Conveying data uncertainty in visualizations is crucial for preventing viewers from drawing conclusions based on untrustworthy data points. This paper proposes a methodology for efficiently generating density plots of...
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Conveying data uncertainty in visualizations is crucial for preventing viewers from drawing conclusions based on untrustworthy data points. This paper proposes a methodology for efficiently generating density plots of uncertain multivariate data sets that draws viewers to preattentively identify values of high certainty while not calling attention to uncertain values. We demonstrate how to augment scatter plots and parallel coordinates plots to incorporate statistically modeled uncertainty and show how to integrate them with existing multivariate analysis techniques, including outlier detection and interactive brushing. Computing high quality density plots can be expensive for largedata sets, so we also describe a probabilistic plotting technique that summarizes the data without requiring explicit density plot computation. These techniques have been useful for identifying brain tumors in multivariate magnetic resonance spectroscopy data and we describe how to extend them to visualize ensemble data sets.
The article focuses in situ visualization as a scalable way for scientists to view the data that their large-scale combustion simulations generate. The challenges of in situ visualization are discussed, such as parall...
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The article focuses in situ visualization as a scalable way for scientists to view the data that their large-scale combustion simulations generate. The challenges of in situ visualization are discussed, such as parallel rendering which includes volume and particle rendering and the integration of the two. Also included are direct numerical simulation, simulation-time visualization, and parallel image compositing.
We present a model for building, visualizing, and interacting with multiscale representations of information visualization techniques using hierarchical aggregation. The motivation for this work is to make visual repr...
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We present a model for building, visualizing, and interacting with multiscale representations of information visualization techniques using hierarchical aggregation. The motivation for this work is to make visual representations more visually scalable and less cluttered. The model allows for augmenting existing techniques with multiscale functionality, as well as for designing new visualization and interaction techniques that conform to this new class of visual representations. We give some examples of how to use the model for standard information visualization techniques such as scatterplots, parallel coordinates, and node-link diagrams, and discuss existing techniques that are based on hierarchical aggregation. This yields a set of design guidelines for aggregated visualizations. We also present a basic vocabulary of interaction techniques suitable for navigating these multiscale visualizations.
We present a parallel algorithm for k-nearest neighbor graph construction that uses Morton ordering. Experiments show that our approach has the following advantages over existing methods: 1) faster construction of k-n...
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We present a parallel algorithm for k-nearest neighbor graph construction that uses Morton ordering. Experiments show that our approach has the following advantages over existing methods: 1) faster construction of k-nearest neighbor graphs in practice on multicore machines, 2) less space usage, 3) better cache efficiency, 4) ability to handle largedata sets, and 5) ease of parallelization and implementation. If the point set has a bounded expansion constant, our algorithm requires one-comparison-based parallel sort of points, according to Morton order plus near-linear additional steps to output the k-nearest neighbor graph.
parallel simulations decompose large domains into many blocks. A fundamental requirement for subsequent parallel analysis and visualization is the presence of ghost data that supplements each block with a layer of adj...
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parallel simulations decompose large domains into many blocks. A fundamental requirement for subsequent parallel analysis and visualization is the presence of ghost data that supplements each block with a layer of adjacent data elements from neighboring blocks. The standard approach for generating ghost data requires all blocks to be in memory at once. This becomes impractical when fewer processors—and thus less aggregate memory—are available for analysis than for simulation. A proposed algorithm for generating ghost data for structured grids uses many fewer processors than previously possible. It stores as little as one block per processor in memory and can run on as few processors as are available (possibly just one). The basic approach first slightly changes the original blocks' size by declaring parts of them to be ghost data and then pads adjacent blocks with this data.
Navigating in large geometric spaces-such as maps, social networks, or long documents-typically requires a sequence of pan and zoom actions. However, this strategy is often ineffective and cumbersome, especially when ...
