environment;design and evaluation of methods to prevent frame cancellation in real-time stereoscopic rendering;TouchPlanVS - a tangible multitouch planning system for virtual TV studio productions;dRIVE: directly reaching into virtual environment with bare hand manipulation behind mobile display;neural network based motion segmentation for accelerometer applications;building blocks: a novel metaphor for solving 3d puzzles;and3d puzzle guidance in augmented reality environment using a 3ddesk surface projection.
The proceedings contain 56 papers. The topics discussed include: comparing the performance of natural, semi-natural, and non-natural locomotion techniques in virtual reality;design and evaluation of a visual acclimati...
ISBN:
(纸本)9781467368865
The proceedings contain 56 papers. The topics discussed include: comparing the performance of natural, semi-natural, and non-natural locomotion techniques in virtual reality;design and evaluation of a visual acclimation aid for a semi-natural locomotion device;march-and-reach: a realistic ladder climbing technique;bema: a multimodal interface for expert experiential analysis of political assemblies at the Pnyx in ancient Greece;3d visualization to mitigate weather hazards in the flight deck: findings from a user study;practical chirocentric 3dUI platform for immersive environments;creating an impression of virtual liquid by modeling Japanese sake bottle vibrations;a virtual reality simulator for training endodontics procedures using manual files;and a spatial partitioning heuristic for automatic adjustment of the 3d navigation speed in multiscale virtual environments.
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