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Navigating in large geometric spaces-such as maps, social networks, or long documents-typically requires a sequence of pan and zoom actions. However, this strategy is often ineffective and cumbersome, especially when trying to study and compare several distant objects. We propose a new distortion technique that folds the intervening space to guarantee visibility of multiple focus regions. The folds themselves show contextual information and support unfolding and paging interactions. We conducted a study comparing the space-folding technique to existing approaches and found that participants performed significantly better with the new technique. We also describe how to implement this distortion technique and give an in-depth case study on how to apply it to the visualization of large-scale 1D time-series data.
The proceedings contain 16 papers. The topics discussed include: a new sampling scheme for slice based volume rendering;multi-layer volume ray casting on GPU;wavelet-based multi resolution isosurface rendering;split-v...
ISBN:
(纸本)9783905674217
The proceedings contain 16 papers. The topics discussed include: a new sampling scheme for slice based volume rendering;multi-layer volume ray casting on GPU;wavelet-based multi resolution isosurface rendering;split-voxel: a simple discontinuity-preserving voxel representation for volume rendering;real-time surface analysis and tagged material cleansing for virtual colonoscopy;slimming brick cache strategies for seismic horizon propagation algorithms;volumetric evaluation of meshless data from smoothed particle hydrodynamics simulations;concurrent volume visualization of real-time fMRI;fast volumetric data exploration with importance-based accumulated transparency modulation;multi-dimensional reduction and transfer function design using parallel coordinates;a survey of transfer functions suitable for volume rendering;feature-driven ambient occlusion for direct volume rendering;and GPU-supported lossless compression scheme for rendering time-varying volume data.
Ultrasonic tissue motion can be visualized in three steps: the gray scale motion detection, the Unsteady Flow Line Integral Convolution (UFLIC) algorithm to trace the velocity field, and display techniques for both th...
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ISBN:
(纸本)9781424447138
Ultrasonic tissue motion can be visualized in three steps: the gray scale motion detection, the Unsteady Flow Line Integral Convolution (UFLIC) algorithm to trace the velocity field, and display techniques for both the global motion and the local radial/tangential velocity components. Because of the large amount of data and high computational requirement in UFLIC, it was difficult to meet real-time requirement on CPU. In this paper a parallel algorithm based on the graphics processing unit (GPU) was proposed to implement ultrasonic tissue motion visualization, and it represented both the direction and amplitude of the motion by texture and color. Furthermore, a method was proposed to calculate the local radial/tangential velocity components. Finally, we got a frame rate of about more than 300 fps with the vector field size of 260x260.
Prior work has shown that reduced, ordered, binary decision diagrams (BDDs) can be a powerful tool for program trace analysis and visualization. Unfortunately, it can take hours or days to encode large traces as BDDs....
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ISBN:
(纸本)9781605586359
Prior work has shown that reduced, ordered, binary decision diagrams (BDDs) can be a powerful tool for program trace analysis and visualization. Unfortunately, it can take hours or days to encode large traces as BDDs. Further, techniques used to improve BDD performance are inapplicable to large dynamic program traces. This paper explores the use of ZDDs for compressing dynamic trace data. Prior work has show that ZDDs can represent sparse data sets with less memory compared to BDDs. This paper demonstrates that (1) ZDDs do indeed provide greater compression for sets of dynamic traces (25% smaller than BDDs on average), (2) with proper tuning, ZDDs encode sets of dynamic trace data over 9 x faster than BDDs, and (3) ZDDs can be used for
In this paper, a GPU accelerated three-dimensional finite difference method is presented as an efficient approach of performing fast parallel simulations of composite materials. Using a NVIDIA GeForce 9800 series GPGP...
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ISBN:
(纸本)9781424449682
In this paper, a GPU accelerated three-dimensional finite difference method is presented as an efficient approach of performing fast parallel simulations of composite materials. Using a NVIDIA GeForce 9800 series GPGPU and with an optimized CUDA implementation, a considerable speed-up (>20) was observed for simulations of large size problems. Further performance improvements could be achieved by further efficient data transfer and access between shared memory and global memory, using distributed computing with multiple video cards, , and etc.
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